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<1…13141516171819…34>
  • Deus ExSince we sometimes mention classic non-Spectrum games (and even the rubbish on the Commodore 64 ;) ) on this forum, how come we've never discussed De…

    ... , it had no multiplayer mode. This was later added ... PS2 version had no multiplayer mode (don't know about ... DE:IW had no multiplayer mode. And sometime after DE:IW ... comment on PS's multiplayer mode, as I've never ... shooter, a split screen mode is as necessary as a ...
    ewgf ewgf November 2006 Chit chat
  • Q: MakeTZX problemsHello all, I am having problems with MakeTZX. I sent an e-mail to RamSoft, but have not had a reply. Can anyone help? The details follow. I am h…

    ... /> speed. MakeTZX reports:
    * Sampling mode: 16-bit signed
    I ...
    james_gnz james_gnz November 2006 MIA/STP/SDP
  • Spectrum +2a Keyboard bug?If anyone has a Working +2a... I bought a +2a for Christmas 1986 with an 80 Column thermal printer from Dixons. It was bundled with a tape supposed…

    ... A to work in 48K mode for 'STOP'
    and I ...
    Phil2 Phil2 November 2006 Hardware
  • Wich key of a rubber Key Spectrum get used least??I'm wondering of all the Keys on a rubber key ZX Spectrum on average wich one do you reccon gets used the least?? I have played with the idea whilst…

    I'm wondering of all the Keys on a rubber key ZX Spectrum on average wich one do you reccon gets used the least??

    I have played with the idea whilst looking at my spectrum... however.. I still cannot decide as there are so many reasons that ...
    Scottie_uk Scottie_uk November 2006 Sinclair Miscellaneous
  • Location, Location, Location.Guys, Quick question. Im starting to plan my game (as stated in a previous post). You are trapped in a house with zoombies attacking left right and…

    ... first is my zomb fest mode which is in the style ...
    Toxitalk Toxitalk November 2006 Development
  • Rst #38This, as far as I know, is the ROM procedure that does the keyboard check. (and, at the same time, is what's being executed by interrupt in IM 1 mode…

    ... by interrupt in IM 1 mode).
    It seems to write ...
    S.9 S.9 November 2006 Development
  • divIDE ProductionJust to let everyone know that we have made further progress with the updated divIDE. Board design has been completed and changes have been made to …

    ... to work in 128K BASIC mode.

    The Interface will ...
    rwap rwap November 2006 Announcements
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... games done in this graphics mode?
    Gwyn Gwyn November 2006 Games
  • Sam coup? - some questionsHi everyone. Got myself a sam coup&#233; without any kind of cables. I was a bit suspicious about it's working condition. Hooked it to a pc at psu a…

    ... that use the real sam mode? (in tape format)

    odious odious November 2006 Hardware
  • BLACK RAVEN - fixed versionThis is fixed version of BLACK RAVEN game. On internet is correct only .FDI versions, but all other modifications contain bug. On [url]http://velesof…

    ... You can
    use cheat mode:

    1) after load ...
    velesoft velesoft December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /> [CODE]
    unsigned grab( int x, int y, int width, int length )
    {
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... of the 2nd page of mode 4 screens.

    I ...
    DonkeyPong DonkeyPong January 2007 Development
  • ZXSpin probsOK, clearly I'm getting it wrong.... Trying to use ZXSpin 0.61 to load CJMC.TZX one of the new games. Either in 48k mode LOAD"" ENTER or 128 tape …

    ... .

    Either in 48k mode LOAD"" ENTER or 128 tape ...
    dekh dekh January 2007 Emulators
  • Battle of Games IIGreetings to all in the forum. :) This is the second of my battle of games series, which I decided to continue after such a nice first one. Today, t…

    ... battle the warlocks in grapple mode to attain more runes for ...
    alban lusitanae alban lusitanae January 2007 Games
  • Chacarron (Best Song Ever?)[url]http://www.youtube.com/watch?v=l12Csc_lW0Q&mode=related&search=[/url] My brother sent me that link and I gotta admit, it's really funny in a sil…

