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<1…23242526272829…34>
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... [url="http://www.madhippy.com/8-bit/sinclair/zxspecman/zxmanchap25.html ... "]www.madhippy.com/8-bit/sinclair/zxspecman/zxmanchap25. ... />
    If you then POKE 23787,0 this will change ... the spaces ( character 32) with 8 (backspace). This will mean the ...
    dave_beer_uk dave_beer_uk October 2003 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... (REPPER, REPDEL, RIP, and POKE 23658,8).

    It does ... I've been experimenting heavily with changed character sets recently. ... go unnoticed is POKE 23606,0 (default value). POKE 23606,1 ... starts to show through. POKE 23606,8 shows a standard character ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Striker - Cult Games.Does anyone else remember this brilliant soccer game, i must have spent hours playing this, in fact i still spend hours playing it! Does anyone know …

    ... />
    Poke 57963,162: Poke 57964,18:
    Poke 58018,0: Poke 58020,0 ... line 1192 and replace it with, say, 5 (keep it reasonable ... your 'Through with a chance' occurrences.

    Add POKE GOAL,2 ... x is a number 1-8 to change the division you ...
    BadBeard BadBeard November 2003 Games
  • THE DOUBLEThe best management game has to be the Double. I downloaded it, but it asks for the sode from the Cassette inlay. Where can i find this?

    ... /> 7 Leicester City 25747
    8 Liverpool 25810
    9 Luton ... City with Loadsamoney enter Poke 42217,0 : Poke
    56680,34 : Poke 56682,34: Poke ... Wanderers with Loadsamoney enter Poke 42217,0 : Poke
    56680,46 : Poke 56682,46: Poke ...
    BadBeard BadBeard December 2003 Games
  • Spectaculator & .pok filesI'm trying to use ZXPoker to create .pok files for games which I then wish to load into Spectaculator. As I understand it, provided the .pok file is …

    ... is Alien 8. I create a .pok file with 1 poke in (infinite ... back and add in another poke, this time for infintie time ...
    martinball martinball December 2003 Emulators
  • Spectaculator & .pok filesI'm trying to use ZXPoker to create .pok files for games which I then wish to load into Spectaculator. As I understand it, provided the .pok file is …

    ... relating to Alien 8.
    Take the poke which determines how many ... /> So the Infinite Lives poke works with a memory setting of 0 ... , the Rooms poke works with a setting of 8. When I create ... a .pok file with both of ...
    martinball martinball December 2003 Emulators
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... . not todo with the SPEC256 methos but with another Z80, ... white to black along with the laser beam. a ... of Spectrum loading screens with more than 2 colours ... it's actually 8*2. half paper. half ink. but alot of ... s demo "Alienate" along with some more screens in ...
    Sadako Sadako February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... Clive missed a huge opportunity with the 128.

    [quote ... being equal to a normal 8*8 cell. it can have 2 ... is paper the other is ink. both must be the same ... what could have been achieved with static graphics such as loading ...
    monty.mole monty.mole February 2004 Games
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... it's better for variables with a certain meaning, such as ... used to decimalbinary conversion for 8 bit numbers, so I usually ... (either in a DATA or with a POKE), but you can't ... do anything with the hex value. If ...
    Metalbrain Metalbrain February 2004 Development
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    To get back to the original topic: FLASH. It would have been better to truely have 16 colours, rather than 8 colours with BRIGHT affecting both INK and PAPER at once.
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... colours, rather than 8 colours with BRIGHT affecting both INK and PAPER at ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... rather than 8 colours with BRIGHT affecting both INK and PAPER at ... rather than 8 colours with BRIGHT affecting both INK and PAPER at ... feature. What's the problem with RAM-Banks?
    [/ ...
    3) inconsistency in monitor with number -65536

    ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... from BASIC?[/quote]

    Poke from ORG. (ORG+2)*256 ... associated codes in BASIC (like INK, PAPER, BRIGHT, AT).
    < ... 't know what you mean with "Start MC in upperscreen" ... BASIC you'd be familiar with the upperscreen/lowerscreen convention. Essentially ...
    cyborg cyborg March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of each 8*2 area is either Paper or Ink, it ... absolutely nothing to do with the C64. Commodore didn ... don't totally agree with that. Commodore is mainly ... screwing it up. Nowadays with computers being built from ... situations. But just as with the Spectrum the C64 ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... if you aren't familiar with the Spectrum.

