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<1…24252627282930…34>
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... PLOT 54,92: DRAW 0,8: DRAW 84,-21: DRAW 64 ... ,15: DRAW 0,-8
    120 PLOT 54,96 ... ;"(Crap Beeper Arrangement)"
    200 INK 3: PRINT AT 18,5 ... a Merry Christmas"
    210 INK 1: PRINT AT 19,2 ... deepest apologies) from"
    220 INK 6: PRINT AT 21,5 ...
    joefish joefish December 2016 Development
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... PLOT 54,92: DRAW 0,8: DRAW 84,-21: DRAW 64 ... ,15: DRAW 0,-8
    120 PLOT 54,96 ... ;"(Crap Beeper Arrangement)"
    200 INK 3: PRINT AT 18,5 ... a Merry Christmas"
    210 INK 1: PRINT AT 19,2 ... deepest apologies) from"
    220 INK 6: PRINT AT 21,5 ...
    joefish joefish December 2016 Development
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... FLASH attributes, the distinction between INK/PAPER, and hidden pixels. ... represents the bitmap
    8 bits from the attribute map ... can represent any pixel with 8 bits. Which exactly fits ... making the distinction between INK and PAPER and hidden pixels ...
    AndyC AndyC December 2016 Emulators
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... that represents the bitmap
    8 bits from the attribute map ... can represent any pixel with 8 bits. Which exactly fits into ... , including making the distinction between INK and PAPER and hidden pixels ...
    Einar Saukas Einar Saukas December 2016 Emulators
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ... to six, and -2 sets ink colour to red, and so ... Flash and Bright you use -8 and 8, respectively.

    I ... />
    PRINT AT x,y; ink i; ""

    but it ...
    Georgeo Georgeo January 2017 Sinclair Basic
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ... it with explicit
    AT, INK, etc. clauses, but this advantage ... i=INT(RND*8)
    PRINT AT x,y; INK i;"{A ... +CHR$ 16+CHR$ INT(RND*8)
    PRINT a$
    [/code ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Screen resolutions and the Speccy's limits?What list of screen resolutions/palettes could the ZX Spectrum feasibly produce on a standard PAL TV if RAM, ULA or other space constraints is not a …

    ... splitting the cell into two 8 X 4 attribute cells.
    INK colours. By this, I mean ... 8-bit truecolour (with three bits ... ="https://en.wikipedia.org/wiki/8-bit_color"]page[/url].[img]https ...
    1024MAK 1024MAK January 2017 Hardware
  • Screen resolutions and the Speccy's limits?What list of screen resolutions/palettes could the ZX Spectrum feasibly produce on a standard PAL TV if RAM, ULA or other space constraints is not a …

    ... splitting the cell into two 8 X 4 attribute cells.
    INK colours. By this, I mean ... 8-bit truecolour (with three bits ... ="https://en.wikipedia.org/wiki/8-bit_color"]page[/url].[img]https ...
    Rebelstar Rebelstar January 2017 Hardware
  • Screen resolutions and the Speccy's limits?What list of screen resolutions/palettes could the ZX Spectrum feasibly produce on a standard PAL TV if RAM, ULA or other space constraints is not a …

    ... decode mode it can do 8 colours plus flash and bright ... colours or 8 colours plus a separate bright flag for ink and ...
    JeffB JeffB January 2017 Hardware
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... , typically with the same INK and PAPER so they show ... if you have set INK and PAPER all the same ... " Railton

    60 INK 7: PAPER 0: BORDER 0 ...
    100 REM Define 8 (of 32) strips of colour ... REM Initialise:
    210 INK 2: PAPER 8: BRIGHT 1
    ...
    joefish joefish January 2017 Games
  • User-friendly UDG banks/sheetsHello, retro-colleagues) Sometimes I still play Speccyal games and try funny things in BASIC, but one thing keeps me slow: [b]sprites[/b]. Alright…

    ... images that I coloured using INK / PAPER colours in BASIC.
    8 = 256)
    textvoyage textvoyage March 2017 Sinclair Basic
  • Better "Hello World"are their any more visually impressive Hello world loops i can do in basic other than the print-goto one.

    [code]
    1 LET a$="Hello World!!"
    2 PRINT INK 9; PAPER INT (RND*8); BRIGHT INT (RND*2);CHR$ CODE a$;: OUT 254,RND*32: POKE 23692,PI: LET a$=a$(2 TO ): GO TO 2-(a$="")
    [/code]
    GReW GReW May 2017 Sinclair Miscellaneous
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... computing history) or binary mode (8-bit). It's the device ... print certain codes to change ink, move cursor and so on ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    Here's the listing:

    [code]
    1 POKE 23674,0: POKE 23673,0: POKE 23672,0: POKE 65281,0: FOR q=0 TO l-1: RESTORE 130+t(q+1): READ w: FOR e=1 TO w: READ r,c: LET n=q*320+r
    2 LET f1=PEEK 23672: LET f2=PEEK 23673: LET f3=PEEK ...
    Dunny Dunny June 2017 BASIC
  • What am I doing wrong?Working on the idea of making a book type game I decided to start with a title screen. However I thought that the extension .scr was what the Spectru…

    ... pixels with black paper/black ink.

