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<1…9101112131415…34>
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... linking - this trick also works with WOS btw ;):

    ink, so it kinda looks ... Screens on Spectrum 128, with 8x2 attribute cell size ... with 2 screen$ with fast load and autorewind oing a poke ... at least direct x 8. well direct x is ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... bytes are painted invisible with previously set black ink and black paper ... because this is 768 bytes (8 x less than a screen ... , and then there stuff at 8-bit site so theres GOT ... you need DirectX drivers. I POKE the converted images directly into ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... /> You synchronize the CPU with the video, and then switch ... - any 2 colors per 8 pixels horizontally. thats really, ... as a normal cell ( 8*8 ) squooshed down, for ... ink. so then it would be like the "peek n' poke ... the 8*1, again half paper and half ink.
    Amigo Amigo July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... 0000"
    10 Let pos=8
    15 For n= ... 10,5;"0000": Let pos=8: For n=0 To ... 7: Print At 10,5; Ink n;"THE MIGHTY DOPETHRONE": Next ... />
    The POKE will always work with the lowest line number ... it to autostart with that BREAK Poke in there, Load with a Merge ...
    Amigo Amigo July 2003 Games
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... these pokes...

    Poke 53640,0: Poke 53699,0 (after game ... room with an item and using the above table you can Poke ... try this solution...

    Ink Bottle (French Class) + Fountain Pen ... the map
    until step 8 as I didn't realize ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... might be confusing it with something else you saw ... colours. One half is INK and the other PAPER - ...
    11110000

    Ink Paper
    ( or vice versa ... visualize 8*1 MLT as a cell /8 but with the ... sadly defunct PEEK N' POKE website. I've been ...
    Sadako Sadako September 2004 Games
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …

    I've been playing around with this today, see my thread ... up with this...

    [code]

    1 POKE 23658,8
    mulder mulder October 2005 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... raise the stakes a little with this listing:

    [CODE ... =0: BORDER 0: PAPER 0: INK 6: CLS : LET x=15 ... AT 21,INT (RND*32); INK 2;CHR$ 145:
    LET ... ]1 PAPER 0: BORDER 0: INK 7: CLS :
    INPUT "Speed ... *8): NEXT f:
    CLS : FOR g=1 TO 3: POKE 23692 ...
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... INK 7:
    [/CODE]

    with this:

    [CODE]
    POKE ... br /> [/CODE]

    with this:

    [CODE]< ... />

    c) Save 8 positions replacing this:

    [/CODE]

    with this:

    [CODE]
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... INK 7:
    [/CODE]

    with this:

    [CODE]
    POKE ... br /> [/CODE]

    with this:

    [CODE]< ... br /> [QUOTE]
    c) Save 8 positions replacing this:

    [/CODE]

    with this:

    [CODE]< ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... one also... You can save 8 positions replacing this:
    < ... d):
    [/CODE]

    with this:

    [CODE]
    [/CODE]

    with this:

    [CODE]
    [/CODE]

    with this:

    [CODE]
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... differences from each other, with ghosts starting in different ... the best possible implementation, with smarter faster ghosts and ... /> 1 BORDER 0:
    POKE 23693,1:
    CLS :< ... (a):
    LET i=8*RND-4:
    LET ... w*INT (p(a)/w); INK 7-a;"c@@@@
    @"(a ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the 2nd player).

    8. If you choose the order ... DATA statement carefully, a single POKE should be enough to move ... non-portable (would not work with Interface 1 attached for instance ... everything else (no need for INK 7), erase the last position ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,q
    [/CODE]

    with something like this:

    with the original "Biscuit Snake". It ... ]
    1 BORDER 2:
    POKE 23693,7:
    CLS :
    INK 6;"o@"(1+(i=h ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... problems!

    [quote]
    8. If you choose the order ... non-portable (would not work with Interface 1 attached for instance ... DATADD adjustment to a single POKE statement. However, on reading ... everything else (no need for INK 7), erase the last ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... decided to try this idea with the original "Biscuit Snake". It ... ]
    1 BORDER 2:
    POKE 23693,7:
    CLS :
    INK 6;"o@"(1+(i=h ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... , and the same happens with ingame objects. Both could ... be replaced by strings with the text hidden as ... a fairly big adventure with many locations, a large ... bootstrap" to decode and POKE the codes into memory before ... need 3 INK color codes (8^3=512) with 2 bytes ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... player (or both) starts off with a blackjack (21 points), then ... , even if the player starts with a black jack, the computer ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... it correctly, you can save 8 positions by eliminating temporary variables ... PAPER 4 with a POKE to set both PAPER and INK colors just ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... & b. Indeed, it saved 8 characters.

    Applied above ... . Reinstated green BORDER, using POKE command to set INK also.

    with this version as I prefer ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... work properly even if loaded with different INK colors for instance. Instead ... this:

    [CODE]
    POKE n+73,8:
    [/CODE]
    Einar Saukas Einar Saukas February 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... x(8):dim y(8):dim p(8):dim q(8)
    170 ink ... 10,14,0,8,9,15
    400 ink 6:let ... 520 print"are you happy with the question?":input a$:print ... 0 to 15:read d:poke usr"a"+n,d< ... cls
    190 paper 7:ink 0
    200 input" ... h=24
    530 ink 0:if r=r(f ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... 140 border 7:paper 7:ink 0:cls
    150 ... br /> 160 let z=3582:poke 23561,10
    170 ... 0 to 15:read d:poke usr"a"+n,d< ... )
    280 input"ink colour (0 to 8) ";t(j)
    poke usr"a"+n,d< ... 110 border 1:paper 7:ink 0:gosub 2000
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET x$=c$(x):
    POKE n*(x$>"O"),3 ... "IQWO"(g)-80):
    PRINT INK x$=h$;"NESW"(g);":";STR ... *v+9:
    LET v=8-v:
    LET n$=c ...
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... lists this information along with a little explanation - ... CAPS+9 toggles mode G with current


    INK : E : SYM + X
    ... /> POINT : E : SYM + 8
    POKE : K : O
    PRINT ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... CUBE-data, row/column indicator, POKE-value,
    Vert/Hor- ... 23673,256):
    Initialize timer, with remainderfunction 256-border is broken ... "IQWO"(g)-80):
    PRINT INK x$=h$;"NESW"(g);":";STR ... move

    LET v=8-v:
    Change row/column ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... that I originally co-developed with Eduardo Ito back in the ... 0 TO 39: READ a: POKE USR "a"+f,a: NEXT ... LET r=.7
    10 INK 7: PAPER 0: BORDER 1 ... f=0 TO 31: PRINT INK 6;AT 19,f;CHR ... AT 18,c; BRIGHT 1; INK 5;" ";CHR$ 145;CHR$ ... a(g)+2,g+1; INK 4;CHR$ 144: IF a ...
    Einar Saukas Einar Saukas April 2008 Development
  • Change PAPER and INK, but nothing else?Can you in BASIC change the colour attributes in the screen without changing what is already printed at that location? I.e. change the PAPER and INK,…

    ... br />
    (INK and PAPER can be dealed with right here as ... FLASH and BRIGHT were)

    1030 POKE ... Address, NewPaper+NewInk*8+Brite*64+Flash*128 ... br /> You could also manipulate INK and PAPER between lines 1020 ...
    Marcelo Marcelo May 2008 Sinclair Basic
<1…9101112131415…34>

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