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<1…891011121314…34>
  • BASIC Bug: DEF FN after REMHello all, Having mused the Spectrum ROM disassembly by Drs Logan ad O'Hara, I wondered about how good ZX BASIC was at locating the DEF FN when call…

    REM skippes rest of line, as mentioned but you can "activate" the second command after the : with POKE 23618,line and POKE 23620,statementnr
    Dr BEEP Dr BEEP May 2022 BASIC
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    Apples should be INK 2, 4 or 6.
    Although I think the apple logo is INK 1 or INK 0 (may be INK 5 thinking about it). Apple logo of the Beatles was mainly INK 7 with a bit of INK 4 (on one side anyway, was INK 4 on the other side).
    Paradigm Shifter Paradigm Shifter August 2022 Chit chat
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... 102 READ y
    104 POKE USR "i"+x,y: REM ... /> 148 DATA 0,0,8,24,56,120,248,248 ... is added to during recording with 'let m$=m$+a ... /> 1296 PRINT INVERSE 1; INK 0;AT 9,16;" ": ... br /> 2166 IF o=8 THEN LET o$="O8"
    8 THEN LET o=1
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Problem with Speccy GraphicsI'm creating a couple of background images for the BombJack Editor using Photoshop (I can't seem to get my head around the graphics editor in BASin).…

    ... the "paper" and "ink"/only two colours per 8 pixel square, and ... two seperate layers for the ink and paper, and a checkered ... seems to throw a wobbly with 90% of the BMPs/JPEGS ...
    The Lone Magpie The Lone Magpie March 2008 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... CAPS+9 toggles mode G with current

    :: Keywords ... : E : SYM + 8
    COPY : K : Z POKE : K : O
    INK : E : SYM + X STR$ : ...
    icabod icabod March 2008 Sinclair Basic
  • Modern computers with 8-bits styleThis was said in a recent SPA2 forum [URL="http://www.speccy.org/foro/viewtopic.php?f=9&t=626"]post[/URL]. There's a computer with a 'retro' style: …

    ... [/URL]. There's a computer with a 'retro' style:

    8-bits models. Just connect to ...
    JuanF. Ramirez JuanF. Ramirez April 2008 Sinclair Miscellaneous
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... doesn't seem to work with the verbs, however. I ... :

    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER 6 ... /> 61 REM open
    2,8,2,"0:"+f$+",s,r ... NEXT X
    80 PRINT INK 0;">";: INPUT A$: PRINT ... A$: INK 2: IF L(16)=-1 ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • ZX 48K loudspeaker with 8 Ohm possible?Is it possible to change the loudspeaker from the ZX 48K with a model which has only 8 Ohm? Micky

    Is it possible to change the loudspeaker from the ZX 48K with a model which has only 8 Ohm?


    Micky
    -Micky -Micky May 2010 Hardware
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... me back in the 1980s with most BASICs was the ... /> 9220 REM *---------------------*
    9230 INK whi:
    PAPER blu:
    LET i(8)=0
    9240 REM ... enter data":
    POKE 23690,33:
    POKE 23691,23:
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... /> OVER one
    270 POKE attrp,VAL "112":
    PRINT ... /> 310 IF (t(2)=8 AND t(4)=1) OR ... /> 330 IF t(2)8 AND t(2)9 THEN ... LET s$="":
    POKE 23563,0:
    POKE 23564,0:
    ... to bright yellow paper with black ink and prints a two ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... keys
    ; or poke (main+1) with 1 to 255 to ... ; --------------------------------------------------
    ; border black, paper black, ink green
    do_the_redefine: and a ... 255
    msg_down: defm CC_AT,8,8,"Down ?",255
    msg_left: ...
    polomint polomint September 2011 Development
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... Sinclair Joystick #1 (6/7/8/9/0) in both the ... 0: PAPER 0: INK 0: CLS : PRINT #0; INK 7; BRIGHT 1 ... ;AT 0,8;"Play Empire Tape ... /hacks to play the game with?[/B]

    Stick ... re playing through a game with the timers paused, and you ...
    jp jp November 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... time the source is included, with some comments.)

    ... someone else can help you with it. (for example, this ... demo1.c

    Compile with:
    zcc +zx -vn demo1 ... />

    // Fill the background with some arbitrary patterns, and draw ...
    Timmy Timmy January 2012 Development
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... TAB (172 to 173) and INK to OVER (217 to 222 ... & modified in situ with PEEK & POKE (m$(n) can be ... approach, but for games with many screens could save a ... a=udg TO udg+8: READ v: POKE a,v: NEXT a ... NEXT m
    80 POKE defadd,0: POKE defadd+1,0
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... />
    ld a,71 ; white ink (7) on black paper (0 ... ; quick way to load accumulator with zero.
    call 8859 ; set ... .
    rra ; next bit (value 8) reads key 4.
    call ...
    Saboteur Saboteur May 2012 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... cursor column coordinate (0-8)
    DIM timer AS ... BIFROST* tileset address
    POKE 59035,254 ' set BIFROST* ... PRINT INK 3;pikes ' print number of pikes, preceded with spaces ...
    Einar Saukas Einar Saukas August 2013 Development
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... post! When I was 8 or 9 or so ... and started messing around with Arduinos etc. Then I ... the original box, still with the original receipt - WHSmith ... burst - I was almost crying with nostalgia!

