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  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... how to do 3d style tiles, i.e. when to redraw ...
    robpearmain robpearmain July 2006 Development
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    ... pictures on the hdd the indexing goes on for hours, literally ...
    MinerWilly MinerWilly June 2011 Chit chat
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... some guidelines for designing multicolor tiles. Before reading this text ... . For instance, multicolor tiles in Buzzsaw typically leave ... situations where certain multicolor tiles are designed to look ... on designing animated multicolor tiles. In the meantime, ...
    Einar Saukas Einar Saukas August 2013 Development
  • can somebody give me a little help with tiles please?I am trying to come with with some nice tiles for a new AGD game...nothing good came out insofar...(trying something bio-mech kind of r-typish thing …

    ... come with with some nice tiles for a new AGD game ... be made of a few tiles)

    If you feel ...
    gabriele amore gabriele amore February 2014 Announcements
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... have to create pre-shifted tiles for all intermediate positions, like ... provides support for [b]wide tiles[/b] (24x16 pixels) also!
    tiles[/b], I suggest downloading [b ... routine to draw regular bicolor tiles is now a little faster ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • Hard disk content indexingI just de-indexed content on my Hard-disk mainly as an experiment - but I am still unsure what indexing the content does - I know it speeds it up - d…

    I just de-indexed content on my Hard-disk mainly as an experiment - but I am still unsure what indexing the content does - I know it speeds it up - does it use a lot of extra space on the HD?
    dmsmith dmsmith July 2021 Chit chat
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... because the range of IY-indexing is only 256 bytes. Why ... time in development, something Nine Tiles didn't have enough of ... ROW OF PROPER 16x16 BACKGROUND TILES, still without tearing? All you ... then for the vertically-shifted tiles as well) ;)
    [/quote]< ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... because the range of IY-indexing is only 256 bytes.[/QUOTE ... time in development, something Nine Tiles didn't have enough of ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • et tu SAM Coupe...Today I put my SAM Coupe on the desk, searched 5 hours for a file conversion utility PC->SAM, and tried to unlock the secrets of SAM mode 4 screen :)…

    ... the palettes of sprites and tiles in games (I always wished ...
    LCD LCD November 2003 Sinclair Miscellaneous
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... WoS yet) that can use tiles from the image editor to ...
    Kiwi Kiwi January 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... . use the character set and tiles to construct a score panel ...
    Kiwi Kiwi February 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... engine, in which you have tiles in memory and you print ... in assembly to put the tiles on screen? Is this easily ... 4 attributes, getting 16x16 pixels tiles. Is this the best way ...
    na_th_an na_th_an March 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... different image types such as Tiles, Sprites, Screen$, Characters, and UDGs ... for creating full Screen images, Tiles, Sprites, Sounds, Map Maker, etc ...
    Sadako Sadako July 2004 Development
  • What game features hexagonal tiles?Hi, I can not remember it anymore, it was in 1993. I played that game, can not tell what it was about, but what i remeber (and what was strikingly u…

    Hi, I can not remember it anymore, it was in 1993.

    I played that game, can not tell what it was about, but what i remeber (and what was strikingly unusual) that [B]the map (or playfield) was constructed out of hexagonal elements[/B] (it could ...
    andru123 andru123 September 2004 Games
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... routine works by redrawing the tiles that make up the background ... is designed to detect blank tiles, which can be done very ... arranged in rows of 128 tiles starting at
    * 40960. Two ... />

    * This routine shifts tiles into 4 positions

    dmsmith dmsmith September 2004 Development
  • Project Future remake in progressActually I was too fast for my own good and posted the following bit in the "Them!" thread because I read "Project Future" in the title. D'oh! But h…

    ... for me - one doing the tiles (Oddbob) and one doing the ...
    Sokurah Sokurah January 2005 Games
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... " section holds information about which tiles go where on the screen ...
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... the colour for my screen tiles. Can anyone offer some help ... the function that draws the tiles ? As before when a screen ...
    Mr Millside Mr Millside February 2005 Development
  • Games Club - Week 6 Hi everyone, Here is this weeks game and it is 'Humphrey' and was nominated by JudasEZT you can get the download here [url="http://www.worldofspe…

    ... to paint all the floor tiles, avoiding enemies.
    The argument ...
    ZXClub ZXClub April 2005 Games
  • Have you got the pot noodle horn??OK, now I've got your attention: Two new Cronosoft releases due in the next week or so...., as well as some Cronosoft news. STRANDED 48K…

    ... colourful arcade puzzler, with collapsing tiles etc. It has similarities to ...
    chaosmongers chaosmongers June 2005 Sinclair Miscellaneous
  • Clive Sinclair to appear on "Big Brother"would be nearly as interesting as seeing him fight Alan Sugar on 'Celebrity Death Match' However, it's unlikely to happen. OK, now I've got your at…

    ... colourful arcade puzzler, with collapsing tiles etc. It has similarities to ...
    chaosmongers chaosmongers June 2005 Games
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... I can create 6 different tiles and draw the whole screen ... them as sprites and not tiles, I must create a sprite ... , I would have to use tiles for everything, which means moving ...
    utopian utopian October 2005 Development
  • Anyone know where I can download a good Mahjongg game?Note that I am referring to actual Mahjongg -- most so-called "Mahjongg" games (e.g. Kyodai) are [B]not[/B] Mahjongg but Shanghai, a solitaire game w…

    ... is played with the same tiles but is no more Mahjongg ...
    robert@fm robert@fm October 2005 Chit chat
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... ? Do we want 8x8 background tiles or 16x16, and should they ...
    jonathan jonathan December 2005 Games
  • Can't Remember Game NameEDIT: AAAAAAAAAAH! I FOUND IT, LOOK AT THE SECOND PAGE! Oh please help! I've searched the web for soo long... I know there's a remake of this game…

    ... a lot like civ1 (square tiles, not isometric). There are land ... , water, and shore tiles. Land units can move over ...
    someone-else someone-else January 2006 Games
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... front - both sprites and background tiles. Also I have written a ...
    dmsmith dmsmith April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites first before doing background tiles to ensure that each sprite ... added to quickly animate background tiles.



    The ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... ?? If so, where would sprites/tiles etc be stored ?? In the ...
    dansauk dansauk May 2006 Development
  • Assembler RequestI need a command line assembler that can compile the following code Structures, [code] CHNPRM struct .PsInOr defs 1 .PsInSm defs 1 .CrAmSl defs 1 .C…

    ... /> endstruct[/code]

    IX indexing
    [code]LD (IX+CHNPRM ...
    Kiwi Kiwi May 2006 Development
<1234567…34>

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Related Threads

  • What game features hexagonal tiles?Hi, I can not remember it anymore, it was in 1993.<br /> <br /> I played that game, can not tell what it was about, but what i remeber (and what was …
  • Alien8 style 3D Tiles - TheoryHello,<br /> <br /> Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc.<br /> <br /> I would gues…
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder?<br /> <br /> The mp3 playe…
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…
  • can somebody give me a little help with tiles please?I am trying to come with with some nice tiles for a new AGD game...nothing good came out insofar...(trying something bio-mech kind of r-typish thing …
  • Inlay QUiz - Tiles, grids things mash upIn the layout style of Rorthron.....These snippets are from inlays and advertisements for Spectrum games and utilities.<br /> <br /> <br /> Some easy…
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this:<br /> <br /> [img]http://i60.tinypic.com/mw358y.png[/…
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too?<br /> <br /> Thanks would be interested to learn :)
  • Hard disk content indexingI just de-indexed content on my Hard-disk mainly as an experiment - but I am still unsure what indexing the content does - I know it speeds it up - d…

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