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<1…18192021222324…34>
  • how many screens or levels..Hi there! is there any good site there I can see how many screens or levels a game have? for an example Jetpac? :)

    ... ending (if any), which games loop, which games have end messages ...
    jil jil March 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... then resets a loop counter
    2 a loop counter

    Yerz Yerz March 2004 Sinclair Miscellaneous
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... ; start of the string
    loop: ld a, (hl) ; get first ... to next character
    jr loop
    ret

    It ...
    Arjun Arjun April 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ). Perhaps you could unroll the loop enough to do 8 lines ...
    gasman gasman April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ). Perhaps you could unroll the loop enough to do 8 lines ... believe this would help -- each "loop" involves two 16-bit pokes ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... we've been round this loop once already...
    Philip Kendall Philip Kendall April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... to break out of the loop and put a stop to ...
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... to break out of the loop and put a stop to ...
    LCD LCD April 2004 Games
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... selected incorrectly, and start this loop again. In my case, this ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... scratching out the innermost code loop that would do the pitch ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... 've written a complete inner loop below using a 4K lookup ...
    ; l' = $0a
    ; h' = loop count for 1/50s to ... to apply effects
    ; h' = loop count for 1/50s to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... 5,587 filestreams in one loop of the proc.

    Dunny Dunny April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ...
    ; l' = $0a
    ; h' = loop count for 1/50s to ... to apply effects
    ; h' = loop count for 1/50s to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    [quote]
    ; h' = loop count for 1/50s to ...
    gasman gasman April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    ZX = (7093789.2*loop)/(2*fcpu*amiga)
    ZX ... = (7159090.5*loop)/(2*fcpu*amiga)

    loop = time to write one sample ... , the 4 channel inner loop was 760T, so I ... />
    Assuming the 760 loop time, I've found the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... 'length of screen
    LOOP LD A,(DE) 'fetch value ... OR C
    JR NZ,LOOP
    RET
    [/code]< ... OR C
    JR NZ,LOOP
    can also be changed ... in just
    JP PE,LOOP
    or
    JP ... PO,LOOP

    I don ...
    Dr BEEP Dr BEEP May 2004 Development
  • Hey Hey 16kQuite possably the BEST thing Rob Manuel (b3ta.com) has ever done - awesome, fantastic, bloody marvelous... [url="http://www2.b3ta.com/heyhey16k/"]h…

    ... don't gosub a program loop, you'll never get a ...
    MattLamb MattLamb May 2004 Sinclair Miscellaneous
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... formatted code, allowing for a loop for length, and instructions of ...
    robpearmain robpearmain May 2004 Development
  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... it of course started to loop through the levels again, if ...
    SpecMem SpecMem May 2004 Games
  • COVOX works?My Sprinter "simulates" a COVOX soundcard at port 4Fh, but I don't know how to use it! Can anyone explain to me the process of programming it? (To be…

    ... usr 0 mode. The main loop of 128 Basic insists on ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Games and Programs written in BASinHi all, The new version of BASin is about to be released in the next few days or so, and I'm gathering up example programs to include with it. I se…

    ... using an INPUT command or INKEY$.

    Other than that ...
    Dunny Dunny May 2004 Games
  • Red Dwarf....Does anyone know, what year was Red Dwarf first broadcast by the BBC? How many years, before or after the last of the mainstream commercial Spectrum…

    ... don't gosub a program loop, you'll never get a ...
    MattLamb MattLamb June 2004 Sinclair Miscellaneous
  • When Speccy Limitations an AdvantageHi, just came to think that sometimes the technical limitations of Spectrum have resulted in a better game. Take for example the scrolling of Scuba …

    ... ) is within a FOR NEXT loop say, n is 7 to ...
    Sadako Sadako June 2004 Games
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... to create the main game loop,[/quote]

    Assembler is ...
    cyborg cyborg July 2004 Development
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... were decreased for each game loop - when a counter reached ... 't I design this game loop taking timing into consideration, both ... subroutines being called and another loop could result in all being ... .e shouldn't I time loop execution and pause accordingly)? ( ...
    ekoman ekoman July 2004 Development
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... to design the main game loop taking the frame interrupt in ... 't I design this game loop taking timing into consideration, both ... subroutines being called and another loop could result in all being ... .e shouldn't I time loop execution and pause accordingly)?[/quote ...
    cyborg cyborg July 2004 Development
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... formatted code, allowing for a loop for length, and
    ;instructions ...
    dalmudlee dalmudlee July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... that contains your main game loop - it is here that keyboard ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... as quick as possible (no loop overheads) and updating the screen ...
    dmsmith dmsmith July 2004 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
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  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
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    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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  • +3 Disk drive motor
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