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<1…9101112131415…34>
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... value
    10-17 PAPER, INK, BRIGHT, FLASH, OVER, INVERSE, AT ... "{-X}", where X is 1-8 (the key to press)
    8 (the key to press along ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... be paper and the least ink. since the graphic of ... if the backgrounds are Multicolour 8*1 the same principle can ... since each row of 8 pixels is like dealing with ... a regular 8*8 cell, if we want ... not necessarily an entire 8*8 cell will have its ...
    Sadako Sadako April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... of you point to an 8 bits PCX or GIF file ... so sprites coloured using normal INK colours are shaded. With the ... exactly above those used by INK? So if I shade a ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... overriding pixels, having PAPER=INK. This way I ... assigning an attribut with paper=ink too).


    8 bits PCX or GIF ... sprites coloured using normal INK colours are shaded. With ... paper color and ignore ink bits in attributes.
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ...
    7.Fifth Passage
    8.Fifth Study
    9.Sixth ... /> 2.Lead Pencil
    3.Ink Bottle
    4.Mouth-Organ ...
    7.The Joystick
    8.Pound Note
    9.Frankie ... Paper Is Blank / Typed
    8.The Camera Is Empty / Loaded ...
    Viktor Drozd Viktor Drozd April 2004 Games
  • Forgotten hardwareDuring the mid-eighties I became aware of a new hardware platform which I believe was released by Sinclair, it was obviously unsuccessful as I?ve not…

    ... you write a line with INK in it, for example, it ... accept it and automatically change INK to PEN without giving and ... said 'no, it's an 8 bit', i was shocked. we ... the most capable all-round 8-bit and the best there ...
    Sadako Sadako July 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... /> ; set white paper and black ink over the whole screen
    8-pixel group
    call label2addr ... /> ld a, h
    and 8 ; check if we reached the ... /> ld a, h
    and 8 ; test if we're finished ...
    Erlstoned Erlstoned August 2004 Development
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... /> 54 Lead Pencil
    55 Ink Bottle
    56 Mouth Organ ... try this solution...

    Ink Bottle (French Class) + Fountain Pen ... the map
    until step 8 as I didn't realize ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... a rather chunky method in 8*2. It's still ... mode although it's actually 8*2. I compare it to ... /> 11110000
    11110000

    Ink Paper
    ( or vice versa ... whether the mode is 8*2 or 8*1, they can only ... as a regular cell, unlike 8*2 FLI

    ...
    Sadako Sadako September 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... br /> ;"ROT , swap , locate, paper, ink"
    ;"and for-next loop ... /> ." "
    ;"print one coloured space (ink)"



    0 ... set the colours"

    8
    ?j mul
    ?k ... br />
    ?k ink
    ;"resets the ink colour from var k ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> ClearScreen:
    ; call with a = ink colour.

    ld e ... /> ld a,h
    sub 8
    ld h,a
    ; 7 Last X
    ; 8-9 Last Screen Address
    ; 7-8 Last Screen Address
    ; 9 ...
    robpearmain robpearmain October 2004 Development
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... clash, ie keeping the 8 basic colours with their respective ... without the limitations of INK and PAPER of the ... 15 basic colours. BRIGHT, INK and PAPER would have ... there's no longer INK or PAPER and BRIGHT ... of simply having 16 INK/PAPER colours per attribute ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... colour clash, ie keeping the 8 basic colours with their respective ... , but without the limitations of INK and PAPER of the low ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    [quote]
    On 2004-11-16 21:44, dalmudlee wrote:

    I have never seen this graphics restriction before. Why does the Spectrum have this limitation?

