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<1…10111213141516…34>
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... ; see also 26,28)
    ; 8 left
    ; 9 right
    ; 15 endrepeat
    ; 16 ink N*
    ; 17 paper N ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... are mostly ink (the yellow areas are ink) so the ... 7 characters wide and 8 characters tall, as can ... uchar b_rate[4] = {10, 8, 6, 4}; // blade frame ... uchar b_count[4] = {10, 8, 6, 4}; // frame rate ... composed of the upper 8 bits used while reading ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Basic Programming Routine Needed . . . HELP!Hello there, I though i would try and redo an old classic (pacman) in basic . . . BUT . . . I can't remember how to write the code to see what chara…

    ... setting) + (64 * bright setting) + (8 * paper colour) + (ink colour). Testing this will ...
    gasman gasman June 2006 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... /> 60:
    70 PAPER 0: INK 5: BRIGHT 1: FLASH 0 ... /> 100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... Earth (ne";:
    POKE 16632,8: POKE 16888,16:
    PRINT ... ;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad August 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... /> 10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR ... 24,37,66,61,0,8,8,16,0,0,0,0 ... br /> 9030 DATA 2,4,8,8,8,4,2,0,64,32 ... 0,8,42,28,127,28,42,8,0,0,8,8,62,8,8,0 ... 0,4,12,20,4,8,8,62,0,56,68,4 ... 208,15,0,8,0,8,24,40,207,8,48,16,20 ... 16,16,16,16,112,8,8,6,8,<…
    Dunny Dunny October 2006 Development
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... dithers and different combinations of INK and PAPER. (I suspect ... alternating lines of 8 PAPER pixels and 8 INK, looked radically different ... with (e.g.) yellow PAPER and red INK ... with red PAPER and yellow INK.)

    I ...
    robert@fm robert@fm October 2006 Sinclair Miscellaneous
  • If you could choose one extra colour for the ZX Spectrum??The post "Im not trying to start a flame war......" by Ewgf got me thinking. The ZX spectrum had 8 colours. 15 if you count the bright as separate …

    ... dithers and different combinations of INK and PAPER. (I ... alternating lines of 8 PAPER pixels and 8 INK, looked radically different ... with (e.g.) yellow PAPER and red INK ... with red PAPER and yellow INK.)[/QUOTE]

    ...
    monty.mole monty.mole October 2006 Sinclair Miscellaneous
  • If an Atari can do it...Ok, after the "If a C64 can do it" thread I started checking out a few demos on other 8 bits and I just had to pass this one on. It's for the Atari …

    ... colors by mixing paper and ink with patterns. I originally did ... aware that demo is Atari 8-bit) colors. I also did ...
    Sadako Sadako February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... attr bits:
    00000000
    \ ink
    \ paper
    \ bright
    ACEBDF

    8 bytes for A, 8 bytes for C, etc ... . I figure an 8-bit byte showing the ink/paper/bright/flash ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... rotate instructions -- they take 8 cycles each since they are ... 2-byte opcode versions taking 8 cycles.

    ... treatment goes for fade out ink:

    [code]
    ... attr
    ; exit : c = faded ink attr

    FadeOutInk:
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =0: BORDER 0: PAPER 0: INK 6: CLS : LET x=15 ... AT 21,INT (RND*32); INK 2;CHR$ 145:
    LET ... ]1 PAPER 0: BORDER 0: INK 7: CLS :
    INPUT "Speed ... u(f)=11+INT (RND*8): NEXT f:
    CLS : FOR ...
    zxbruno zxbruno May 2007 Development
  • Joystick interfacesWhich interfaces are both upright like the Kempston one: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=1000220[/url] But also have a throug…

    ... be 70mm x 25mm (2 8/10ths x 1").

    ink from my inkjet isn't ...
    DEATH DEATH May 2007 Hardware
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... ULA fetches display data for 8 pixels at a time. When ... to read in the next 8 pixels, it fetches two bytes ... out a paper or ink colour for each 8 pixels in the ... left to right covering those 8 pixels.

    Have a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Happy birthday RNDThink of a number between 0-100 RND, go on, any number. Huppy Burthus-day.

