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<1…9101112131415…34>
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ... like this:
    [code]
    9 LET p$=CHR$ 22+CHR ... 11
    10 INK 0: PAPER 7: CLS : INK 6: PAPER 2 ... : LOAD p$
    11 INK 0: PAPER 7: STOP
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ... to six, and -2 sets ink colour to red, and so ... attributes can be set using -9 and 9, respectively. To cancel Flash ... />
    PRINT AT x,y; ink i; ""

    but it ...
    Georgeo Georgeo January 2017 Sinclair Basic
  • Screen resolutions and the Speccy's limits?What list of screen resolutions/palettes could the ZX Spectrum feasibly produce on a standard PAL TV if RAM, ULA or other space constraints is not a …

    ... to define one of 256 INK colours. By this, I mean ... ://upload.wikimedia.org/wikipedia/commons/9/93/256colour.png[/img]
    1024MAK 1024MAK January 2017 Hardware
  • Screen resolutions and the Speccy's limits?What list of screen resolutions/palettes could the ZX Spectrum feasibly produce on a standard PAL TV if RAM, ULA or other space constraints is not a …

    ... to define one of 256 INK colours. By this, I mean ... ://upload.wikimedia.org/wikipedia/commons/9/93/256colour.png[/img]
    Rebelstar Rebelstar January 2017 Hardware
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... attributes, typically with the same INK and PAPER so they show ... . But if you have set INK and PAPER all the same ... "Joefish" Railton

    60 INK 7: PAPER 0: BORDER 0 ... /> 200 REM Initialise:
    210 INK 2: PAPER 8: BRIGHT 1 ...
    joefish joefish January 2017 Games
  • Short program10 PRINT "You know what? I just cannot be bothered any more!" 20 GOTO 10

    ... )
    60 FLASH 1 : INK B : PAPER 9 : PRINT A$ (I) ;
    Richey Richey February 2017 Sinclair Basic
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... /> 40 LET a1=PI/9: LET a2=PI/9
    50 LET ... (level)
    70 PAPER 0: INK 4: CLS
    80 GO ...
    ASH-II ASH-II April 2017 Sinclair Basic
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... .wikimedia.org/wikipedia/commons/thumb/9/99/DEC_VT100_terminal.jpg/1200px-DEC_VT100_terminal ... print certain codes to change ink, move cursor and so on ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    Here's the listing:

    [code]
    1 POKE 23674,0: POKE 23673,0: POKE 23672,0: POKE 65281,0: FOR q=0 TO l-1: RESTORE 130+t(q+1): READ w: FOR e=1 TO w: READ r,c: LET n=q*320+r
    2 LET f1=PEEK 23672: LET f2=PEEK 23673: LET f3=PEEK ...
    Dunny Dunny June 2017 BASIC
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... 8 = window.height ##
    dnl## $9 = scroll limit (number of scrolls ... ctrl-g)
    bit 9=1 to enable the signal ... .

    [b]$9 = scroll limit (number of scrolls ... can, eg, print in ink only and leave paper alone ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... REM Cursor Right (9)
    350 IF K=9 THEN LET NX ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... 95," 1001"
    defm at,9,2,"10 ",146,145,146 ... 144," 1101"
    defm at,9,17,"14 ",145,146,145 ... equ 8
    right equ 9
    down equ 10
    chr_15 equ 15
    ink equ 16 ; ink,x (0-7)
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ...
    ld a,71 ;WHITE INK (7) + BLACK PAPER (0) ... them alone, except for INK
    ld e,(ix ... with A to only change INK
    ld (23695), ... coord
    ;Col 3: INK

    def_keys_table defb ... ,"REDEFINE KEYS:" ;AT 8,9; INK 4
    defb 22 ...
    Ast_A_Moore Ast_A_Moore October 2017 Development
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... +48+(7 AND err>9)"+" ": LET e=e(err+1 ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • what is the best way to transfer 128k snaphots to hdd?im using the +3e disk system. and i want to do the transfer via tape.

    ... program with:

    10 INK 0: PAPER 0: BORDER 0 ... /> 20 LOAD "" CODE
    30 INK 4
    40 PRINT AT ... cursor on black paper.
    9. Switch the +3 to disksaving ...
    colonel32 colonel32 March 2018 Hardware
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... distinct lines).
    * Changed the INK on each pass to make ... : LET da=FN p(23639)+9: POKE da+2,14: POKE ... =1 TO limit
    9994 INK k: FOR b=tR TO ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    I linked this on SC the other day, but will do so here again for Mike, as a kind of general encouragement to persist with BASIC (even though I know you don't have a Next and probably won't get one ).

    Matt Davies did a game jam on the Next ...
    colonel32 colonel32 May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... -dx+dy)/2:
    POLYGON INK rc+1;cx,cy TO ...
    Dunny Dunny May 2018 BASIC
  • Eco Tank Printers.I'm thinking of getting one of those Eco Tank printers. They cost two or three times the price of a conventional bubble jet printer that uses in cart…

    ... However, my HP drinks ink like an alcoholic drinks beer ... print. So I waste ink on photos with streaks ... the benefits of a continuous ink delivery system, whilst being ... hacks. Also, the wast ink tank is also a ... consumable costing only $9. I'm hoping that ...
    Scottie_uk Scottie_uk August 2018 Chit chat
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... to 7 step .1: draw ink c;inverse rnd
    Dunny Dunny August 2018 Sinclair Miscellaneous
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... ]1 BORDER 0: PAPER 0: INK 7: CLS
    2 BORDER ...
    8 BORDER 6
    9 BORDER 0
    10 PAUSE ...
    1024MAK 1024MAK May 2019 BASIC
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... LET ml=5
    20 INK 0: PAPER 0: BORDER 0 ... : CLS
    30 INK 1: PAPER 1
    40 ... yp=2+2*INT (RND*9)
    160 IF SCREEN$ (yp ... GO TO 140
    370 INK 0: PAPER 7
    380 ...
    JianYang JianYang July 2019 Games
  • Dunny - help!I fired up SpecBAS, it automatically loaded the last program which was ASH2's background for the lander program. I pressed RUN and it ran fine then …

    ... /> 10 RANDOMIZE 116: RESTORE 10: INK 15: PAPER 0: CLS: PLOT ... a: LET x=(INT(RND*9))*5:
    DRAW 8+b ... a: LET x=(INT(RND*9))*5: DRAW 8+b,x ... 18
    60 INK 224: FILL 0,750: INK 15
    61 ...
    mik3d3nch mik3d3nch August 2019 BASIC
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