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Search Again :: Adv Search 1000 results in 0.002s
<1…6789101112…34>
  • CronosoftI ordered a few Cronosoft games a short while ago and they arrived today. Although I've only played the games in question (Egghead III and Rough Just…

    ... far as I know, the tiles can be animated, though there ... some extra features to the tiles - a locked door feature that ... used up in defining background tiles, objects, etc., as well as ...
    chaosmongers chaosmongers April 2005 Games
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... spriting away seeing how many tiles and rooms I can put ...
    oddbob0 oddbob0 April 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... know how many rooms and tiles you can do before the ... 'm up to about 25 tiles and 7 sprites and 16 ...
    psj3809 psj3809 April 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... i'll tell you what tiles you can use and then ...
    psj3809 psj3809 May 2005 Development
  • Bubble Bobble - The AdventureJust about to start my new game using PDG. This time i'm trying a 'JSW' style game. The graphics are from Bubble Bobble which are looking very good…

    ... much better as theres more tiles to use.

    A ...
    psj3809 psj3809 June 2005 Development
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... />
    game map 128*128 tiles.
    50 units on each ... *16px).
    over 300 landscape tiles sprites (16*16px).
    multiplayer ...
    Bugsy^HDS Bugsy^HDS June 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... Alert, some Ultimate and Psion tiles) and they apparently didn't ...
    Ralf Ralf July 2005 Development
  • ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…

    ... File with some of the tiles in it if you want ... of designing a bunch of tiles for each level, along with ... using 4 x 1 char tiles at the moment in my ...
    dmsmith dmsmith July 2005 Games
  • ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…

    ... ,M - cycle through the available tiles.

    T - Scrolls through ...
    dmsmith dmsmith July 2005 Games
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... /> the graphics are limited in tiles of 16x16 pixels, for example ...
    iforeve iforeve July 2005 Development
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... is limited (maximum of 128 tiles), so that's not as ...
    Jmk Jmk July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... efficient code for blitting 16x16 tiles around the screen in any ...
    dmsmith dmsmith July 2005 Games
  • any tips for learning spectrum machine code?hello there, I have some experince programming in basic, both sinclair 48+ (just need to recall most of what i learnt :D ) and Quickbasic. anyway i a…

    ... made - like wheels, windows, roof tiles and doors etc.

    Dunny Dunny August 2005 Development
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ... , which works by having background tiles stored pre-shifted in different ... speed by not drawing blank tiles, instead the whole active part ...
    dmsmith dmsmith August 2005 Development
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ...
    b) Draw all the tiles

    Or do you ...
    robpearmain robpearmain August 2005 Development
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ... difference is that this uses tiles that are 2 chars high ... and it also clears empty tiles, rather than just skipping over ...
    dmsmith dmsmith August 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... of eight, but the coloured tiles beneath get tinted by the ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... of eight, but the coloured tiles beneath get tinted by the ... we colour those problematic
    // tiles transparent

    *gC = *gF ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    You are completely right. Before z88dk, I would have never considered stepping into assembly coding. Now I try to convert the most critial parts to assembly within the C skeleton, which is a good thing. We should try and get more people to try z88dk, I ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... screen and then draw the tiles and render the game over ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... br />
    - Build your large tiles from sp_PrintString strings. These strings ... there are only 256 8x8 tiles to build these tile ... br /> [/quote]

    Yeah, tiles are 8x8 udg characters, but ... less if not all the tiles are used. The alternative ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... ]
    [...]are only 256 8x8 tiles to build these tile strings ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... , I would have to use tiles for everything, which means moving ... would draw all bricks as tiles. I would create 5 tile ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... would draw all bricks as tiles. I would create 5 tile ... the arkanoid game, since the tiles somehow overlap, so I will ... as a tile (about 72 tiles, I guess).

    Thanks ...
    utopian utopian October 2005 Development
  • Anyone know where I can download a good Mahjongg game?Note that I am referring to actual Mahjongg -- most so-called "Mahjongg" games (e.g. Kyodai) are [B]not[/B] Mahjongg but Shanghai, a solitaire game w…

    ... is played with the same tiles but is no more Mahjongg ...
    Ian Hamilton Ian Hamilton October 2005 Chit chat
  • Anyone know where I can download a good Mahjongg game?Note that I am referring to actual Mahjongg -- most so-called "Mahjongg" games (e.g. Kyodai) are [B]not[/B] Mahjongg but Shanghai, a solitaire game w…

    ... is to remove pairs of tiles from a layout.
    robert@fm robert@fm October 2005 Chit chat
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... IXh.

    If your tiles are aligned with character squares ...
    dmsmith dmsmith December 2005 Development
  • Can't Remember Game NameEDIT: AAAAAAAAAAH! I FOUND IT, LOOK AT THE SECOND PAGE! Oh please help! I've searched the web for soo long... I know there's a remake of this game…

    ... mostly black, except the shore tiles. This makes the screen very ...
    someone-else someone-else January 2006 Games
  • Can't Remember Game NameEDIT: AAAAAAAAAAH! I FOUND IT, LOOK AT THE SECOND PAGE! Oh please help! I've searched the web for soo long... I know there's a remake of this game…

    ... being no less than 20x20 tiles, probably more, but I can ... , one more thing, the shore tiles were the brightest, meaning they ...
    someone-else someone-else January 2006 Games
  • Platform Games Designer 2??Platform games designer has got to be the best program of it's kind out there. So addictive it's untrue! So now I find myself asking, are there any …

    ... a compression routine (for rooms/tiles) so I can make more ... because of how many items/tiles I use.

    JSWEd ... to 512 rooms with 4 tiles/room (if memory serves) or ... 128 with 13 tiles/room (which is excellent!)
    Skarpo Skarpo January 2006 Sinclair Miscellaneous
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HitBox

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