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<1…23242526272829…34>
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... of p$() hold CHR$ 16 (INK print control) + colour code + ... /> ld (hl),$10 ;INK control
    inc hl< ... /> ld (hl),a ;INK colour
    inc hl ... CH_ADD
    ld bc,8
    add hl,bc ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... :
    BORDER 1: PAPER 0: INK 4: OVER 0
    12 ... ,0;"move:5,6,7,8; mark:SPC; done:ENT": PAUSE ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> [CODE]ld a,64 ; white ink (7) on black paper (0 ... 2.

    ld a,8
    ld (23658),a ;caps ...
    Jerri Jerri October 2014 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... change colors ? or use some ink that is different from white ... i've drawn a nice 8 frame death animation for the ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... NOT PI: PAPER NOT PI: INK NOT PI: CLEAR VAL "65368 ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... applied on average once every 8 pixel rows. The code is ... fzx printing only changes the ink colour you will get a ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the rightmost column have black INK and PAPER. The Amstrad version ... game runs. And on many 8-bit (and even 16-bit ...
    AndyC AndyC January 2015 Games
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... "sys:demos"
    50 INK 0: PAPER 8: CLS: CLEAR
    60 ...
    Dunny Dunny February 2015 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... GO TO BRIGHT "+CHR$ 8+"ON FOR INK"

    Although it ... +CHR$ 236+CHR$ 220+CHR$ 8+CHR$ 79+CHR$ 78+CHR ...
    leespoons leespoons March 2015 Games
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... =7 TO 1: CIRCLE INK b*8;160,128,10*a FILL ... - Clears the graphic to colour 8 (medium grey). Then a set ... with the CIRCLE command - the INK colour of the fill is ... c=SIN d*((MOUSEx/SCRw)*8): LET e=SIN d*((MOUSEy ... to 1, then multiplied by 8, then the whole thing is ...
    Dunny Dunny March 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... ,mmh=1350 REM Engine60 RECTANGLE INK 127;0,0 TO w ... -1,h/2 FILL : RECTANGLE INK 48;0,h/2 TO ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    And finally Part 3!
    Here's the full engine with floor and ceiling rendering:
    http://s22.postimg.org/xup7xc9m9/maze4.png
    It's ... slow. Where SpecBAS could help enormously with vertical texture strips for the walls, floors can't be done ...
    Dunny Dunny May 2015 Sinclair Basic
  • Spectrum Serial Numbers Wanted!![b]This post updated Sept. 26, 2013[/b] As far as I know, the serial numbering system for the Spectrum has never been fully worked out. For the p…

    ... ink
    001-5317091  :::  48k  black ink !!
    141-0038561  :::  48+  red ink ...
    A 8-0908271  :::  128k yellow ink ...
    seedy1812 seedy1812 May 2015 Sinclair Miscellaneous
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ...
    20 PAPER 0: INK 15: OVER 8: CLS: SCREEN LOCK
    8: DIM ov$="None","Exclusive Or ... +2)*6
    90 CIRCLE INK sz*11;sx,sy,sz ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... (128 * flash + 64 * bright + 8 * paper + ink).

    Note that SCREEN ...
    John Elliott John Elliott August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... 's value is the INK plus 8*PAPER plus 64 if BRIGHT ... to print them with black INK and PAPER, because an empty ... space can have a coloured INK and you wouldn't realise ...
    joefish joefish August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... 's value is the INK plus 8*PAPER plus 64 if BRIGHT ...
    Sokurah Sokurah August 2015 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... all empty spaces have yellow INK for instance, and erasing characters ... during movement also leave same INK color, then drawing ropes directly ... . There are never more than 8 moving entities per screen (including ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Bubble Monkey BrosA little collect em up that can be played by one or two players (in collaborative mode, each player can do some of the things that red monkey can do …

    ... /> spriteink 2
    add 8 to y
    spriteink 3 ... a new 16x16 square, 8 pixels to the right of ... your sprite)
    subtract 8 from y ( you need to ... color the backdrop (the ink of the shifted 16x16 square ... used squares of color (no ink, just paper) to draw ...
    gabriele amore gabriele amore September 2015 Brand new software
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... multicolour demos but just for 8 lines at a time (allowing ... attr positions), allowing two different ink & paper attr's in ...
    dmsmith dmsmith November 2015 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ...
    ;
    get_char: ;x 8 by 8, BC at font, point HL ... graphic
    ld bc,(charhalf) ;8 in B, number to AND ... : db 11110000b
    db 8 ;load B with 8

    ;
    add a,8
    ld d,a
    R-Tape R-Tape December 2015 Development
  • Magazine scansOne of the final parts of the new WoS will be magazines. In preparation for that, I have a question. Is the current scan size good enough, or could…

    ... Magick is 50% unintelligible (Issue 8, page 77). - takes a lot ... text on white (to save ink and make it readable) and ...
    MatGubbins MatGubbins April 2016 Feature Requests
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... UDGs clearly define the WHITE Ink over BLACK Paper ball, shown ... is accomplished in multiples of 8 pixels or 1 character wide ...
    RMartins RMartins July 2016 Development
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... have one paper and one ink colour in each 8x8 square ... by pixel rather than in 8 pixel jumps as in BASIC ... platforms are more shallow than 8 pixels.

    If that ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... have one paper and one ink colour in each 8x8 square ... by pixel rather than in 8 pixel jumps as in BASIC ... platforms are more shallow than 8 pixels.

    If that ...
    RMartins RMartins July 2016 Brand new software
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... 17,0,175,1,0,8,237,176,201
    8,237,176,201
    ... 110 BORDER 0: PAPER 0: INK 4: BRIGHT 1: FLASH 0 ... s=175 TO 247 STEP 8
    130 POKE 65349 ... br /> 370 LET j=8*p*COS (r*4)< ... /> 510 LET s=s+8: IF s>247 THEN ... s=175 TO 247 STEP 8
    620 POKE 65358 ...
    joefish joefish September 2016 Sinclair Basic
  • PHP class for ZX Spectrum images parsing/convertingI've taken a class from ZX-Art, made it composer-friendly, refactored it and published on Github. https://github.com/moroz1999/zx-image Now every…

    ... used for mixing paper+ink for ink and forcing black paper ... .
    "multicolor" - multicolor 8*2. Size: 9216. 6144 bytes ... .
    "multicolor4" - multicolor 8*4. Size: 7680. 6144 bytes ... "lowresgs" - ZX Spectrum gigascreen 8*4 attributes screen. Size: 1628 ...
    moroz1999 moroz1999 October 2016 Announcements
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... ]100 BORDER 0: PAPER 0: INK 7: CLS
    110 REM ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
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