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<1…25262728293031…34>
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... the original, we had 12x12 tiles, and now we have just ...
    na_th_an na_th_an May 2011 Brand new software
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... the original, we had 12x12 tiles, and now we have just ...
    rwap rwap May 2011 Brand new software
  • name of a game, amiga 500it was a 2nd world war 2 turn based stratergy game. in sort of hexagon tiles came on about 12 disks. :-D can't remember the name. cheers

    ... />
    in sort of hexagon tiles

    came on about ...
    The Lone Magpie The Lone Magpie May 2011 Chit chat
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... there is not so much tiles on the screen. it actually ... in separate pass), skiping 'empty' tiles altogether. tile output procedure is ... it with map full of tiles and it will slow down ... though where variety in the tiles is key. I suspect Zynaps ...
    kphair kphair May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... with one byte descibing two tiles (so it wastes 2048 ... bytes for one tileset (12 tiles, 4 preshifted tilesets). increasing number ... of available tiles is not hard, but it ... there is some limitation on tiles placement.

    but ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... with one byte descibing two tiles (so it wastes 2048 ... bytes for one tileset (12 tiles, 4 preshifted tilesets). increasing ... number of available tiles is not hard, but ... there is some limitation on tiles placement.
    [/QUOTE]
    ...
    kphair kphair May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... with the grouping of 3 tiles myself as it makes the ... too. 4 rows by 3 tiles.

    [i]>but ... sprites overlaps with non-empty tiles.

    but this is ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... sprites overlaps with non-empty tiles.[/QUOTE]

    I don ... on having sprites placed over tiles but there will be some ... places where background tiles are going to be used ...
    kphair kphair May 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    hero from mined out, hero from lode runner, players from football manager, lattern from bruce lee, aliens from Nebula, egg&seed&hat from Chuckie Egg.

    DO *NOT USE* unit icons or terrain tiles from Stonkers ;)
    Fikee Fikee June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... />
    Oh and those terrain tiles in stonkers would fit nicely ...
    R-Tape R-Tape June 2011 Development
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... Geoff, Jiri Lamac, Andrew, Nine Tiles and anyone else who contributed ...
    ccowley ccowley June 2011 Sinclair Basic
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... the Amstrad stuff with Nine Tiles open source code and form ...
    kgmcneil kgmcneil June 2011 Sinclair Basic
  • Last Sunset for LatticaHere's a [b]rough first draft[/b] of the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/lattica.gif]Lattica map[/url], just to demonstrate th…

    ... from mapping the game. The tiles are different for the levels ...
    ZnorXman ZnorXman June 2011 Support files
  • Picture uploads of interest (read: not of)Ok, then, thank you, thank you, please settle down. Yes, you in the back? -Why are we here? We are going to be posting odd pictures in this thre…

    ...

    3-the background tiles in the garden by the ... that you'd see such tiles in America

    4 ...
    Hedegaard Hedegaard June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    Who waits for indexing? I think it took maybe ...
    AndyC AndyC June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    ... 't know already..

    indexing depends on well how useful ...
    fog fog June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    ... then it forces a re-indexing of everything ... BUT if I ... the device, after the first indexing it's set. But it ...
    ZnorXman ZnorXman June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    so don't use software that indexes everything...
    or turn off indexing of media files in the settings...
    guesser guesser June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    ... everything...
    or turn off indexing of media files in the ...
    beanz beanz June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    ... own that do not use indexing. :-)

    [QUOTE=fog;543165 ...
    MinerWilly MinerWilly June 2011 Chit chat
  • Mediaplayers indexing of files, useless isn't it?What is the point of mediaplayers having to index files first, instead of just playing the files you choose from a folder? The mp3 player of my Noki…

    ... 't know already..

    indexing depends on well how useful ...
    Vampyre Vampyre June 2011 Chit chat
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... screens are defined by 16x16 tiles.

    If anyone has ...
    sekrets sekrets June 2011 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... screens are defined by 16x16 tiles.

    If anyone has ...
    csmith csmith June 2011 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... screens are defined by 16x16 tiles.[/QUOTE]

    Actually, i ... here.

    Regarding the tiles packing i could help too.
    Fikee Fikee June 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... immediately to mind is dynamic indexing into a table at fixed ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... immediately to mind is dynamic indexing into a table at fixed ...
    csmith csmith June 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... one frame with 3 independent tiles (I'm really working ... extend it to 6 independent tiles because although I know ... the moment each row of tiles takes about 32 scan ... start drawing a row of tiles and run the sprite ... one for each row of tiles) so that the sprites ...
    kphair kphair June 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... no multiply instruction or scaled indexing address mode. It is inefficient ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... not bitmapped but based on tiles with scroll registers. The resolution ...
    LCD LCD July 2011 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... not bitmapped but based on tiles with scroll registers. The resolution ...
    Rebelstar Rebelstar July 2011 New game ideas
<1…25262728293031…34>

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HitBox

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indexing 224 280
tiles 1.9K 3.6K

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