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<1…78910111213…34>
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... PRINT BRIGHT 1; PAPER 3; INK 5;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ,7 ' 7 items to print INK N, PAPER X, BRIGHT Y ...
    ret
    prtab defb ink,color1,paper,color2,bright,color3 ... ","A","B"

    ink =chr for ink
    paper =chr for ...
    Dr BEEP Dr BEEP March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... associated codes in BASIC (like INK, PAPER, BRIGHT, AT).

    cyborg cyborg March 2004 Development
  • Assemblers / Compilersfor the +2a .. where can i find one? .. and where can i find documents on the registers and so on? .. thanks Stefan

    ... is not set to white ink on blue paper.
    Save ...
    Geoff Geoff March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... area is either Paper or Ink, it looks like it's ... don't mean Cyan, but INK 1 as an example ) for ... by doing:

    ie. INK 2,6

    to ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... =loads computer
    fountain pen+ink bottle=gets 100 lines(in ...
    Darren UK Darren UK April 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... value
    10-17 PAPER, INK, BRIGHT, FLASH, OVER, INVERSE, AT ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... be paper and the least ink. since the graphic of each ...
    Sadako Sadako April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... feature that depending on the ink it selects a colour or ... I make than, besides the INK, PAPER gets affected? I've ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... feature that depending on the ink it selects a colour or ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... UDG using 'PRINT PAPER 1; INK 6; "A"' the paper is ... always black, but the ink is yellow. In this example ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... UDG using 'PRINT PAPER 1; INK 6; "A"' the paper is ... always black, but the ink is yellow. In this example ... (there are no paper and ink there but I decided that ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... so sprites coloured using normal INK colours are shaded.

    INK? So if I shade a ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the last colours to shade INK and PAPER color X so ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... so sprites coloured using normal INK colours are shaded. With the ... exactly above those used by INK? So if I shade a ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... attribute byte to PAPER 1, INK 1, but the pixels are ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... always overriding pixels, having PAPER=INK. This way I fixed Sun ... assigning an attribut with paper=ink too).


    [ ... so sprites coloured using normal INK colours are shaded. With the ... only paper color and ignore ink bits in attributes.
    [ ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... using a background screen PAPER=INK way of erasing sprites works ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... />
    How do I prevent ink colours mixing up to give ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ]
    How do I prevent ink colours mixing up to give ... answered above: may be Paper=Ink at this char position. In ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... /> 2.Lead Pencil
    3.Ink Bottle
    4.Mouth-Organ ...
    Viktor Drozd Viktor Drozd April 2004 Games
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... paper and the least dominant ink. more compression in my experience ...
    Sadako Sadako April 2004 Games
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    ... ?

    print paper 6; ink 1; bright 1;"hello"

    print paper val "6"; ink sgn pi; bright sgn pi ...
    Mr. Anonymous Mr. Anonymous June 2004 Development
  • When Speccy Limitations an AdvantageHi, just came to think that sometimes the technical limitations of Spectrum have resulted in a better game. Take for example the scrolling of Scuba …

    ... to 0 step -1 and ink n, if you hit the ...
    Sadako Sadako June 2004 Games
  • Forgotten hardwareDuring the mid-eighties I became aware of a new hardware platform which I believe was released by Sinclair, it was obviously unsuccessful as I?ve not…

    ... you write a line with INK in it, for example, it ... accept it and automatically change INK to PEN without giving and ...
    Sadako Sadako July 2004 Sinclair Miscellaneous
  • Porting game to SpectrumHello, I'm trying to port a few of my homemade adventure games on over to the ZX Spectrum (16 or 48K). My games are available below: [url="http://…

    ... ?[/quote]

    BORDER, PAPER, INK - all take values 0-7 ... ), FLASH makes the paper and ink colour of a drawn object ...
    cyborg cyborg July 2004 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... apply in some cases ) the ink/paper method of the spectrum ...
    Sadako Sadako August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... /> ; set white paper and black ink over the whole screen
    Erlstoned Erlstoned August 2004 Development
  • PokesDoes anyone know where I can find a list of Pokes for my Speccy games? I am trying to find some for On the Bench ! Thanks

    ... /> Now you can type [B]INK 0[/B] (just so you ... viewing the listing in black ink instead of the default green ... ink on the green background) then ...
    jil jil September 2004 Games
<1…78910111213…34>

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