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<1…26272829303132…34>
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... ) files, and maybe play with tiles in TommyGun.

    I ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • The Great Lego Thread.Lego, wasn't it just the best toy ever invented? (or at least one of the very best). As a kid I loved it, and secretly loved to play with it when vi…

    ... you can slide down the tiles. That's seven year old ...
    JamesW JamesW July 2011 Chit chat
  • The Great Lego Thread.Lego, wasn't it just the best toy ever invented? (or at least one of the very best). As a kid I loved it, and secretly loved to play with it when vi…

    ... you can slide down the tiles. That's seven year old ...
    ccowley ccowley July 2011 Chit chat
  • The Great Lego Thread.Lego, wasn't it just the best toy ever invented? (or at least one of the very best). As a kid I loved it, and secretly loved to play with it when vi…

    [QUOTE=JamesW;550360]That's no chimney. It's a ladder to let you have roof access from where you can slide down the tiles. That's seven year old architectural logic for you.[/QUOTE]

    but does it have sound foundations. :p
    mile mile July 2011 Chit chat
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... trying to count the different tiles you're using.

    tiles, while the dead boss image ... have together about 255 different tiles :)

    So, my conclusion ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... a completely different set of tiles for each screen.

    tiles, and copy a different set ...
    Einar Saukas Einar Saukas July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... a completely different set of tiles for each screen.

    tiles, and copy a different set ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... real level data made of tiles being scrolled, which would make ...
    na_th_an na_th_an July 2011 Brand new software
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... . Then you simply check the tiles under your character to see ... if you have background scenery tiles, you may need to record ... . They're down as scenery tiles, but when you push one ...
    joefish joefish July 2011 Development
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... real level data made of tiles being scrolled, which would make ... whole screen made up with tiles?

    I have my ...
    Timmy Timmy July 2011 Brand new software
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... . Then you simply check the tiles under your character to see ... if you have background scenery tiles, you may need to record ...
    Timmy Timmy July 2011 Development
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... done in splib2, using just tiles.

    When I said ... " I meant "sprites made of tiles", or "tilprites", that's how ...
    na_th_an na_th_an July 2011 Brand new software
  • Post a good, fairly unknown songEveryone post a good song that most people probably haven't heard of. I'll go first, this is [I]Winter[/I] by [I]Joshua Radin[/I] - I first heard thi…

    ... was one of the Nine Tiles mathematicians and who wrote manuals ...
    Geoff Geoff August 2011 Chit chat
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... I already coded my own tiles-only, spriteless engine for such ...
    na_th_an na_th_an August 2011 Development
  • UK Appeals Court Agrees That Clicking A Link And Opening A Website... Is Infringing[COLOR="royalblue"][SIZE="5"]UK Appeals Court Agrees That Clicking A Link And Opening A Website... Is Infringing [/SIZE][/COLOR] As you probably kno…

    ... affects news aggregation and search indexing. This could be an interesting ...
    guesser guesser August 2011 Chit chat
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... for congratulations
    Graphics (16x16 tiles to build levels)
    Stages ... designed from those tiles
    Baddy Graphics

    uglifruit uglifruit August 2011 Development
  • UK Appeals Court Agrees That Clicking A Link And Opening A Website... Is Infringing[COLOR="royalblue"][SIZE="5"]UK Appeals Court Agrees That Clicking A Link And Opening A Website... Is Infringing [/SIZE][/COLOR] As you probably kno…

    ... affects news aggregation and search indexing.[/QUOTE]

    Virtually impossible ...
    TriadDevelopments TriadDevelopments August 2011 Chit chat
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... plans for different coloured floor tiles like iced (cyan?) and poisoned ...
    Timmy Timmy August 2011 Development
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... plans for different coloured floor tiles like iced (cyan?) and poisoned ...
    ZnorXman ZnorXman August 2011 Development
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... /> You could draw your special tiles in INKed colours, maybe with ...
    joefish joefish August 2011 Development
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... /> You could draw your special tiles in INKed colours, maybe with ...
    Timmy Timmy August 2011 Development
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... say I like the background tiles as well, but I'll ...
    Timmy Timmy August 2011 Development
  • BBC computer litracy projectHi all I am a volunteer at the museum of computing in Swindon [url]http://www.museumofcomputing.org.uk/[/url] Which is a nice little museum all about…

    ... .

    Rick Dickinson, Nine Tiles and John Coll who drew ...
    Geoff Geoff August 2011 Sinclair Miscellaneous
  • Take a game - lose a letterHow about another bizarre thread :smile: What game can you take and completely change the way it sounds by just dropping one letter from its title? …

    ... -Bonder[/B] - fix those loose tiles around the house
    reanimator reanimator August 2011 Games
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... get items flying across the tiles.

    This is an ... 'corridors' and over the level-tiles. That's no good.
    Sokurah Sokurah August 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... stack, 256 byte wrap on indexing, fastest results requiring absolute addressing ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... I wanted to keep sprites/tiles at 16x16 so I could ...
    AndyOaks AndyOaks August 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... left room for less different tiles, making it more compact. Currently ... , 256 tiles would take 16Kb. I think ... could do with just 64 tiles (including character and enemies), for ...
    na_th_an na_th_an September 2011 Sinclair Basic
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... room only for 64 different tiles. That makes the binary 12Kb ...
    na_th_an na_th_an September 2011 Sinclair Basic
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... of 64 pixels (for 64 tiles tilesets) or 256 pixels (for ... full, 256 tiles tilesets).
    - Colours MUST be ... . Then specify 64 for 64 tiles conversion (will generate a 4096 ... ), or nothing for full 256 tiles conversion (will generate a 16384 ...
    na_th_an na_th_an September 2011 Sinclair Basic
<1…26272829303132…34>

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