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  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    Yes, the project I'm working on now is mainly asm with a little bit of basic. So, I'll continue to use SPIN for the asm part, but Basin remains invaluable for typing in those pesky basic tokens, Cheers DP
    Digital Prawn Digital Prawn July 2005 Sinclair Basic
  • Suggestion for EmulatorsHi, Could I make a suggestion as to a feature to be included in future emulator updates. Not so much an emulator feature, rather a feature of the b…

    Phillip, surely you are not saying its easier to write code using an asm. external to the emu.?

    RE: New features - One other suggestion: Local Labels
    dmsmith dmsmith July 2005 Emulators
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... it for including Binary and ASM files, so hopefully the author ... here PASMO would be their ASM of choice.

    Derek
    dmsmith dmsmith August 2005 Development
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... bug:

    In the ASM when using DEFW with a ...
    dmsmith dmsmith August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug).
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else.
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    ... a mixture of C and asm to be used. The most ...
    Alcoholics Anonymous Alcoholics Anonymous August 2005 Sinclair Miscellaneous
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression).
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    include aaa.asm

    and do not forget to add a path to include list:

    C:\myasmdir\

    next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working.
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    The emulator/assembler locks up when I assemble using the include directive.

    For example:

    INCLUDE C:\ASMINC\ ; SET THE PATH
    INCLUDE TILEGFX.ASM ; FILE TO INCLUDE

    Derek
    dmsmith dmsmith September 2005 Emulators
  • Manic Miner Basic Source?Is there any sinclair basic source for Manic Miner going around on the net? also does anyone have any good guides which can get one started on making…

    ... up down left right keys(INKEY$).
    Then try to get ...
    alanspec alanspec September 2005 Sinclair Basic
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ...
    dmsmith dmsmith September 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... different formats. eg. .bmp, .scr, .asm, .c etc etc etc
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... /level editing, and coding in ASM (others later eg. C, Forth ...
    dmsmith dmsmith September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    Use an asm block with the HALT opcode?
    Dunny Dunny September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    ... for next interrupt.

    #asm
    halt
    #endasm
    na_th_an na_th_an September 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... great assembler.
    I started asm programming on my Speccy using ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... **addr, int n)
    {
    #asm
    ld hl,2
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    [code]
    ;###
    ;### uncrunch.asm -- Standalone Pucrunch decompressor
    ;### Based ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... by editing the sp_CreateSpr.asm and sp_AddColSpr.asm functions and then recompiling ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... is the default channel for INKEY$ and stream 1 was supposed ...
    Geoff Geoff October 2005 Sinclair Basic
  • Help with text adventureOk, a few probs. First, part of my game is a quiz, where questions and answers are given, the player has to type '.' if the answer is correct, or 'x'…

    ... however you like, even using INKEY$ instead of INPUT to get ...
    Dunny Dunny October 2005 Sinclair Basic
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    [quote]
    On 2005-08-20 11:16, maten149 wrote:

    There must be some de-facto standard like the ASM-One on amiga or something like that

    [/quote]
    I always though PhxAss was the de-facto standard assembler for the Amiga.
    rich_chandler rich_chandler October 2005 Development
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …

    I've been playing around with this today, see my thread in the emulators section also, and I've come up with this...

    [code]

    1 POKE 23658,8
    10 GO SUB 9000
    20 CLS : LET x=15: LET y=11: LET ox=15: LET oy=11
    30 PRINT ...
    mulder mulder October 2005 Sinclair Basic
  • A deeper exploration of the SpectrumI've been reading a lot of posts in the BASIC and development forums and they've really intrigued me. Although my knowledge of the deeper working of …

    ... only really started with z80 asm just recently, and it took ...
    Dunny Dunny November 2005 Sinclair Basic
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    ... TO 100
    220 IF INKEY$="X" AND ADDRESS0 THEN LET ... TO 100
    240 IF INKEY$="M" AND ADDRESS
    mulder mulder November 2005 Development
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... ,79,201

    The asm code was generated using BASin ... using the below asm listing:-

    org 65268 ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .

    Basically main4.asm and main6.asm are the same with ... . If you look at main4.asm, when I draw the sprite ...
    robpearmain robpearmain December 2005 Development
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... /> Anyway you can try the -asm option and have a look ...
    cascarria cascarria December 2005 Development
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