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<1…22232425262728…34>
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... and alien sprites are INK 0: PAPER 8 then can we miss ...
    MykeP MykeP March 2014 New game ideas
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... you can go back to 8 if you want

    8 if you're paranoid!) when ... PRINT command that contains embedded INK/PAPER characters will need to ...
    Dunny Dunny March 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... ]1 BORDER 0: PAPER 0: INK 7: FLASH 0: BRIGHT 0 ... : LET fnq=FN p(23639)+8: LET qlo=FN l(fnq ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... doubt that using only bottom 8 lines for text would be ... calling a different paper or ink. It might also solve the ...
    Einar Saukas Einar Saukas March 2014 Games
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... each character square has 8 lines of 8 pixels and we can ... only have one paper colour, ink ... to have different paper colour, ink, brightness and flash settings so ... have 4 paper colours and ink colours and each pair can ...
    BiNMaN BiNMaN April 2014 Brand new software
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... 00001111 pixel pattern and the INK/PAPER of the multicolour attributes ... that is 8x1 pixel multicolour (8 attributes per character square) and ... tiles can be placed to 8-pixel precision horizontally and 2 ...
    joefish joefish April 2014 Games
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... partial bitmapped areas scrolling in 8 pixel steps too to give ... a spiky pattern, then use INK/PAPER matched 2x2 blocks for ... chequerboard scenery, and use green INK or PAPER to add grassy ...
    joefish joefish April 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... you set either the INK or PAPER to 8 then when you ... it will leave the previous INK or PAPER in place.
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... you set either the INK or PAPER to 8 then when you ... it will leave the previous INK or PAPER in place.[/QUOTE ...
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... (4*8)+6 ; Green paper, yellow ink
    ink: defb 6 ; Yellow ink
    polomint polomint June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... instance if you set the INK values of each CLUT to ... in one of 8 INKs using PAPER 8: BRIGHT 8: FLASH 8 to leave ...
    chev chev June 2014 Sinclair Basic
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... 1:INK 0,13:INK 1,0
    80 LOCATE #0,8,22 ... PROGRAM"
    90 LOCATE #0,8,24:PRINT#0,"(c) Colin ... WINDOW #1,1,23,1,8:PEN #1,0:PAPER #1 ... WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2 ...
    CP/M User CP/M User June 2014 Chit chat
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... .

    Indeed some paper / ink organization will be needed, but ... , perhaps they will move in 8 pixel steps ;-)
    But I ... happen to the sprite background ink:
    - over blue or red ...
    4throck 4throck June 2014 New game ideas
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... 1:INK 0,13:INK 1,0
    80 LOCATE #0,8,22 ... PROGRAM"
    90 LOCATE #0,8,24:PRINT#0,"(c) Colin ... WINDOW #1,1,23,1,8:PEN #1,0:PAPER #1 ... WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2 ...
    rich_chandler rich_chandler June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... 1:INK 0,13:INK 1,0
    80 LOCATE #0,8,22 ... PROGRAM"
    90 LOCATE #0,8,24:PRINT#0,"(c) Colin ... WINDOW #1,1,23,1,8:PEN #1,0:PAPER #1 ... WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2 ...
    CP/M User CP/M User June 2014 Chit chat
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... /> 4.- So attribute = c1out + c2out * 8 + Bout * 64 and you are ... sprites as in PAPER 0 INK 7 and don't have ... more comfortable with PAPER 7 INK 0 then just do the ...
    na_th_an na_th_an June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... /> 4.- So attribute = c1 + c2 * 8 + b1 * 64 and you are ... sprites as in PAPER 0 INK 7 and don't have ...
    polomint polomint June 2014 New game ideas
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... OVER 1 on and ink/paper/bright/flash 8. Then delete him ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... (r-1,k): PRINT z$;INK 5;x$: POKE 23729,r ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... (r-1,k): PRINT z$;INK 5;x$: POKE 23729,r ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... with the PAPER 8: BRIGHT 8: FLASH 8 trick yet?[/QUOTE]< ... Andrew. No not tried PAPER 8 etc. yet. :smile:
    ... 1:
    PAPER 1:
    INK 7:
    CLS
    ... 140 REM Palette Entry(pe)=8 to 15
    150 ...
    160 LET pe=8:
    FOR B=0 ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... /> 1000 BORDER 0: PAPER 0: INK 7: CLS : RESTORE
    1010 ... PRINT #5;AT (np+3)*8,0;o$;". ";t$
    1050 ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... ,0: BORDER 7: PAPER 7: INK 0: CLS
    140 REM ... PRINT #0;AT 0,B*8;"B=";B;AT 1,0 ...
    Paddy Coleman Paddy Coleman July 2014 Emulators
  • 'Your Spectrum' wantedHello! I'm after issues 1,2,4 and 8 to 14 of 'Your Spectrum' magazine. Anyone got any spares of those copies? I have spares of issues 3, 5 and 6 if a…

    ... can swap `Your Spectrum` issue 8
    Middle pages are loose ... crossword has been started (blue ink).
    Page 78 Stampabout has ...
    MatGubbins MatGubbins July 2014 Wanted
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... life.
    LD A,8 ;Flash the screen 8 times
    LD ... 7 ;Has it got white ink?
    JR NZ,R8F8E ;If ...
    John Elliott John Elliott July 2014 Games
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... , ZX Prism actually only has 8 colours total!) The replacement DAC ... " spec allows for up to 8 bits per colour element but ... modes (in one, attribute byte=ink colour, border=paper colour; and ... other one attribute byte selects ink, another selects paper)

    JeffB JeffB July 2014 Hardware
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... y,x; PAPER RND*7; INK RND*7;CHR$ (RND*80 ... DATA 0,9,86,1,8
    7012 DATA 0,9 ... ,229,6
    7022 DATA 8,197,229,58,119
    7027 DATA 62,8,132,103,16
    7028 ... PUSH HL
    LD B,8
    PUSH BC
    PUSH ... NC,63089
    LD A,8
    ADD A,H
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... /> So now instead of all 8 of the propeller chip's ... 8 processors generating the clashbasher display ... reimplement ULA+ and the every ink pixel different colour toggle in ...
    Basher Basher August 2014 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon September 2014 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... are set to:
    INK 0 (black atttribute)
    PAPER 8 (transparent)
    [IMG ... picture with inverted pixels and INK 7; PAPER 0.
    First: set INK to 8 (transparent). In that mode, ... areas with set INK colour, e.g. INK 4:
    ...
    clausjahn clausjahn September 2014 Emulators
<1…22232425262728…34>

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