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<1…78910111213…34>
  • WOS 10th Anniversary GameNot seen anything on this in a while. Is it on the shelf alongside Mire Mare or still in deveolpment. Dont remember who was doing it.

    ... promised Mr. Cauldwell plenty of tiles if he wanted to use ...
    Skarpo Skarpo January 2006 Games
  • Intriguing copyright rulingGoogle Cache (making copies of other peoples webpages onto their own servers to serve to yet other people) has been ruled legal and "fair use" *so lo…

    ... Google (and other search engines) indexing his IP, and [B]after ...
    Philip Kendall Philip Kendall January 2006 Sinclair Miscellaneous
  • The Red Cross are taking no prisoners![url="http://www.gamesindustry.biz/content_page.php?aid=14552"]Linky[/url] Bang goes Into The Eagles Nest, Ace Of Aces and probably loads of other g…

    ... Mahjongg "Flags of the World" tiles which includes the Red Cross ...
    robert@fm robert@fm February 2006 Sinclair Miscellaneous
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... and Tommy Gun for designing tiles, sprites etc.

    Might ...
    dmsmith dmsmith February 2006 Development
  • 16/48I seem to recall a rather nifty animation that (I think) appeared on one of those 16/48 tapes - it was a man playing space invaders and his expressio…

    ... must have missed them when indexing these tapes. Could I please ...
    mheide mheide March 2006 Games
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... /> You can create images (sprites, tiles, screens, fonts, UDG's), Tile ...
    Kiwi Kiwi March 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... graphics editor for designing new tiles , but this can be ... of 18 rows of 96 tiles

    Each ... per frame

    Tiles are stored preshifted (the level ... the map data - 96 tiles. Each row is interleaved ... tile for the first 18 tiles.

    The ...
    dmsmith dmsmith April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... demo). Also the number of tiles present on screen at one ... 1 sprite = 5 tiles. So if no tiles were being drawn , approx ...
    dmsmith dmsmith April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... and draw only the occupiued tiles like your previous demo.

    So if 18 tiles = (18 * 256) = 4680, you could ... of each of the 18 tiles.

    I like it ...
    robpearmain robpearmain April 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... is cleared and only occupied tiles are drawn as before. Thats ... /> [FONT=Courier New]; -----------------RENDER BACKGROUND TILES ---------------------[/FONT]

    [FONT=Courier ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... ) isn't complete enough for tiles and sprites. I can't ... with the idea of colour tiles - a single byte identifier associated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... ) isn't complete enough for tiles and sprites. I can't ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... background is made up of tiles which are just UDG characters ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... every location consists of 10x8 tiles.
    so i was thinking ... the locations takes 10x8=80 tiles there is room for cca ...
    Fikee Fikee April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... the number of animated background tiles and number of sprite ... 256 unique 8x8 pixel background tiles can be displayed at ... a feature for animating background tiles (for example, flickering flames, ... -screen.

    - Background tiles can be put in the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... />
    Although at 8x8 the tiles/blocks would have to be ...
    Kiwi Kiwi April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... .
    Although at 8x8 the tiles/blocks would have to be ... to fill 192x192 pixels, the tiles would be 24x24 pixels not ... screen layout and the game tiles. Redballon? Swainy?
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... things: background tiles and sprites. Background tiles are just a ... // +2 width of sprite in tiles
    uchar height; // +3 ... height of sprite in tiles

    uchar vrot; // ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... by character code. When background tiles are drawn, the tile stored ... you decide to use 50 tiles in your game at any ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... used by default by background tiles.
    [*]It resets the invalidated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... go at some animated background tiles, which should be fun. I ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... two to visit animated background tiles.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... making the sprites and background tiles in mono with exception to ... the color in the foreground tiles so at least you can ...
    Wolverine Wolverine May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1 always lie overtop background tiles. However, by having SP1 ... AT". These characters are background tiles. There is also an ... tac-toe borders are background tiles, the sprites float over ... this used when animated background tiles are discussed in the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    SP1 allows sprites and tiles to be drawn in a ... SP1 to draw sprites and tiles are always drawn in the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... ) for example when redesigning the tiles to fit character cells would ...
    TMR TMR May 2006 Games
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... ) for example when redesigning the tiles to fit character cells would ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites to visit animated background tiles.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... that allows me to have tiles and sprites in other banks ...
    Jmk Jmk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for SP1 (it can do tiles, however). If you crave the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1…78910111213…34>

Latest Posts

  • i am currently listening to........
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HitBox

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tiles 1.9K 3.6K

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