World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.030s
<1…17181920212223…34>
  • Seeing the code/In emulatorHello, Here is my Noob question. Is it possible to see the code for these games in an emulator? To be able to study the code? I am using the Sp…

    Hello,

    Here is my Noob question. Is it possible to see the code for these games in an emulator?

    To be able to study the code?

    I am using the Spectaculator emulator on a PC.

    Thanks,

    M
    MadR13D MadR13D December 2013 Sinclair Basic
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... am looking to write some code that will check if a ... have concocted the following sudo code to achieve this outcome:[/FONT ... , has anyone got some Z80 code that already does this? I ...
    Mr Millside Mr Millside December 2013 Development
  • Code analysis on SNA filesI was wondering if anybody has attempted to convert all TZX/TAP files into SNA files? I would prefer SNA files as they're easy to use and search from…

    ... /> Basically the first bit of code analysis I've been doing ...
    Jimmy Jimmy January 2014 Development
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... ;
    unsigned char *script;[/code]

    If ... for example:

    [code] script_result = 6;
    script_something_done = ... = 8;
    script = 9;[/code]

    I can see ... looking at the generated code:

    [code]ld A, $ ...
    na_th_an na_th_an January 2014 Development
  • Autorun code in an emulator?[FONT=Calibri][SIZE=3]I am using Tommygun and pasmo to develop my game. This works fine but each time the emulator is started and file loaded I then …

    ... type a line of code to execute my code. Is it possible ... it will auto run my code?[/SIZE][/FONT]
    Mr Millside Mr Millside January 2014 Development
  • Help a small machine code game.Hello all you clever wossers are there any GOOD?? games that are in machine code (no basic apart from the loader,rnd usr bit) but are very small ma…

    ... ?? games that are in machine code (no basic apart from the ...
    ASH-II ASH-II January 2014 Games
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... shortage of sites with decent code examples seems to be few ... .

    How about place code examples in this thread or ... special area for zx spectrum code.

    There is a ...
    alienbanana alienbanana February 2014 Development
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    ... worse after that).

    [code]
    3 DIM a$(5 ... xor2
    40 LET a$=CHR$ (xor+48)+a$( TO 4 ...
    Battle Bunny Battle Bunny February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... br /> [code]
    ink 7 : clear 25000 : load "" code : ink usr 65477 : ... print usr 65040[/code ... loader "GOBLINS3" indicates CODE 65024,DATA 524. Wouldn ... the loading picture/game code binary file with ...
    Speccy_James Speccy_James February 2014 Development
  • Venturespeak Helplooking at the code from ZX Computing, October, November & December 1986. How do I make the code do more then 3 letters say 5. and could it be made …

    ... faster.

    [CODE]60000 3E08 KEYBD LD A ... /> 60074 329DEB LD (CHR),A
    60077 FE0D ... /> 60087 3A9DEB LD A,(CHR)
    60090 FE07 CP ... /> 60229 3A9DEB LD A,(CHR)
    60232 D7 RST ...
    ardentcrest ardentcrest February 2014 Development
  • Loading AGD games into AGD to check codeHey there Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing my AGD game.…

    ... look at other AGD game code to get [strike]steal some ... my games and view the code to see how things work ... .5) to view the game code?

    Any help gratefully ...
    Maroc's Other Projection Maroc's Other Projection February 2014 Development
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... />
    Here's the code:

    [code]
    10 WINDOW NEW ... x=RND*SCRw
    40 INK (((256/SCRw)*x) SHL 24 ... 0
    80 RUN
    [/code]

    Still a long ...
    Dunny Dunny March 2014 Sinclair Basic
  • How did you learn to code on the Spectrum?Got to be honest, as much as I wish I did, I don't know anything about programming. I had a Spectrum (+2 and then +2B) when I was a kid, and my prog…

    ... , I started reading about machine code (in fact one of my ... seeing you all exchange assembly code and wondering how the & ... these guides on how to code, but I can't for ... "easy" guide called Mastering Machine Code on your ZX Spectrum. Needless ...
    alexsut alexsut March 2014 Development
  • Learning Machine Code the +2a wayHello again all, I thought I'd ask in this forum as the other categories seem less relevant. I keep re-reading the thread below with the advice given…

    ... him to get into machine code. I've been reading ... to try out the m code type routines for music ... purposes of getting into m code (bearing in mind I' ... a book/tutorial on m code specifically for +2a +3?? ... plod on hoping all that code will actually work??
    ...
    sliderules sliderules April 2014 Sinclair Basic
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... the Oneliner contest 2007:
    [CODE]1 LET n=191: DIM ...
    Yoshiatom Yoshiatom April 2014 Sinclair Basic
  • Game code view DebuggerHi Is opening up a game such a manic miner in a debugger such as spin going to give me a true view of the code used in developing the game? Cheers

    Hi

    Is opening up a game such a manic miner in a debugger such as spin going to give me a true view of the code used in developing the game?

