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  • some new games ?is anybody working on a game for speccy?

    ... great to cut up for Tiles, but they need to be ... /> [/quote]
    Most of the tiles are done by me, so ...
    LCD LCD February 2004 Development
  • Spectrum booksOK, this is a question posed not out of curiosity, but because I have to construct the 'bibliography' section of some paper I'm making. Unfortunately…

    I don't have a one-track mind and you will find much on Atari (Kathleen O'Brian) and BBC B (Sophie Wilson) and Commodore stuff on the Web. For the Spectrum I would recommend

    - History of these computers (
    Geoff Geoff February 2004 Sinclair Miscellaneous
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... each screen using 16x16 pixel tiles. You're already storing 32 ...
    jonathan jonathan February 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... 4 attributes, getting 16x16 pixels tiles. Is this the best way ... then the time to draw tiles shouldn't be an issue ...
    cyborg cyborg March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ;"./": RETURN
    ... (etcetera, 30 different tiles)

    9100 GO SUB ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... reads a table of different tiles? I don't really understand ... "AT" code? Note that my tiles are designed to be 2x2 ...
    na_th_an na_th_an March 2004 Development
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... . The guys at Sinclair/Nine Tiles were aware of this problem ...
    Mikie Mikie March 2004 MIA/STP/SDP
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... is possible to manually drag tiles, place sprites in position, select ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... part to create sprites/ maps/ tiles/ udgs/ character sets, convert bmps ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... /> Other 8-bit processors with indexing ability do it more like ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... the aspects of creating Sprites, Tiles, Map Building, etc., incorporating it ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... both drawing the screen from tiles and also knowing where the ... memory of course, and with `tiles`/character 8*8, 32*24 ...
    CKay CKay June 2004 Development
  • The problem with early arcade adventuresWhether it was a programming reason or not, you find that a lot of the early arcade adventures on the Spectrum (1984-85) had 256 screens. I think "P…

    ... -127 (7 bits) was the indexing system used. Dunno what the ...
    Gilby Gilby June 2004 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... /> ImageType currently implements Sprites, Screens, Tiles, Character Sets, and User Defined ...
    Kiwi Kiwi August 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... you no longer need preshifted tiles.

    I also had ... be aware. When using preshifted tiles it is likely possible to ...
    Erlstoned Erlstoned September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... ). Which soon mounts up: 32 tiles - 10K.

    Also another ...
    dmsmith dmsmith September 2004 Development
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... Softek were countersued by Nine Tiles for royalties because they used ... Nine Tiles' ROM? :)

    The other ...
    robert@fm robert@fm September 2004 Games
  • Non-spectrum Ultimate games?I was just browsing round Rare's site and their chronology: [url="http://www.rareware.com/games/timeline/timeline_content.html"]http://www.rareware.…

    ... about the shape of the tiles, how they weren't multiples ... handled things faster if the tiles had been of a certain ...
    TMR TMR December 2004 Games
  • Combining NostalgyHi, Perhaps a childish idea, but in the name of nostalgy... Most if not all of you know and remember the cards that were about cars, planes, motorc…

    ... points for using all your tiles = 267 Points.

    That ...
    Ian Hamilton Ian Hamilton January 2005 Games
  • Announce Pasmo 0.5.1Hello. New release 0.5.1 of Pasmo, multiplatform Z80 cross-assmbler. The main news are related to macros: the MACRO parameters now are expanded ins…

    ... optimisation of register usage, indirection, indexing, expression evaluation, condition evaluation etc ...
    Erlstoned Erlstoned January 2005 Development
  • Announce Pasmo 0.5.1Hello. New release 0.5.1 of Pasmo, multiplatform Z80 cross-assmbler. The main news are related to macros: the MACRO parameters now are expanded ins…

    ... optimisation of register usage, indirection, indexing, expression evaluation, condition evaluation etc ...
    Alcoholics Anonymous Alcoholics Anonymous January 2005 Development
  • Them! (project future modelled game) hello! i was hoping someone could answer a problem i am having completing this game.i have recorded the game for RZX viewing yet,i cannot complete i…

    ... for me - one doing the tiles (Oddbob) and one doing the ...
    Sokurah Sokurah January 2005 Games
  • "Back-Up" TapesI've about 40 "Back-Up" Tapes containing loadds of games from the eighties. I havn't got the time to look through them all as most have no covers. A…

    ... almost took some of the tiles out of the skip and ...
    murtceps murtceps January 2005 Games
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    This new one work. I'll have to use some of these techniques in the code that draws the tiles to the screen.
    Mr Millside Mr Millside February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... the code that draws the tiles to the screen.
    [/quote ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... -States per cycle (given that indexing instructions are generally much slower ...
    cyborg cyborg February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... the colour for my screen tiles. Can anyone offer some help ... the function that draws the tiles ? As before when a screen ...
    Dr BEEP Dr BEEP February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    Let me see,

    I think that your tiles are always fixed and starting at 16384 or 16386 and further horizontal and 16384 or 16448 and further verically. If so then the test for carry on E is unnecessary and E can be uphighed by SET 5,E
    Dr BEEP Dr BEEP February 2005 Development
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... the starting addresses of the tiles on the left of the ...
    Mr Millside Mr Millside April 2005 Development
  • CronosoftI ordered a few Cronosoft games a short while ago and they arrived today. Although I've only played the games in question (Egghead III and Rough Just…

    I'm still hungry for more information on the PGD, I mean like how many rooms can you make, can you make animated tiles etc? A feature list would be mighty interesting.

    Either way I am poised to buy it as soon as it comes out.
    Arcane Design Arcane Design April 2005 Games
<1…567891011…34>

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HitBox

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