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Search Again :: Adv Search 445 results in 0.001s
<1…3456789…15>
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... /> LD A,(IX+0) ;x increment
    AND 128 ;check, is ... /> LD A,(IX+0) ;x increment
    ADD A ;check, is ... /> LD A,(IX+0) ;x increment
    AND A ;check, is ...
    Chris Pile Chris Pile April 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ...
    LD A,(HL)
    ;Increment pointer
    INC HL
    LD (DE),A
    ;Increment pointer by 256 (next screen ...
    Digital Prawn Digital Prawn June 2009 Games
  • Windows 7 Pre-order for ?45.00 !!!!Well thats a suprise i was expecting ?150, [url]http://www.amazon.co.uk/Microsoft-Windows-Home-Premium-PC/dp/B002DUCMT2/ref=amb_link_84301453_2?pf…

    ... they were too scared to increment the number for NT6.1 ...
    guesser guesser July 2009 Chit chat
  • another adventure stumper (Beatle Quest)I've got stuck near the end of this preposterous game. Neither of the walkthroughs work with either of the program files available on WoS. This [url=…

    ... appears!
    PLUS 30 3 ;increment score
    DESC ;LOOK
    PLUS 30 3 ;increment score
    MESSAGE 195 ;Print ...
    Bandit Bandit September 2009 Games
  • Test program for 128k machinesThere is a Test Program for 16/48k machines: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0008884&loadpics=3[/url] Is there a similar progr…

    ... byte
    INC HL ; increment pointer
    ADD A, ... br /> INC D ; else increment next byte - ignores carry
    INC E ; increment MSB always when D is ...
    Geoff Geoff September 2009 Sinclair Miscellaneous
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... /> After detect bouncing is good increment software bouncing counter with limited ...
    velesoft velesoft September 2009 Development
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... helper, the counter doesn't increment. When I give focus to ... type, the counter doesn't increment. It's only when I ...
    Danforth Danforth November 2009 Emulators
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... helper, the counter doesn't increment. When I give focus to ... type, the counter doesn't increment. It's only when I ...
    Dunny Dunny November 2009 Emulators
  • When would you use LD A,R ?Can anyone tell me a practical use of LD A,R and LD R,A I am confused when you would need to use it? Cheers

    Fast flag using bit 7 (that doesn't change with the auto-increment). Frobush uses it in his sound routines, modifying bit 7 in the interrupt routine, and checking that bit every little while in his sound routines so the game continues after the interrupt.
    Metalbrain Metalbrain November 2009 Development
  • When would you use LD A,R ?Can anyone tell me a practical use of LD A,R and LD R,A I am confused when you would need to use it? Cheers

    ... 't change with the auto-increment). Frobush uses it in his ...
    frobush frobush November 2009 Development
  • When would you use LD A,R ?Can anyone tell me a practical use of LD A,R and LD R,A I am confused when you would need to use it? Cheers

    ... 't change with the auto-increment). Frobush uses it in his ...
    csmith csmith November 2009 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... b,(hl)


    Increment and decrement directly, so
    Gedlion Gedlion March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... b,(hl)


    Increment and decrement directly, so
    na_th_an na_th_an March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... />
    No 'djnz'. But auto increment/decrement of HL...

    frobush frobush March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... />
    No 'djnz'. But auto increment/dectrement of HL...[/QUOTE]
    Chris Pile Chris Pile March 2010 Development
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... and intended for a manual increment -press a key- slide show ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... to what it was and increment E for every character printed ...
    Turkwel Turkwel April 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ...
    jr z,p_print4
    ;Increment the Screen Address and check ... Screen Address back into DE, increment the MSB so it points ... immediately below
    ;it and Increment the Y value in B ... the Character Data back and increment it ready for the next ...
    Turkwel Turkwel June 2010 Development
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... = screen / text area.
    inx // increment x register (used as a ...
    fog fog June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... into (DE)
    inc hl ;increment source address
    inc de ... ;increment destination address
    dec bc ; ...
    Shiru Shiru June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... current character
    inc hl ;increment character pointer
    jr nxt_xer ...
    GReW GReW June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... done a 2 step increment down and right so ... /> jr z,p_print4
    ;Increment the Screen Address and check ... Address back into DE, increment the MSB so it points ... below
    ;it and Increment the Y value in B ... Character Data back and increment it ready for the ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... ),e
    dec l
    ;increment the Attribute address - set the ...
    Turkwel Turkwel June 2010 Development
  • for (;;) { }What does that piece of code do in C? Well I am familiar with something like for (i=0; i<100; i++) { } but I haven't understood what happens if you l…

    ... INC Rn and DEC Rn (increment and decrement). The end of ... here... */
    CMP R5++,R4 # increment R5 and test it against ... -1
    loop: INC R5 # increment
    /* the loop goes here ...
    wilsonsamm wilsonsamm June 2010 Chit chat
  • for (;;) { }What does that piece of code do in C? Well I am familiar with something like for (i=0; i<100; i++) { } but I haven't understood what happens if you l…

    How can an index variable be a massive multi-megabyte structure? that's interesting.

    Anyway, what copy is being made when you post-increment?
    wilsonsamm wilsonsamm June 2010 Chit chat
  • for (;;) { }What does that piece of code do in C? Well I am familiar with something like for (i=0; i<100; i++) { } but I haven't understood what happens if you l…

    ...

    Copy x
    Increment x
    Return the copy ... /> ++x does this

    Increment x
    Return x
    increment operators and if the return ...
    Paradigm Shifter Paradigm Shifter June 2010 Chit chat
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... that Delete doesn't Auto Increment with the value that is ...
    FrankT FrankT June 2010 Announcements
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... that Delete doesn't Auto Increment with the value that is ...
    ccowley ccowley June 2010 Announcements
  • pasmo and rept macrosHi, I'm delving back into speccy coding again (and trying to remember Z80 along the way) and I'm trying to figure out how to use a variable in a rep…

    I did yep :)

    and crisis averted for now - it seems there's multiple versions of the documentation out there and I found one that explained exactly what I wanted to do.

    rept iterations, somevar, start,increment
    sack sack July 2010 Development
  • JSpeccy new releaseA new version of my Java based ZX Spectrum emulator has been released. The summary of new features is: - 128k/+2 ZX Spectrum emulation - AY-3-8912 …

    ... the lower value, with 32 increment up to 248.
    Next ...
    Pegaz Pegaz September 2010 Emulators
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