    Cheers
    username username April 2014 Sinclair Miscellaneous
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    ... "Crap Castle Master"

    [code]
    ZXASCII
    AUTO -1 ...
    Dunny Dunny May 2014 Sinclair Basic
  • BASin + INKEY$ + SymbolShiftHow can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried…

    ... copying and pasting the key code from the Windows Character Map ... /> Here's the bit of code. The character in "" in lines ... code for the symbol; 201,200,199 respectively. I tried using CHR ... i$=CHR$ 201 etc.) but that didn't work either.
    [code ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    How do you go about changing PAPER and BORDER colours from machine code?

    I've forgotten the system variables for border and paper.
    daveysludge daveysludge July 2014 Development
  • Machine Code in 30 minutes - car gameWotcha folks, 30 years on and I'm still struggling with Machine Code. I'm going through the 30-minute tutorial on the Chuntey blog and it's all made…

    ... 'm still struggling with Machine Code. I'm going through the ... example Assembly is this:
    [code]
    ld bc,65278 ;read ...
    dec l
    dontmove[/code]

    Unfortunately, there doesn ... me as I know the code works!

    ...you're ...
    Tobo Tobo August 2014 Development
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... pixels and white paper/black ink (00111000) being corrupted to cyan ... any changes and whether updated code will catch the fault.
    balford balford September 2014 Hardware
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... .
    [code]
    1 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4 ... d: GO TO 6
    [/code]
    Firstly I should point ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... - MOVE PIXEL
    NUMBERS CHANGE INK COLOUR
    SYMB NUMBERS CHANGE ... />
    1 -STORE A SINGLE CHR

    2 -FETCH A ... SINGLE CHR

    3 -SWITCH TO ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • Help needed with a bit of code...My minds gone blank again I'm afraid, I'm having trouble with this routine that loads variables into memory then calls the corresponding routine. Th…

    ... /> Thanks in advance...

    [CODE]ld b,3
    ld ... 3 bytes prior to start[/CODE]
    daveysludge daveysludge October 2014 Development
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... />
    Here's the program code if you're interested - I ... SCALE 1,2;CENTRE 6;INK 248;"You failed to ... nb,target
    570 PRINT INK 247;SCALE 2,2;CENTRE ... Score: ";score
    580 RECTANGLE INK 250;SCRw/2-66,194 ... +66,246 FILL : PRINT INK 247;CENTRE 27;PAPER 250 ...
    Dunny Dunny November 2014 Sinclair Basic
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... /> so here is some code -

    [code]
    [B]REM ***** ... = 13
    GOSUB 4000
    [/code]
    So that initializes the ... next routine for processing
    [code]
    [B]REM ****** BEGIN ... LET c$= CHR$ (1)
    NEXT f

    IF CODE ( c ...
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Shadow Skimmer source codeI found a mention from many years ago (2002) about the author of Shadow Skimmer releasing the source code but the webpage not being available anymore…

    ... Shadow Skimmer releasing the source code but the webpage not being ...
    Metalbrain Metalbrain December 2014 Support files
  • Strange keyboard port reads on 48+Hi all, I don't know whether it was already discussed (I also searched forum, but there are too much of results searching "48k keyboard" so I didn't…

    ... br /> BASIC part:
    [CODE]10 INK 7: PAPER 0: BORDER 0 ... 32767
    30 LOAD ""CODE 32768
    40 POKE ...
    [/CODE]
    ASM part:
    [CODE] cpu z80undoc< ...
    jp loop
    [/CODE]

    compiled tap ...
    ub880d ub880d January 2015 Hardware
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... were two characters in size; CHR$(1) followed by the character ... , and no longer require the CHR$ 1 prefix in a string ... for mono fonts, matches current INK and PAPER
    REPLACE$ function ...
    Dunny Dunny February 2015 Sinclair Basic
<1…17181920212223…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
ink 2.5K 5.8K
chr 1.3K 4.4K
code 41.6K 91.2K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • Code Masters' adventures: where are they?Please help to find Dizzy and Seymour sequels. Why their distribution is denied ?
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code?<br /> <br /> ORG 60000<br /> LOAD 60000<br /> <br …
  • machine code basicsWondered if anyone can help me out. I have been playing round with some disassemblers (Zeus). And Machine code loaders.<br /> <br /> All I want to do…
  • Best way to codeHi,<br /> <br /> I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff.<br /> <br /> W…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • code 16384
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • identify code 128k pentagon model
  • check code 128k pentagon model
  • load code hide name
  • load code hide name on screen
  • disintegrate code
  • machine code routines
  • code chr
  • control code chr
  • chr ink
  • chr code control
  • set ink in machine code

Copyright © 2024 World of Spectrum