    ... .
    [code]
    1 INK 0
    2 PRINT "*******************************"
    90 LET A$(8)="Shot of Tequila"
    ... /> 120 DIM S$(3,8)
    130 LET S$( ... /> 202 PAUSE 300: CLS : Ink 1
    205 PRINT "What ... br /> 207 PAUSE 150: INK 0
    210 LET O ...
    Scottie_uk Scottie_uk June 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scroller line have the same ink and paper values. This does ... until you've done all 8 pixels.

    5-In ... until you've done all 8 pixels.

    7-You ...
    mulder mulder June 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :
    FOR g=3 TO 8:
    FOR r=0 TO ... /> PRINT AT 0,2;
    INK 7;"SCOTTIE'S MIGHTY ORGAN ... ,31;" ";:
    NEXT r:
    INK 0: PAPER 7:
    PRINT ... 14,1; PAPER 7;" | || | | || | || | | || | || ":
    INK 7: PAPER 0:
    INPUT ...
    Scottie_uk Scottie_uk July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    [CODE]
    PAPER 0: INK 7:
    [/CODE]



    c) Save 8 positions replacing this:

    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    [CODE]
    PAPER 0: INK 7:
    [/CODE]


    [QUOTE]
    c) Save 8 positions replacing this:

    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... one also... You can save 8 positions replacing this:

    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... b=-9 TO -RND*8:
    PRINT INK 2*(b>-9 ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Last night I decided to try combining both methods 1 and 2 into the same program, to see if it was possible to fit so much logic within the size limit. That was REALLY challenging, but it finally worked:

    [CODE]
    1 BORDER 0:
    POKE ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =p(a):
    LET i=8*RND-4:
    LET i ... )-w*INT (p(a)/w); INK 7-a;"c@@@@@"(a):
    )-w*INT (p(a)/w); INK 7-a;"c@@@@
    @"(a ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... $,l$,s$:
    DIM o$(8,w):
    FOR x=1 ... TO 8:
    READ k:
    POKE ... TO 4:
    LET y=8:
    FOR a=1 TO ... 8:
    LET d=1-d:< ... .2,24:
    PRINT AT 8,3;"You Won!":
    DATA ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;210195]There is also PAPER (and INK) 9.[/QUOTE]

    Right!

    This kind of stuff even works for other attributes:

    [CODE]
    PRINT AT 0,0; FLASH 1;"12"; FLASH 0;"34";AT 0,1; FLASH 8;"ab"
    [/CODE]
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... +g-1:
    PRINT AT 8,c-i;" ";AT 0*USR ... 3582+8,c; FLASH h;CHR$ (147 ... ";AT 21,RND*29+1; INK 3-2*(r>.1 ... ;.1));AT 21,29*r; INK 2;CHR$ 145+"_"+CHR ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... +g-1:
    PRINT AT 8,c-i;" ";AT 0*USR ... 3582+8,c; FLASH h;CHR$ (147 ... ";AT 21,RND*29+1; INK 3-2*(r>.1 ... ;.1));AT 21,29*r; INK 2;CHR$ 145+"_"+CHR ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;211780]You can use a similar trick to use reuse k instead of y.[/QUOTE]

    I realized it's easier to show the actual code:

    [CODE]
    1 POKE 23693,7:
    LET s=90:
    LET c=s:
    DIM g(9):
    DIM p(9 ...
    Einar Saukas Einar Saukas August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... offset = buff + (m->x_offset/8)*24 + i*6;
    g_uchar0 ... if (g_uchar0)
    {
    g_uchar0 = 8 - g_uchar0;
    memopi(offset + 24 ... holds an attribute with red ink and red paper). The ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... p->goods[COMMODITY_FOOD] = 8;
    p->goods[COMMODITY_ENERGY ... column being one character (8 pixels) wide. The initial ... extract the player colour's ink into "g_uchar0".
    < ... 0x78; // sprite will be ink only no flash, keeping background ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the 2nd player).

    8. If you choose the order ... everything else (no need for INK 7), erase the last position ...
    Einar Saukas Einar Saukas September 2007 Development
<1…10111213141516…34>

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