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<1…24252627282930…34>
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... format is FLASH/BRIGHT/PAPER/INK, with INK being the low 3 bits ... those that are 1 are INK. BRIGHT affects the entire square ... . FLASH inverts the PAPER and INK colours at a regular rate ... . Instead 4020h refers to line 8 rather than 1 (which starts ...
    cyborg cyborg January 2005 Development
  • ANN: Tipshop updated Monday, 31 January 2005Monday 31 January 2005 A dose of Chickenpox meant I FINALLY had time to put this update online. And very good it is, too.. The update, not the Chicke…

    ... ,
    After the War , Alien 8 , Artura ,
    Asterix And The ...

    * Added Biotoxin's POKE for Grandslam's Thunderbirds which ... files while I was helping with cataloguing the WOS
    uploads ...
    rich_chandler rich_chandler February 2005 Announcements
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... so HL must be preload with 22528-256 and after LOOP1 ... INC H. You save 16 * 8 * 4 - 8 * 4 T States


    _________________
    Just POKE 23607,0 !
    Remember: beep ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... so HL must be preload with 22528-256 and after LOOP1 ... INC H. You save 16 * 8 * 4 - 8 * 4 T States


    _________________
    Just POKE 23607,0 !
    Remember: beep ...
    Dr BEEP Dr BEEP February 2005 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... little mooch and came up with an 8 byte fix (It was ... from scratch too. Alternatively, just poke the values in directly.
    Mr. Anonymous Mr. Anonymous February 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... Amiga BASIC? Even with all that power behind ... an issue on an 8 bit machine, all compiled ... Pointer mechanism for working with memory. Again, any ... 5 bytes and used with a POKE command - there's ... sprites using only compiled BASIC with no extensions!

    Dunny Dunny March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... the controlcharacter and read it with ATTR(y,x) for collission ... : LET X=10:
    5 INK 0 : PAPER 7: CLS
    6 PRINT AT 20,20;INK 2;CHR(144) : REM UDG ... ;0)
    50 IF K$="8" THEN X=X+(X
    Dr BEEP Dr BEEP April 2005 Development
  • Preservation QuestionsHi, I went reminiscing of the past recently and found this site, and firstly can I say thank you VERY much, this is by far one of the best Spectrum s…

    ... - original hardback box with small paper leaflet instruction ... original hard cardboard box with instruction manual***
    ... ;p.
    **Alien 8**
    Batman Penguin Plot ... Poke
    Bubble Bobble Poke
    J B Poke
    Jetpac Poke
    Thundercats Poke ...
    David Bates David Bates April 2005 MIA/STP/SDP
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ...

    PAPER 7: CLS : POKE 23624,BIN 01111000

    Ink.

    To add a ... 23637+256*PEEK 23638: POKE a,0: POKE a+1,0: STOP ... Soap 2005 ===

    ...23637/8 hold the next line number ...
    choccy48K choccy48K April 2005 Sinclair Basic
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    ... in the program to tinker with the way it gets displayed ... a REM line with a string of CHR$ 8 (cursor left) characters ... at runtime, so you can poke the string of digits to ...
    gasman gasman April 2005 Sinclair Basic
  • Game endings..which are your best / worst ones?I'm not sure how valid this is on a spectrum site considering the memory capacity of the machine,but were there any games out there with any good gam…

    ... ![/I]

    [B]* Alien 8[/B] ... (You get a nice ... [/B] ... (Excellent drawn-out ending with animations. Some effort went
    poke
    fixes. Willy is dragged ... /> > In both 7 and 8 above, if you have the ...
    jil jil May 2005 Games
  • JSW - Is this possible?There's an object in the Conservatory Roof which I reckon cannot be collected without losing a life. There's a snapshot taken in the Conservatory …

    ... invisible ones in rooms with black paper background), the ... -Class Table (40960 + 8*c) and takes a ... working copy of the 8 bytes for the class ... L) = 40960 + 8*L[/code]

    POKE 35123,0 replaces ... the middle ADD HL,HL with NOP ...
    andrewbroad andrewbroad June 2005 Games
  • Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…

    ... ,for nearly 8 years now.when i started with them i ... my tragus pierced and also 8 earrings in both my ... and everyone i work with has seen them grow ...
    no ink work yet but people i work with have sleeves ... i have not offended people with my looks.

    xMIKExFORxLIFEx xMIKExFORxLIFEx June 2005 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... /> 60:
    70 PAPER 0: INK 5: BRIGHT 1: FLASH 0 ... /> 100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... ,"'"by Matthew from Earth (ne";: POKE 16632,8: POKE 16888,16:
    PRINT ... ;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad September 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Aquaplane - how many levels?Does anybody know how many levels this game has? I've got onto stage 13 and it's still going, it's not looped back to level 1. Cheers, Daren

    Having tried it with the infy lives poke, I got way past level ... 4 levels.

