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<1234567…34>
  • FATware with poke supportI've been trying some divIDE firmwares (with emulators) and discussing some problems in other forums. So I post some results here, because most firmw…

    ... trying some divIDE firmwares (with emulators) and discussing some ... /> - FATware (2012-01-02) with poke support.
    - FATware fixed ( ... 0.12 (2012-01-02) with poke support:[/b]
    - ... with some specific configurations?
    - Machines with FATware 0.12 with ...
    Zup Zup April 2012 Hardware
  • Release - FATWare 0.14a - With Poke SupportHi FATWare 0.12 with poke support doesn't work on my machine and I couldn't get any support so I decided to update the freely available 0.14 sourc…

    ...

    FATWare 0.12 with poke support doesn't work on ... over 0.14
    Added: Poke Support - Press SS + p when ...
    dave18 dave18 January 2017 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... a simple poke to 23658:

    POKE 23658,8: REM CAPS ... ON
    POKE 23658,0: REM ... 6 PRINT AT 20,20; INK 2; CHR$(144): REM UDG ... )
    50 IF K$="8" THEN X=X+(XCHR$ ... you would end a program with POKE 23610,3. This would ...
    na_th_an na_th_an April 2005 Development
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... we simply end up with an enhanced print to ... br /> 120 PAPER 0: INK 7: BRIGHT 0: PAUSE 1 ... 64268
    170 REM POKE changes attribute variable from "at ... /> 180 REM POKE 64273,114
    181 POKE 64268+5,114 ... =ATTR
    370 REM INK+(8*PAPER)+BRIGHT+FLASH
    ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    ... latest INK/PAPER colors. Therefore you select the ATTRibute value with the ... PEEK and later POKE it back.
    INK 8 / PAPER 8 (and BRIGHT / FLASH 8 if necessary)?
    gasman gasman October 2005 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... br />
    c) Compare with specific enemy coordinates (see One ... I print whole lines with the same attribute for ... r$(p+8)="I": POKE a+4,0: POKE a+5,5 ... =0 TO 255: POKE a,f: POKE a+1,g: ... g: PRINT OVER 1; INK 6;AT 0,s;" W ... $(p),r$(p+8),s: RESTORE : POKE 23620,23-2 ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET p=2:
    POKE n+73,8:
    CLS :
    DIM ... $-47:
    POKE (b8)*n,14:
    POKE (t(b+8)>0 ... here's the new version with an improved "falling token animation ... TO 8:
    PRINT AT 20,y*3;y-1; INK 1 ... ; PAPER t(x*8+y)+1; FLASH ...
    Einar Saukas Einar Saukas September 2010 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... bas"

    20 INK 5: PAPER 0: BORDER 0 ... CLS
    30 PRINT INK 6;AT 4,22;"BIFROST ... 24;"DEMO"; INK 4; AT 10,24;"WITH";AT 11, ... =0 THEN POKE y,x*8
    ELSE POKE y,x< ... 210 PRINT AT 22,1;INK 7;"PRESS ANY KEY": ... 230 PRINT AT 22,1;INK 7;"CHOOSE SPEED 2- ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... You can correct it with POKE 50638,62; POKE 50639,n where n ... c5d0 reaches 8, problems will occur (8*8=64 bright black ink, black paper ... can't finish level 8.3 as the exit ... you can skip level 8 totally at the end of ... should read can't finish 8.4. $d8f7 (55543) ...
    Bandit Bandit July 2013 Infoseek database
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... REM plotting with poke
    12 PAPER 0: BORDER 0: INK 6: CLS ... /> 1110 LET xc=INT(x/8): REM Location of X character ... /> 1120 LET yc=INT(y/8): REM Location of Y character ... 1130 LET yl=y-yc*8: REM Y pos within block ... /> 1150 LET l=INT(yc/8): REM Bit shift 3 places ...
    JonB JonB October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... handle individual pixels and with everything munged together ... b=INT ((175-y)/8): GO TO 6
    8)
    5 LET ... )/8)*8+175-y-b*8)*256+(b-INT (b/8)*8 ... )*32+c:
    LET p=8-255+x+c*8 ... plotting with poke
    121 PAPER 0: BORDER 0: INK 6: ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... in that range controls 8 pixels because each ... /> Bit 2 to 0 = Ink colour

    Mapping ... /> Each character is 8 pixels by 8 pixels and that's ... up of 8 bytes each containing 8 horizontal pixels ... you do some experiments with poke to test your understanding ...
    alienbanana alienbanana February 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... is a pain when dealing with (a) attributes and (b) joysticks ... attribute x, then do ( 8 * INT ( x / 8 ) ) + ink. In other words, divide ... - then add your new INK colour. Then POKE it back again. Don ... off using OVER 1 and INK 8, BRIGHT 8, a set PAPER colour ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ,k): PRINT z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ,k): PRINT z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... 7 TO 1: CIRCLE INK b*8;160,128,10*a FILL ... circles are drawn with the CIRCLE command - the INK colour of the ... fill is set to b*8 so ... which we can use later with POKE$.

