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Castlevania ZX : what's going on?Hi to all! I love all the Castlevania series games and I also collect 'em on many platforms. I would like to see it also on ZX Spectrum. Some months …
... bitmap into a set of tiles and a map (removing repeating ... -
Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…
... 6 items to collect, different tiles, a slightly different layout, and ... -
How to start a new game?I know this might sound really stupid... but I've always wanted to make a spectrum game, but no zero of programing... is there any "making speccy gam…
... sprites and a few static tiles, although - in this case - more ... -
Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…
... , to generate random map tiles (16x16 pixels)... The tiles would be generic ... realise how much memory map tiles normally take up... -
Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…
... Hedgehog, but they're smaller tiles.
Other people have ... think that uses full 8x8 tiles for each square? -
Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…
... , as really, its scrolling + sprites + tiles set-up is actually fairly ... -
Going to shell out for it again? - Dizzy thread![url]http://www.eggcitingnews.com/[/url] [IMG]http://www.eggcitingnews.com/images/main.jpg[/IMG]
... , you can sometimes see the tiles appearing at the edges of ... -
What was the best Designed Speccy???So what does the World Of Spectrum think the best Designed Spectrum was? [URL=http://imageshack.us/photo/my-images/845/thespectrums.jpg/][IMG]http:…
... as they don't have indexing pips. Apart from that though ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... be surprised how many different tiles just the map alone already ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... be surprised how many different tiles just the map alone already ... -
My cat just died :-(The cat in my avatar just died RIP Jazz:cry::cry::cry::cry:
... others are out on the tiles have 3 human owners and ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... , like the game map, map tiles, graphics sheets and music files ... -
New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …
... your head around how the tiles are displayed on the screen ... few columns and start adding tiles and you'll start to ... .
one last thing tiles and sprites are in a ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... , like the game map, map tiles, graphics sheets and music files ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
[QUOTE=DaRkHoRaCe;589461]Why did you stop the conversion? For that map problem?[/QUOTE]Yeah. I ended up with different tiles of the same thing for every room of the map, every one of them shifted just one bit of each other :( -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... times as you have map tiles!!!... Fortunately, this map (thank ... to replace the infrequantly used tiles)..
b: Start ... sections, according to shared tiles, room entry points and ... and the mapblocks into binary tiles (perfectly feasible, although we ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... editing, its 695 map tiles in total (thats 16x16 ... Yes, thats nearly 700 tiles... but maybe not as bad ... Some of those 16x16 tiles would demand 4 bytes ... ...?)... or maybe store the tiles in order, as groups ... attributes separately from the tiles (as a kind of ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... editing, its 695 map tiles in total (thats 16x16 ... Yes, thats nearly 700 tiles... but maybe not as bad ... Some of those 16x16 tiles would demand 4 bytes ... ...?)... or maybe store the tiles in order, as groups ... attributes separately from the tiles (as a kind of ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... scratch (its what?...nearly 700 tiles for only 23 rooms?) than ... , to more efficiently use existing tiles (eg: The hanging men on ... only slightly to easily reuse tiles, merely be changing the height ... -
Megatron from Marco Paulo Carrasco is actually MIAThe game Megatron, when searched in infoseek, appears as Available, but the game is actually MIA (it appeared only as a part of a compilation, which …
... I try to refrain from indexing compilations/covertapes until they are ... -
Bloody storms!Goddam storm has just blown my side fence down, not good........... [IMG]http://i793.photobucket.com/albums/yy212/marvin2009_2009/403312_26652739653…
... bad here too! Loads of tiles off the roof, and we ... -
Game ID - Car game with track editorHi guys, Wondering if this game description rings any bells with any of you. I top down racing game which scrolled which also (to my recollection)…
... used to remove the roof tiles of each screen so the ... -
Game ID - Car game with track editorHi guys, Wondering if this game description rings any bells with any of you. I top down racing game which scrolled which also (to my recollection)…
... the tracks were made from tiles that where only at 90 ... -
Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…
Anyway, I much prefer this, :)
[youtube]bIT273BcekA[/youtube]
Gonna have some fun playing with 8x1 tiles with animations, :) -
Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…
Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…
... /> A = multiple things
IX = indexing
IY = rarely ever touch ...Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…
... quite a bit of data ( tiles, sprites and maps ).
... tile brushes ( groups of tiles which are commonly used together ... ) and individual tiles. We keep chatting about moving ... take advantage of the individual tiles. Also it'd compress ...How to start a new game?I know this might sound really stupid... but I've always wanted to make a spectrum game, but no zero of programing... is there any "making speccy gam…
... sprites and a few static tiles, although - in this case - more ...Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…
... the screen rather than the tiles themselves. So you store (1 ...Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…
... 's being re-drawn from tiles each time rather than a ... it splices individual pre-shifted tiles together I'm clearly only ...