    Stage 8 is the same as stage ...
    Daren Daren November 2005 Games
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    ... by replacing the tape routines with a simple compiled BASIC game ... /> [code]

    1 POKE 23658,8
    10 LET address=0 ...
    mulder mulder November 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... do with my own games. Oh, and by all means poke a ... sprites of 16x24 pixels with either 4 or 8 frames of animation ... and extra patrolling nasties with say, 16x16 with ... at designing a few sprites with SevenUp. We'll mask the ...
    jonathan jonathan December 2005 Games
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... snapshot, then the RANDOMIZE statement with no parameters will cause the ... A+B-1: READ B: POKE C,B: NEXT C
    230 DATA 65268,8,58,120,92,71,237 ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... to ATTR decimal 69 (cyan INK, black PAPER).
    Therefore ... place (e.g. POKE 33233,0 : POKE 33234,118), in addition ... under pocket clive albeit still with some flicker, but nowhere ... from affected games, and replace with equivalent code, without needing ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Information on SpecyBob or other new spectrum hardware?Hello all, I'm looking to make a new spectrum from scratch, and would like to find information online etc about how to go about doing so. I've heard …

    ... :

    Display circuit with programmable timing and capable of ... handle resolutions from 8 pixels x 1 scanline (With a HUGE border ... select separate bright attributes for ink and paper instead of the ... dry up. These days with the proliferation of CF/SM ...
    MikeW MikeW March 2006 Hardware
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... 1 PAPER 7: BORDER 7: INK 0: CLS
    30 FOR ... 0 TO 7: READ s: POKE USR "a"+n,s: ... 0 TO 7: READ s: POKE USR "s"+n,s: ... 70 BORDER 7: PAPER 7: INK 1: CLS
    80 LET ... 1
    120 IF INKEY$="8" THEN LET r=r+1 ... 0; PAPER 5; INK 0;w
    160 POKE 23692,0
    Tom-Cat Tom-Cat March 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // +6 attribute mask logically ANDed with underlying attribute, default = 0xff for ... br />
    void *ss_draw; // +8 struct sp1_ss + 8 bytes ; points at code ... to INK_RED with zeroes elsewhere, the attribute mask set to INK only ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... means for external peripherals to poke the z80 to let it ... is combined with the I register (with I the most significant 8-bits ... always be 255 for Spectrums with these peripherals attached. In fact ... - d4e4 IM2.LIB generic isr with one hook
    ; d401 - ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... 26,28)
    ; 8 left
    ; 9 right ... 15 endrepeat
    ; 16 ink N*
    ; 17 paper ... 7 RESERVED struct sp1_update associated with current cursor coordinates
    ... br /> It is possible with sp1_PrintString() to print an ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... graphics are mostly ink (the yellow areas are ink) so the ... main loop, sp1_MoveSprRel() was called with the "frame" parameter set ... /> uchar b_rate[4] = {10, 8, 6, 4}; // blade frame rate ... /> uchar b_count[4] = {10, 8, 6, 4}; // frame rate counter ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... games - almost like the first 8 pixels in the right-hand ... been busy with the animated GIF optimisation and the poke database. Woody ...
    Dunny Dunny July 2006 Emulators
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... are represented in 5 bytes with integers specially encoded within the ... run.[/QUOTE]

    So POKE VAL "40653", VAL "59" takes ... less memory than POKE 40653, 59 (VAL "40653" takes 8 bytes; just ...
    nekdo123 nekdo123 July 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... /> 60:
    70 PAPER 0: INK 5: BRIGHT 1: FLASH 0 ... /> 100 PAUSE 0: PAPER 5: INK 0: BRIGHT 0: BORDER 5 ... from Earth (ne";:
    POKE 16632,8: POKE 16888,16:
    PRINT " Smith ... ;AT 1,5; FLASH 1; INK 7;"PRESS ANY KEY TO ...
    andrewbroad andrewbroad August 2006 Development
<1…24252627282930…34>

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