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<1234567…34>
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... screen
    120 PAPER 0: INK 7: BRIGHT 0: PAUSE 1 ... ar=ATTR
    370 REM INK+(8*PAPER)+BRIGHT+FLASH
    380 ... REM 0-7+(8*0-7)+64+128
    Paddy Coleman Paddy Coleman November 2010 Development
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... block is printed OVER in ink 8, paper 8 to stop it messing ... /> dat: defb 19
    defb 8
    defb 16
    defb ... /> defb 17
    defb 8
    defb 21
    defb ...
    daveysludge daveysludge October 2012 Development
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... spaces at a time in INK 8 and OVER 1 to avoid ... /> cor2: defb 1,19,8,16,8,17,8,21,1,97,98 ...
    daveysludge daveysludge October 2012 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ...

    ; AT 19,8 PAPER 8 INK 8
    .msgctl defb $16,$13 ...
    snigfarp snigfarp November 2012 Development
  • Colour whilst PLOTing in MCI am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its o…

    I am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its own!

    How do I make it INVERSE, FLASH, OVER etc?
    daveysludge daveysludge June 2013 Development
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... A$
    510 SET INK 4
    520 SET ... $(X,Y)="" THEN SET INK 8:PRINT #101,AT X, ... DEF EMB
    1240 SET INK 15
    1250 PRINT ... MANO
    1360 SET INK 9
    1370 PRINT ... DEF TAPOS
    1590 SET INK 11
    1600 PRINT ...
    endi endi June 2017 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... :

    POKE 23658,8: REM CAPS ON
    POKE ... to the keys 6, 7, 8, 9 and 0 (left, ... keys 5, 6, 7, 8 and 0 (left, down, ... X=10
    5 INK 0: PAPER 7: CLS
    INK 2; CHR$(144): REM UDG ... 0)
    50 IF K$="8" THEN X=X+(XCHR$ ...
    na_th_an na_th_an April 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    ... print it in the latest INK/PAPER colors. Therefore you select ... easier just to use INK 8 / PAPER 8 (and BRIGHT / FLASH 8 if necessary)?
    gasman gasman October 2005 Sinclair Basic
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... ; INK 5;" ": NEXT f
    775 PRINT AT t1d+byc,bxc; INK 8 ... ; PAPER 8;"\p";

    It ...
    Metalbrain Metalbrain October 2005 Sinclair Basic
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... ; INK 5;" ": NEXT f
    775 PRINT AT t1d+byc,bxc; INK 8 ... ; PAPER 8;"p";

    It ...
    Dunny Dunny October 2005 Sinclair Basic
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    Ah! That's an old chestnut. Basically you poke the output routine in CHANS for stream 2 so that it points to a RET instruction.
    (Then poke it back again :) )

    Some loaders used a bit of same colour/same paper screen in INK 8 paper 8 mode.
    Geoff Geoff December 2005 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... the SCREENS$ blank, setting INK 8 and PAPER 8 and positioning the print ... technique to set BRIGHT, FLASH, INK, PAPER etc.. colours in your ...
    BloodBaz BloodBaz October 2006 Emulators
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... scroller routine"
    20 PRINT INK 7; PAPER 7;#4;AT ... 0 STEP -1: PRINT INK 8; PAPER 8;#4;AT 0,x;s ...
    Woody Woody October 2006 Sinclair Basic
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... 9 is "contrasting". INK 8, PAPER 8, FLASH 8 and BRIGHT 8 are all valid ... are not (nor is BORDER 8 or 9). :)
    robert@fm robert@fm October 2006 Sinclair Basic
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1 ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ;AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1 ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1 ...
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... TO 255
    30 PAPER 8: INK 8: FLASH 8: OVER 1
    40 ...
    Matt_B Matt_B November 2006 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... f=1 TO 4:
    INK f:
    FOR g=1 ... :
    FOR g=3 TO 8:
    PRINT AT (q> ... *(q=2 OR q=4); INK 8; OVER 1; BRIGHT -b,:
    BEEP -b/2,q*5-8-3*(q=4):
    NEXT ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    You don't need [B]INK 8; PAPER 8;[/B] in the PRINT to bright a button. Removing it will save another 16 positions.
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,92,CODE " #NR"(k):
    INK k:
    LET e=k ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,84,CODE " #NR"(k):
    INK k:
    LET e=k ...
    Einar Saukas Einar Saukas February 2008 Development
  • speccy games at your school?this will probably only apply to those of us who were at school from say 82 to 92ish (guessing thats the majority of people here?). anyway did your…

    ... you could. That would set ink to black, then move the ... would fail because of the INK 8 control code at the start ...
    joefish joefish May 2009 Games
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... attributes where the first was INK 6 ; PAPER 6 , thus not ... PRINT AT 10,10; INK 7;"1"; INK 0;"00:00"
    50 PRINT AT 10,10; INK 8;P$
    60 NEXT B ...
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... /> 20 BORDER 0:PAPER 0:INK 7:CLS:LET V1 = PEEK ... 70:LET V2 = USR 31840:INK 4:PLOT 0,38:DRAW ... :DRAW 255,0:INK 7:PRINT AT 19,8;"LAST SCORE ";V1 ... = c+3:NEXT c:PAPER 8:INK 8:CLS:LET V2 = USR 44000 ...
    Jimmy Jimmy July 2011 Games
  • Epson printer problem solvageAnyone here got an epson printer? If yes, Anyone here seem to have intermittent problems with a certain ink colour or two not printing? I've had thre…

    ... -filled with 400ml of CMYK ink for ?19.99 is a ... a few bottles of cheap ink (?8.50 for another 400ml of ...
    Turkwel Turkwel October 2011 Chit chat
  • Epson printer problem solvageAnyone here got an epson printer? If yes, Anyone here seem to have intermittent problems with a certain ink colour or two not printing? I've had thre…

    ... -filled with 400ml of CMYK ink for ?19.99 is a ... a few bottles of cheap ink (?8.50 for another 400ml of ...
    ADJB ADJB October 2011 Chit chat
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... I then went with RND*8 instead of RND*4, ... returned value from an RND*8 thing and it's ... /> 160 CLS
    170 INK 3: PRINT "Ok, so this ... "
    240 PRINT " "
    250 INK 6: PRINT "The controls are ... "
    310 PRINT " "
    320 INK 7: FLASH 1: PRINT "ENTER ...
    Wookiee Wookiee January 2012 Sinclair Basic
<1234567…34>

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