    1720 FOR A=0 TO INT ((50*3.14)-38) STEP 3.14/P
    1730 LET Y3=96+Y*A*COS A
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... format is FLASH/BRIGHT/PAPER/INK, with INK being the low 3 ... those that are 1 are INK. BRIGHT affects the entire square ... . FLASH inverts the PAPER and INK colours at a regular rate ... . Instead 4020h refers to line 8 rather than 1 (which starts ...
    cyborg cyborg January 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... : LET X=10:
    5 INK 0 : PAPER 7: CLS
    6 PRINT AT 20,20;INK 2;CHR(144) : REM UDG ... ;0)
    50 IF K$="8" THEN X=X+(X
    Dr BEEP Dr BEEP April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> Chr$ 7 = Edit
    Chr$ 8 = Cursor back
    Chr$ 9 ... (CS + 9)
    Chr$ 16 = Ink 16,0-9
    Chr ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ,3=Paper, BIT2,1,0=Ink.

    To add a ... Soap 2005 ===

    ...23637/8 hold the next line number ...
    choccy48K choccy48K April 2005 Sinclair Basic
  • A silly BASIC programming challenge for you all..This is a very, very sily idea. So only read if you are bored. I use E-bay a lot. (my user id is thx1138ebn) edit: it's now retro-technology :edit…

    10 PRINT AT 8,11; INK 1;"#1 eBayer!": INK 2: PLOT 75,50: DRAW 100,100,PI*99
    gasman gasman May 2005 Sinclair Miscellaneous
  • Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…

    ... mail in inverness,for nearly 8 years now.when i started ... ,my tragus pierced and also 8 earrings in both my ears ... ,fun times.

    no ink work yet but people i ...
    xMIKExFORxLIFEx xMIKExFORxLIFEx June 2005 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... /> 60:
    70 PAPER 0: INK 5: BRIGHT 1: FLASH 0 ... /> 100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... from Earth (ne";: POKE 16632,8: POKE 16888,16:
    PRINT ... ;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad September 2005 Development
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …

    ... ]

    1 POKE 23658,8
    10 GO SUB 9000 ...
    mulder mulder October 2005 Sinclair Basic
  • coloursJust wondering if any of you 'experts' could answer this question... When Clive invented the Speccy, and he selected the colours used... Instead of…

    ... you need 3 bits for ink and 3 bits for paper ... , the rest of byte (1byte=8 bits) is used for flash ... leads to 2 (paper and ink) x 3 (components) x 2 ... (bits) (> 8 bits)for one attributte square ...
    Fikee Fikee January 2006 Sinclair Miscellaneous
  • Information on SpecyBob or other new spectrum hardware?Hello all, I'm looking to make a new spectrum from scratch, and would like to find information online etc about how to go about doing so. I've heard …

    ... of 4 memory reads per 8 pixels (capable of all normal ... , it could handle resolutions from 8 pixels x 1 scanline (With ... select separate bright attributes for ink and paper instead of the ...
    MikeW MikeW March 2006 Hardware
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... /> 1 PAPER 7: BORDER 7: INK 0: CLS
    30 FOR ... /> 70 BORDER 7: PAPER 7: INK 1: CLS
    80 LET ... -1
    120 IF INKEY$="8" THEN LET r=r+1 ... AT 0,0; PAPER 5; INK 0;w
    160 POKE ...
    Tom-Cat Tom-Cat March 2006 Games
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... spec to 1 ink and 1 paper colour per 8*8 cell, I ...
    Saboteur Saboteur April 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    void *ss_draw; // +8 struct sp1_ss + 8 bytes ; points at code ... attribute mask set to INK only so that background ... which have been made RED-INK-ONLY, are clipped against ... their bounds -- the RED-INK sprites in one rectangle and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... /> 40 IF LEN (a$)>8 THEN PRINT AT 0,0 ... ;"Up to 8 Characters only!": PAUSE 0: CLS ... /> 50 PRINT AT 21,0; INK 7;a$
    60 FOR ... x=0 TO (LEN (a$)*8)-1 STEP 2
    70 ... FOR y=0 TO 8 STEP 2
    90 PRINT ... )/2,x/2;CHR$ (128+8*POINT (x,y)+4*POINT ...
    Dunny Dunny May 2006 Sinclair Basic
<1…9101112131415…34>

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