    [url]http://www.youtube.com/watch?v=l12Csc_lW0Q&mode=related&search=[/url]
    My brother sent me that link and I gotta admit, it's really funny in a silly way!
    Old_Speccer Old_Speccer January 2007 Chit chat
  • May i point your goodself to another major Step in MAME World[url]http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&Number=201655&page=0&view=expanded&mode=threaded&sb=7#Post201655[/url] Too…

    ... =0&view=expanded&mode=threaded&sb=7#Post201655 ...
    Cornishdavey:)) Cornishdavey:)) January 2007 Chit chat
  • TommyGun doing my head inI just thought I'd try downloading yet another toolkit to see if I can find a really good way of generating code for the Sam and I noticed TommyGun h…

    ... properly as a Sam Coupe mode 4 graphics editor. When you ...
    DonkeyPong DonkeyPong February 2007 Development
  • help needed...Hi there, i'm trying to figure out a possible typo in William Tang's 'Spectrum Machine Language for the Absolute Beginner' on page 23 there's a prog…

    ... s$=??
    135 let n2=int (n/16)
    140 let ... n1=int (n-n2*16)
    150 ...
    Glue Glue February 2007 Sinclair Basic
  • 16k Spectrum.How come emulator's in 16k mode don't provide 32 ram-pack support.

    How come emulator's in 16k mode don't provide 32 ram-pack support.
    chop983 chop983 February 2007 Emulators
  • Spectrian for S60 Phones[B]Spectrian[/B] [I](White Cloud Software)[/I] Spectrian is a capable Spectrum emulator for S60 phones. It can run games in 48k and 128k mode, and h…

    ... games in 48k and 128k mode, and has support for .TAP ...
    TechnicianSi TechnicianSi March 2007 Emulators
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... news, ORSAM 2003 show
    * Mode 1 Contention explained by Simon ...
    Quazar Quazar March 2007 Announcements
  • Help with creating .ayI am trying to create an .AY file for Sidewalk. Now this is the first time I am trying to do anything like this, so please bear with me. Using Spin's…

    ... the CPU in IM 2 mode. The setup part is located ...
    pepak pepak March 2007 Sinclair Miscellaneous
  • Feel my pain......or sit back and laugh yourself sick. Recently upgraded to XP Pro. Getting intermittent crashes/reboots - nothing in event manager. OK reinstall …

    ...

    Same with Safe Mode and Last known good just ...
    dekh dekh March 2007 Chit chat
  • Funny as fook!....[url]http://www.youtube.com/watch?v=RW9ZeHgXbio&mode=related&search=[/url] [url]http://www.youtube.com/watch?v=ijcj8KqJySk[/url] AND THESE CRACK ME…

    ... .com/watch?v=RW9ZeHgXbio&mode=related&search=[/url]
    mode=related&search=[/url]
    Dusti Dusti March 2007 Chit chat
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... only run in 48k BASIC mode. in other +3 modes the ... to tape in 48k BASIC mode.

    Question; how can ...
    Jack_Leather Jack_Leather March 2007 Games
  • .mgt and if2 .rom filesI did search the forums before I started this thread. Is there an emulator (windows version) that can load the .mgt and the IF2 .rom files? I tried t…

    ... emulators that run in dos-mode don't like my video ...
    zxbruno zxbruno March 2007 Emulators
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... character # that switches to UDG mode in the PRINT statement?
    mode? I am coding the BASIC ...
    48K 48K March 2007 Sinclair Basic
  • Atic Atac 128k version?Can anyone confirm that the version of atic atac in the 'UPTG : The Complete Works' is in fact 128k compatible? that is can you load it on a spectrum…

    Can anyone confirm that the version of atic atac in the 'UPTG : The Complete Works' is in fact 128k compatible? that is can you load it on a spectrum +3 not in 48K mode and actually play it?
    Jack_Leather Jack_Leather March 2007 Games
  • 128k program snapshot that uses ramdiskHello, I am working on a program that uses the ramdisk in 128 mode. However, when I save the 128k snapshot within the emulator I find that I can onl…

    ... uses the ramdisk in 128 mode. However, when I save the ...
    saiwong saiwong March 2007 Development
  • Thanatos and the MultifaceI saved my position on Thanatos using a Multiface 128, and when I loaded the file back in to the Spectrum, I noticed that the 128K sound had gone, an…

    ... was being played in 128K mode, so I don't know ...
    Spector Spector March 2007 Games
<1…13141516171819…34>

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