    [code]
    #save ... and blue eyed, stood 4' 8" in shoes and despite that ...
    R-Tape R-Tape June 2017 Sinclair Basic
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... 40 IF LEN (a$)>8 THEN PRINT AT 0,0 ... ;"Up to 8 Characters only!": PAUSE 0: ... 50 PRINT AT 21,0; INK 7;a$
    60 FOR ... =0 TO (LEN (a$)*8)-1 STEP 2
    ... 70 FOR y=0 TO 8 STEP 2
    90 ... PRINT AT (8-y)/2,x/2;CHR ...
    Dunny Dunny July 2017 BASIC
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... , 14, 0, 14, 8, 112, 8, 152, M4__CRT_OTERM_FZX_DRAW_MODE, CRT_OTERM_FZX_LINE_SPACING, ... .y coordinate ##
    dnl## $8 = window.height ##
    dnl## ... , eg, print in ink only and leave paper ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • New Game: Left Behind[img]http://stonechatproductions.co.uk/zxgames/gameimages/loader.png[/img][img]http://stonechatproductions.co.uk/zxgames/gameimages/ingame.png[/img] …

    ... I took advantage of, and 8 for the player. You can ... /> @abelenki
    Nope, it's INK 3 :-p
    Cheers, I ...
    R-Tape R-Tape July 2017 Brand new software
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... bc,0xff0c ; Blue paper, green ink
    call PRINT_CHAR

    8
    add hl, hl
    sla a ; Multiply by 8
    sla a
    sla ...
    Georgeo Georgeo August 2017 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... REM Cursor Left (8)
    330 IF K=8 THEN LET NX ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... "
    defm at,5,3,"8 ",161,161,161," 1000"

    left equ 8
    right equ 9
    chr_15 equ 15
    ink equ 16 ; ink,x (0-7)
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... a,71 ;WHITE INK (7) + BLACK PAPER (0) * 8 + BRIGHT (1) ... them alone, except for INK
    ld e,(ix ... with A to only change INK
    ld (23695), ... coord
    ;Col 3: INK

    def_keys_table defb ... 4,"REDEFINE KEYS:" ;AT 8,9; INK 4
    defb ...
    Ast_A_Moore Ast_A_Moore October 2017 Development
  • ZX Spectrum keyboards : all and everything about them and how can the Speccy keyboard be improved? This discussion can include of all the main types of Spectrum keyboard from the past (inc addon / aftermarket) , their strengths and weaknesses , …

    ... on PET or ITO . The ink used for screen printing is ... from Dataserve retro for around £8.75 plus £1.75 which ...
    harriusherbartio harriusherbartio October 2017 Hardware
  • Hacking the ZX Spectrum 48K ROMHi Guys, I have modded my Speccy with a dual boot ROM loading on first bank the original ZX kernel and on the second bank an enhanced version. I h…

    ... ; the flash, bright, paper and ink are packed into the same ... : Paper
    Bits 2-0: Ink
    [/code]

    The ... 768 byte (96 characters of 8 rows each) from $3D00.
    GReW GReW November 2017 Hardware
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... = FLASH*128 + BRIGHT*64 + PAPER*8 + INK
    So $3E = 0 + 0 ... + 111 + 110 = white PAPER + yellow INK.

    From the original ...
    Battle Bunny Battle Bunny November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... ld a,h,add a,8 ld h,a
    isn ... /> xor a ;Black PAPER, Black INK
    slp0:
    ld (hl ...
    Arkannoyed Arkannoyed November 2017 Development
  • what is the best way to transfer 128k snaphots to hdd?im using the +3e disk system. and i want to do the transfer via tape.

    ... program with:

    10 INK 0: PAPER 0: BORDER 0 ...
    30 INK 4
    40 PRINT AT 10,8; “Press Any ... datablock as he demonstrates at 8:49 in the video. Alternatively ... the +3 to tapeloading.
    8. Run the program and play ...
    colonel32 colonel32 March 2018 Hardware
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... /> ld a,%00111001 ;PAPER 7,INK 1
    ld (char_attr1+1 ...

    ;-------------------------------------------

    align 8 ;align your font addr to ... be cleanly divisible by 8
    ;else, use INC HL ...
    Ast_A_Moore Ast_A_Moore March 2018 Development
<1…24252627282930…34>

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