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Search Again :: Adv Search 1000 results in 0.002s
<1…28293031323334>
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... be addressed using IX+n indexing and sending/forwarding messages to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... (simple workaround, removed the earth tiles at the bottom of the ...
    TechnicianSi TechnicianSi January 2012 Brand new software
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... (simple workaround, removed the earth tiles at the bottom of the ...
    spider spider January 2012 Brand new software
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... would have less than 100 tiles the algorithm should be quite ...
    Fikee Fikee January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a scene from pre-shifted tiles; or scrolling, then copying, a ... . If you have a few tiles and can use POP/PUSH ... the lead. But add more tiles and the latter wins out ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... was only one set of tiles loaded in memory per level ...
    BiNMaN BiNMaN January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... see you're using 8x8 tiles, and the same tile seems ... no more than 256 different tiles, you will need:
    - 256x8 ... will need 768 bytes (32x24 tiles). There are 24 screens, so ... need more than 256 different tiles AND that the same tile ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... need more than 256 different tiles all your map data will ...
    Sokurah Sokurah January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... need more than 256 different tiles AND that the same tile ... . These rooms have way more tiles, and its size is about ...
    Timmy Timmy January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... . These rooms have way more tiles, and its size is about ...
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the idea behind mapping with tiles.

    You've made ... 240 different tiles (maybe less, because some of ... re using less than 256 tiles, let's define a value ... have, for instance, 30 identical tiles arranged horizontally, instead of storing ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to be done by using tiles, as mentioned above. I'm ...
    bobs bobs January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to be done by using tiles, as mentioned above. I'm ...
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the idea behind mapping with tiles.

    You've made ... 240 different tiles (maybe less, because some of ... re using less than 256 tiles, let's define a value ... have, for instance, 30 identical tiles arranged horizontally, instead of storing ...
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... I have coded not the tiles, but the attributes. I've ... just the attributes of the tiles the screen should have.
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... I have coded not the tiles, but the attributes. I've ... just the attributes of the tiles the screen should have.

    Can you use this tiles converted in binary to give ...
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a scene from pre-shifted tiles; or scrolling, then copying, a ... . If you have a few tiles and can use POP/PUSH ... the lead. But add more tiles and the latter wins out ...
    kphair kphair January 2012 Development
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    ... . Delta scrolling redraws only the tiles that have changed. Maps often ... are designed of similar tiles, so it works great. Other ... games with alternating floor tiles scroll a little bit slower ...
    LCD LCD January 2012 Brand new software
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... few columns and start adding tiles and you'll start to ...
    BiNMaN BiNMaN February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... few columns and start adding tiles and you'll start to ...
    Turrican Turrican February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... 'm having issues with the tiles do I revert to using ...
    ZnorXman ZnorXman February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... SEUD some dummy sprites and tiles with as many frames as ...
    Ralf Ralf February 2012 Development
  • Space Harrier Redux...For me, Space Harrier 1 on the Speccy was nice and quick but difficult to play because it could be difficult to see what was going on (also it was a …

    ... looking ? e.g. the floor tiles solid for a start
    tiles also.. or solid ones.. I ...
    fog fog February 2012 New game ideas
  • Space Harrier Redux...For me, Space Harrier 1 on the Speccy was nice and quick but difficult to play because it could be difficult to see what was going on (also it was a …

    ... looking ? e.g. the floor tiles solid for a start
    tiles were solid in SH2 but ...
    manonfire manonfire February 2012 New game ideas
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... SEUD some dummy sprites and tiles with as many frames as ...
    jonathan jonathan February 2012 Development
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    ... `m currently having to invert tiles on my loading screen because ...
    AndyOaks AndyOaks February 2012 Development
  • JSWED 2.2 probs,gutted!With an head full of game ideas i have been working away with my first one `Pip The Pipistrelle` about a young bat blown from a roost from the top of…

    ... screens because i wanted more tiles,or even the layout in ...
    jammajup jammajup February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... to use as less background tiles as possible which I hope ...
    Swainy Swainy March 2012 Development
  • Puznic in colournuff said!

    ... -Tape is providing the multicolor tiles. I was going to announce ...
    Einar Saukas Einar Saukas March 2012 New game ideas
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... already does that, drawing 7 tiles in the upper border, and ...
    obo obo March 2012 Brand new software
<1…28293031323334>

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HitBox

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