    ... />
    I did POKE 32769, 85 and then peeked ...
    namtip namtip January 2014 Hardware
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... and would like to share with he community. Suggestions are ... /> gosub
    if
    ink
    inkey
    int
    peek
    plot
    poke
    print
    randomize
    pkersey pkersey February 2014 Development
  • Programming with an 8-year-oldI have promised to write a game with my 8-year-old son and was wondering what languages or tools to use. Does anyone have any suggestions? My own c…

    ... promised to write a game with my 8-year-old son and ... enhanced versions of Sinclair BASIC with an emulator on a PC ... something he can get involved with.
    Rorthron Rorthron April 2014 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... algorithm that matches nicely up with the old "3D Maze" games ... ,mmh=1350 REM Engine60 RECTANGLE INK 5;0,0 TO SCRw ... -1,SCRh/2 FILL : RECTANGLE INK 6;0,SCRh/2 TO ...
    Dunny Dunny May 2015 Sinclair Basic
  • LED STORM - problem with infy energy poke (128k version)Hi guys, I'm having a little trouble with this infinite energy multiface poke found on Tipshop (POKE 37422,182) for the 128k version of Led Storm, it…

    ... a little trouble with this infinite energy multiface poke found on ... Tipshop (POKE 37422,182) for ... a more reliable infy energy poke for it hopefully :-/
    ... can anyone produce an invincible poke for me?! Here's ...
    ZEUS ZEUS March 2016 Games
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... anyone know why the following POKE statements seem to vary in ... 100 POKE 60000,10
    110 POKE 60001,16
    120 POKE 60000 ... T states
    Line 130 = 8,574 T states
    [/code ... /> Is this something to do with memory contention? Although address 60000 ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... to make a calculator with all the scientific functions ... I've put the stack with INK and PAPER the same, ... reading the 6x7 areas with the POINT function and ... the process was done, with a POKE of the display file ... decimal point such as 1E+8, the decimal point key ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    http://www.worldofspectrum.org/infoseekid.cgi?id=0002734

    Is any way to make it work in the +2A models with a loader or poke?

    Thanks!
    Ivanzx Ivanzx June 2017 Games
  • Fuse with simple 8 bit hd imageDoes anyone know how to setup a hd image under fuse and +3e, I got a 2.9mb image and can mount it under fuse and format to 0,15 and it formats but w…

    ... .

    anyone tried fuse with 8 bit ide?
    caver99 caver99 February 2018 Emulators
  • ZEsarUX 8.0 stableHi! I've uploaded a new FINAL stable ZEsarUX version, 8.0 :) You can download it, as always, from the url: https://github.com/chernandezba/z…

    ... new FINAL stable ZEsarUX version, 8.0 :)

    You can ... to 128
    -fixed full ink mode border colour
    -fallback ... bug redrawing zx80/81 display, with realvideo disabled, and menu char ... when char width less than 8
    Fixed zxvision left ...
    chernandezba chernandezba July 2019 Emulators
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    ... game really is super-simple. With a bit more programming experience ... =0
    125 CLS : PRINT INK 7;AT y,0;"SCORE ... /> 150 PRINT AT g,h; INK 6;" [G]C";
    155 ... /> 160 LET np=p+(f$="8" AND p
    Snial Snial November 2020 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... 310 IF RND>0.8 THEN GO TO 370
    8*INT(RND*30)
    330 REM Character fill
    340 POKE ... Hatched fill
    380 POKE 63692,196: REM lower byte ...
    390 POKE 63693,248: REM higher byte ... br /> 420 POKE 63696,c: REM random ink, white paper
    Volker Volker February 2021 Software
  • esxDOS v0.8.9 has been officially releasedhttp://board.esxdos.org/viewtopic.php?pid=2025#p2025 [quote]lordcoxis Today 12:35:17 esxDOS v0.8.9 has been officially released. Grab it at http:…

    ... :35:17
    esxDOS v0.8.9 has been officially released ... bug that afected SCL images with more than 16 files (lordcoxis ... colours to black paper + white ink, configurable in ESXDOS.CFG (lordcoxis ...
    Luzie Luzie April 2021 Announcements
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... run the whole maze part with full emulator speed. (You should ... when you enter room 28 with 7 keys.)

    ... /> 10 BORDER 7: PAPER 7: INK 0: PRINT AT 10,10 ... LET dc=0
    100 INK 1
    110 IF a ... : GO SUB 1460
    150 INK 0: PRINT AT 21,4 ...
    Timmy Timmy August 2022 Sinclair Basic
<1…891011121314…34>

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