    8 bytes used to store the ... storing each of the 8 bytes that make up ... UDG char. The BINs are 8 horizontal pixels. Dr. Beep ... any one time without another poke).

    Sprites? ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... the address of the 8 bytes used to store the ... storing each of the 8 bytes that make up ... UDG char. The BINs are 8 horizontal pixels. Dr. Beep ... any one time without another poke).

    Sprites? ... in time. Therefore only the poke with the box.
    Now ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ...
    as the game, but with extension `.BAS',
    and the ... value
    10-17 PAPER, INK, BRIGHT, FLASH, OVER, INVERSE, AT ... "{-X}", where X is 1-8 (the key to press)
    8 (the key to press along with shift)
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... effects that aren't possible with PUSH/POP, so if there ... to do 8 lines at a time (or thereabouts), and poke new ...
    gasman gasman April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... it could be handled with everything else going on ... you might have no problems with this.

    ... be paper and the least ink. since the graphic of ... row of 8 pixels is like dealing with a regular 8*8 cell, ... not necessarily an entire 8*8 cell will have its ...
    Sadako Sadako April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ...

    This happens with every game that uses the ... delete" the sprite and with those absent the sprite ... you point to an 8 bits PCX or GIF ... coloured using normal INK colours are shaded. With the DownColorsMixed= ... above those used by INK? So if I shade ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ... garbled screen ...
    This happens with every game that uses the ... clears it assigning an attribut with paper=ink too).

    < ... of you point to an 8 bits PCX or GIF ... coloured using normal INK colours are shaded. With the DownColorsMixed=64 ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... to do 8 lines at a time (or thereabouts), and poke new ... or another 54/14=3.8 T per byte. We started ... possible to do amazing things with the DMA chip in the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • Forgotten hardwareDuring the mid-eighties I became aware of a new hardware platform which I believe was released by Sinclair, it was obviously unsuccessful as I?ve not…

    ... also had backwards compatibility with previous Spectrum software releases ... converted to sam, many with improved sound. although it ... if you write a line with INK in it, for example, ... 'no, it's an 8 bit', i was shocked. ... most capable all-round 8-bit and the best ...
    Sadako Sadako July 2004 Sinclair Miscellaneous
  • Elite...David Braben has been telling various sites to pull any Elite files that may infringe his copywrite... Something to do with him releasing a "elite l…

    ... 26lr%3D%26ie%3DUTF-8%26oe%3DUTF-8%26group%3Dalt.fan. ... 8%26group%3Dalt.fan.elite[/url]

    (theres a guy with ... game for it.Great game with superb nonlinear playablity. Only ...
    _________________

    Dont Poke My Peek !!

    [ This ...
    Sard Sard July 2004 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... /> ; set white paper and black ink over the whole screen
    8-pixel group
    call label2addr ... /> ld a, h
    and 8 ; check if we reached the ... />

    ; the infamous trick with address space wrapping.
    .anchor ...
    Erlstoned Erlstoned August 2004 Development
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... /> ." "
    ;"print one coloured space (ink)"



    ... set the colours"

    8
    ?j mul
    ?k ... br /> ;"reset the print position with the values on the stack ...
    ;"reset the print position with the remaining values on the ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... br /> ClearScreen:
    ; call with a = ink colour.

    ld ... a,h
    sub 8
    ld h,a ... />
    DrawSprite:
    ; call with hl pointing to a sprite ... 7 Last X
    ; 8-9 Last Screen Address
    ; 7-8 Last Screen Address
    ...
    robpearmain robpearmain October 2004 Development
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... , ie keeping the 8 basic colours with their respective BRIGHT variations ... , but without the limitations of INK ... 15 basic colours. BRIGHT, INK and PAPER would have no ... of simply having 16 INK/PAPER colours per attribute ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... clash, ie keeping the 8 basic colours with their respective BRIGHT variations ... , but without the limitations of INK ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... [code]
    1 REM activate with RANDOMIZE USR 64256
    2 ...
    20 POKE 65021,195: POKE 65022,26: POKE 65023,251: REM ... 64588: READ A:
    POKE F,A: LET tot=tot ... ,221,229,253,229,8,217,245,197,213, ... 225,209,193,241,217,8,253,225,221,225,225 ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
<1…23242526272829…34>

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