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<1…14151617181920…34>
  • Total Worldwide Sales?Does anyone have an accurate source showing total Worldwide sales for the ZX Spectrum (all models, incl. Timex)? I notice the Wikipedia entry for th…

    ... , what about other parts of Africa, China, and any other parts ... any other possible sales in Africa, China, and any other parts ...
    bcass bcass October 2006 Sinclair Miscellaneous
  • Total Worldwide Sales?Does anyone have an accurate source showing total Worldwide sales for the ZX Spectrum (all models, incl. Timex)? I notice the Wikipedia entry for th…

    ... any other possible sales in Africa, China, and any other parts ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... a pilot, really lived in Africa, or really was a fashion ...
    alban lusitanae alban lusitanae October 2006 Games
  • Games you can end DUE to bugsAfter the several threads about impossble games to complete due to bugs, I start the opposite thread: games that can be finished due to bugs! :) I s…

    ... you find the Coat in Africa, you can pretty much use ... places (In the forest in Africa where you can find this ...
    FRGT/10 FRGT/10 October 2006 Games
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    ... some math operations than an int rep. Overflow and underflow cases ... , because the ROM will promote int types to float in these ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    ... stuck converting between FLOAT and INT and you won't realize ... lot of ROM routines use INT parameters. However, if they didn ...
    JamesD JamesD October 2006 Development
  • Andrew Oliver: "The Dizzy games were rubbish"I think he's going to regret saying this when they start trying to reissue the old games and/or issue a new game in the series: [url]http://www.euro…

    ... defunct:
    [url]http://www.int-studios.demon.co.uk/[/url ...
    Skarpo Skarpo October 2006 Games
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    ... able to perform FP to INT conversion and FP math, then ...
    baze baze October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... /> [code]
    10 LET y=INT(RND*24)
    20 LET ... x=INT(RND*32)
    30 IF ...
    gasman gasman November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... s$
    1300 let i=int(rnd*maxi)
    1310 let ... inci=1+(int(rnd0 then goto 3300
    3530 let k=int k/2
    3540 if ...
    NotFound NotFound November 2006 Sinclair Basic
  • Rst #38This, as far as I know, is the ROM procedure that does the keyboard check. (and, at the same time, is what's being executed by interrupt in IM 1 mode…

    ... [/url]


    ;; MASK-INT
    L0038: PUSH AF ; Save ... ; Forward, if not, to KEY-INT

    INC (IY+$40 ... the keyboard.

    ;; KEY-INT
    L0048: PUSH BC ; Save ...
    DEATH DEATH November 2006 Development
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... some [URL="http://www.wipo.int/about-ip/en/"]legal meaning ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... />
    [url]http://www.wipo.int/treaties/en/ShowResults.jsp?country_id ...
    dekh dekh December 2006 Games
  • 48k one dead, one dodgyhello everyone. I have 2 48k spectrum +'s (the one with the QL case). Both boards have issue 3B on them near the speaker. The first will power up …

    ... bought the speccy new bqack int he day. Its never been ...
    chammyman chammyman December 2006 Hardware
  • 48k one dead, one dodgyhello everyone. I have 2 48k spectrum +'s (the one with the QL case). Both boards have issue 3B on them near the speaker. The first will power up …

    ... perfect I followed the advice int he service manual. So far ...
    chammyman chammyman December 2006 Hardware
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    10 DEF FN m(a,b)=a-(b*INT (a/b))

    Merry Xmas!
    Woody Woody December 2006 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FN q(a)=(a/2)=INT (a/2)[/code]
    Or ... q(a,b)=(a/b)=INT (a/b)[/code]
    Just ...
    Marcelo Marcelo December 2006 Sinclair Basic
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... /> [code]
    char *allocator(unsigned int size)
    {
    static unsigned ... int address = 45000;
    unsigned int retvalue;

    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... /> #include "stdio .h"

    int main( void )
    {
    register ... int maxx;

    maxx=255;< ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... /> #ifdeclared mode
    void mode( int a )
    {
    #asm
    DonkeyPong DonkeyPong December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... /> [QUOTE]
    int callcode( char a, int bc, int de, int hl, unsigned addr ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... br /> +9 MSB int x
    +8 LSB int x
    ***********************
    +5 MSB int width
    +4 LSB int width
    ***********************
    +3 MSB int length
    +2 LSB int length
    ***********************
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... :

    [code]
    int open_file(int stream, char *s)
    {
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... (const char *filename, int flags);
    ssize_t read(int fd, void *buf ...
    Winston Winston January 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ...
    1050 poke vars,n-int(n/256)*256
    1060 ... poke vars+1,int(n/256)
    1999 stop ...
    2020 poke vars,v-int(v/256)*256
    2030 ... poke vars+1,int(v/256)
    2040 poke ...
    NotFound NotFound January 2007 Sinclair Basic
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... 23606, x - 256 * INT(x / 256): POKE 23607, INT(x / 256) - 1
    Paul van der Laan Paul van der Laan January 2007 Sinclair Basic
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... 23606, x - 256 * INT(x / 256): POKE 23607, INT(x / 256) - 1 ...
    rich_chandler rich_chandler January 2007 Sinclair Basic
  • Confirms what I've always suspected...[URL="http://funhouse.bubble.ro/352/Why_People_Believe_Americans_Are_Stupid/"]http://funhouse.bubble.ro/352/Why_People_Believe_Americans_Are_Stupid/[…

    ... about all the countries of Africa.
    udgoverload udgoverload January 2007 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 30 LET U=A/1=INT(A/1):REM UP PRESSED ... /> 50 LET D=A/1=INT(A/1):REM DOWN PRESSED ... /> 70 LET R=A/1=INT(A/1):REM RIGHT PRESSED ... /> 90 LET L=A/2=INT(A/2):REM LEFT PRESSED ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 30 LET U=A/2=INT(A/2):REM UP PRESSED ... /> 50 LET D=A/2=INT(A/2):REM DOWN PRESSED ... /> 70 LET R=A/2=INT(A/2):REM RIGHT PRESSED ... /> 90 LET L=A/4=INT(A/4):REM LEFT PRESSED ... bitcheck with the A/2=INT(A/2) the lines 1030 ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
<1…14151617181920…34>

Latest Posts

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    dm_boozefreek on 6:17PM
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    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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