    [code]
    ... SCRh)*8): IF a+e IN [0 TO 255] THEN POKE$ 0 ...
    Dunny Dunny March 2015 Sinclair Basic
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... for now. POKE any of those 32 patterns with a row of ... 32 attributes, typically with the same INK and PAPER so they ... and a count will poke that many bytes with zero. So line ... 9140 and 9150 POKE just the first 8 bytes of the ... THEN LET c=64+(s*8)+s: POKE a+1+s,c ...
    joefish joefish January 2017 Games
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... br /> 2 BORDER 2: INK 7: PAPER 1: CLS ... TO 8
    30 PRINT AT 10,p;" ": POKE 23692 ... "YOU LEAVE THE CASTLE WITH THE VITAL INFORMATION.AFTER MUCH ... TEMPLE OF ISIS, LADDEN WITH GOLDEN TREASURES"
    1577 ... A GREAT GOLD SWORD WITH THE WORD KRAXIS 7 ...
    Timmy Timmy March 2021 Sinclair Basic
  • [CRL] Formula One ModI've seen the odd person ask for a Formula One name editor from time to time*** and, as it's an ol' fave, thought I'd add one as I can never find the…

    ... years championship sees the first 8 drivers receiving points. In ... 1st - 10 points
    2nd - 8 points
    3rd - 6 points ... /> ------------
    You must start with either the snap (tested a ... others :/ This can be corrected with Poke $FF08,$4E (65288,78)< ...
    BadBeard BadBeard November 2004 Games
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... be converted into line 0 with POKE 23756,0). The more ... functions are restricted to dealing with 8-bit numbers (0-255) ... ")
    [i]posint8[/i] = 8-bit positive integer (0-255 ... (y,128),64),32),16),8),4),2)=2)
    ... (b,128),64),32),16),8),4),2)
    [/code ...
    chev chev November 2004 Sinclair Basic
  • TracFone Mobile Phone for $8Maybe this thread is one for out US ex pats. As I visit the US a lot I have brought myself an American pay as you go mobile phone. It was an imulse…

    ... 200 Colour clamshell phone for $8 with 20 minutes of talk time ... dont top up your phone with minutes (how ever many you ... must re-register your phone with a new number and have ... . I have my UK phone with me, but thats so expensive ...
    Scottie_uk Scottie_uk December 2009 Chit chat
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... spaces at a time in INK 8 and OVER 1 to avoid ... /> cor2: defb 1,19,8,16,8,17,8,21,1,97,98 ... different attempts I'm left with corrupted or flickering characters and ...
    daveysludge daveysludge October 2012 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... /> After 27 years of playing with Spectrums I'm starting to ...

    ; AT 19,8 PAPER 8 INK 8
    .msgctl defb $16,$13 ... ; I step through the routine with a debugger and see it ... 've tried stepping into RST10 with the debugger to see if ...
    snigfarp snigfarp November 2012 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... one using a single INK color (with PAPER 0):
    ... hero can be improved with more interesting variations, ... 8 pixels has a different combination of 2 colors (INK/ ... /right by multiples of 8 pixels (see [URL=" ... multicolor tiles are placed 8 pixels off the grid ...
    Einar Saukas Einar Saukas March 2013 Development
  • Poke 23755 & 23756Entering the following few lines of BASIC: [IMG][URL=http://s1286.photobucket.com/user/rebelstarwac/media/Poke1_zpsc2845838.png.html][IMG]http://i12…

    ...
    And then typing Poke 23756,10 results in this ...
    You can also POKE 23756,0 to create an ... />
    Oh and POKE 23755,255 will make the ... program listing dissapear. POKE 23755,0 to get ... By starting your programs with POKE 23755,255 i thought it ...
    Rebelstar without a cause Rebelstar without a cause October 2013 Sinclair Basic
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    Hey there,

    I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak speaking people like most of you (I guess ;-) )

    The contest is about making a ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... JO=0
    280 !poke 49144,201
    290 SET ... A$
    510 SET INK 4
    520 SET ... X$(X,Y)="" THEN SET INK 8:PRINT #101,AT X, ... DEF EMB
    1240 SET INK 15
    1250 PRINT ... DEF TAPOS
    1590 SET INK 11
    1600 PRINT ...
    endi endi June 2017 Sinclair Basic
  • Built a ZX Spectrum that works, but can't get the upper RAM to work?Like the title says I finished my Spectrum 3B board, and it boots, but it doesn't see the upper 32k of RAM. When it boots, the lower 16k works f…

    ... logic, and RAM chips, with no effect. I've verified ... to get activity on A15 with my oscilloscope (on both ... .01 to .02 volts with a multimeter. By contrast, ... d0 THEN GO SUB 8
    4 POKE a,255: LET ...
    It ended at 65500 with "done", same as my Spectrum ...
    DistantStar001 DistantStar001 June 2022 Hardware
  • POKEs that make games harder(!)Why not? I'm sure everyone has a few games that they always come back to, but wish they were a bit harder so it was more of a challenge. Not every ga…

    ... start with Jump Boots
    Poke 36605,8 To start with Bag
    Poke 36605 ... ,1 To start with Jetpac ...
    Poke ...
    BadBeard BadBeard September 2002 Games
<1234567…34>

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