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<1…891011121314…34>
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... Variables
    110 LET manh=9: LET manw=1:
    120 ... 1
    130 LET score=9
    140 LET level= ... 0,0;"01234567890123456789012345678901"
    3010 INK 2: PRINT AT 1,0 ... b": PRINT AT 9,0;"\b": PRINT AT 9,14;"\b": ... PRINT AT 9,24;"\b": ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... SUB", "GO TO",
    "IF", "INK", "INPUT", "INVERSE", "LET", "LIST", "LLIST ... ,44,22,46,18,16,9,49,50,59,42,43 ...
    Kweepa Kweepa January 2014 Development
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... ,2),CODE a$(p,3);INK CODE u$(a,2);PAPER ... gave an answer of 0.9 second.[/QUOTE]

    Just ...
    Dunny Dunny January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... SUB", "GO TO",
    "IF", "INK", "INPUT", "INVERSE", "LET", "LIST", "LLIST ... ,44,22,46,18,16,9,49,50,59,42,43 ...
    Kweepa Kweepa January 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... ,DrawAttr1D ;if so -> make ink yellow

    LD A ...
    LD A,(DE) ;paint ink to yellow
    AND 11111000b ... RM 2014"
    LD HL,9*256+7
    LD (27415 ...
    Ralf Ralf February 2014 Games
  • How can I physically order files (under windows), please?I need to order some files on a USB stick, so that each file is physically located after the one that precedes it by filename and file extenstion. Wh…

    ... /open-ps2-loader-project-v0-9-2-a-62141/[/url]) that ... /> (Unquote)

    [The red ink is their choice].

    ewgf ewgf February 2014 Chit chat
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,0, 0 ; each tile is 9 bytes,... 8 for gfx, 1 ... *8)+1 ; yellow paper, blue ink
    tile_3:
    defb 20 ... *8)+7 ; red paper, white ink

    tile_4: defb 10 ... *8)+0 ; green paper, black ink



    END ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> ld de, tile_9
    cp 9
    jr z,tile_selected
    ink 7, paper 0
    defb ...
    alienbanana alienbanana March 2014 Development
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... : GO SUB 2000:
    PRINT INK ynk; FLASH ynk=2;number ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... ]1 BORDER 0: PAPER 0: INK 7: FLASH 0: BRIGHT 0 ... +3 TO fnq+12 STEP 9:IF FN p(a+3 ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... -2. It's half the 9-bit RGB palette. Only two ... instance if you set the INK values of each CLUT to ...
    chev chev June 2014 Sinclair Basic
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... MODE 1:BORDER 1:INK 0,13:INK 1,0
    80 ... :PRINT#4,"Num keys 1-9 control the 1st 3 paras ...
    CP/M User CP/M User June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... MODE 1:BORDER 1:INK 0,13:INK 1,0
    80 ... :PRINT#4,"Num keys 1-9 control the 1st 3 paras ...
    rich_chandler rich_chandler June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... MODE 1:BORDER 1:INK 0,13:INK 1,0
    80 ... :PRINT#4,"Num keys 1-9 control the 1st 3 paras ...
    CP/M User CP/M User June 2014 Chit chat
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... /> R90EA:
    LD (HL),'0' ;'9' rolls over to 0
    9'?
    CP '9'
    JR Z,R90EA ... 7 ;Has it got white ink?
    JR NZ,R8F8E ;If ...
    John Elliott John Elliott July 2014 Games
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... y,x; PAPER RND*7; INK RND*7;CHR$ (RND*80 ... ,4
    7011 DATA 0,9,86,1,8
    7012 ... DATA 0,9,94,237,83
    7013 ... DATA 116,246,9,86,9
    7014 DATA 94 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few ... /> 2010 PRINT AT ny,nx; INK npc+(7-npc)*(nhp
    bigjon bigjon September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... point scan x,y checks 9 points from x-1,y ... 0: BORDER 0: PAPER 0: INK 4

    12 CLS ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... :
    BORDER 1: PAPER 0: INK 4: OVER 0
    12 ... INPUT "Density [0-9] ";den: LET den=INT ABS ... -(den-3 AND den>9):
    IF den THEN LET ... den=INT (65536*den/9)
    13 CLS : PRINT AT ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... : CLS : PRINT BRIGHT 1; INK 7;AT 9,2;"LAND OF MIRE ...
    jp jp October 2014 Announcements
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... NOT PI: PAPER NOT PI: INK NOT PI: CLEAR VAL "65368 ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... ]2108 PRINT INVERSE 1; INK 0;AT 9,10; CHR$ (151+v ...
    GReW GReW December 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... /> 2108 PRINT INVERSE 1; INK 0;AT 9,10; CHR$ (151+ INT ...
    GReW GReW December 2015 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... ]100 BORDER 0: PAPER 0: INK 7: CLS
    110 CLEAR ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... ;"(Crap Beeper Arrangement)"
    200 INK 3: PRINT AT 18,5 ... br /> 1010 DATA 6,0,9,7,5,0,2,0 ... 99,46
    2010 DATA 9,1,7,1,5,3 ... ,2,10,2,9,4
    2050 DATA 9,1,7,1 ... 2,10,2,9,4
    2090 DATA 9,1,7,1 ... ,2,12,2,10,2,9,6,99,12
    ... ,3,12,3,10,3,9,6,99,3
    ...
    joefish joefish December 2016 Development
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... ;"(Crap Beeper Arrangement)"
    200 INK 3: PRINT AT 18,5 ... br /> 1010 DATA 6,0,9,7,5,0,2,0 ... 99,28
    2010 DATA 9,1,7,1,5,3 ... ,2,10,2,9,4
    2050 DATA 9,1,7,1 ... 2,10,2,9,4
    2090 DATA 9,1,7,1 ... ,2,12,2,10,2,9,6,99,6
    ... ,3,12,3,10,3,9,6,99,11
    ...
    joefish joefish December 2016 Development
  • How to take SCR out of multicolour games?Emulators do not seem able to take scr out of Nirvana games correctly. I have tried SpecEmu, Speculator and Jspeccy. Try to save El Stompo or SunBu…

    ... , including making the distinction between INK and PAPER and hidden pixels ... uploaded screenshots to the archive, 9 out of 10 times they ...
    Einar Saukas Einar Saukas December 2016 Emulators
<1…891011121314…34>

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