World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.012s
<1…21222324252627…34>
  • TKMEM - the 128K interface for 16K SpectrumsHello all! Here in Brazil, we have made a small production of an interface, totally based on Velesoft?s memory expansion ([url]http://velesoft.speccy…

    ... "normal" (non-late) ZX-Spectrum 128K timings' except the border timings ... ' timing of 14362 for the 128K, and 14362−5602 = 8760... yet ... 8759 T-states after the interrupt'. Help! :)
    zub zub January 2013 Hardware
  • Treasure Island Dizzy 128k +2a modeHi all! I have a original black spectrum 128k +2a computer in my collection and quite a few games and im a big big fan of codemasters and the Dizzy …

    Alternatively POKE 23611,204 in 128k mode will work just as ... paged out by the maskable interrupt call to the DMTR. Normally ...
    Battle Bunny Battle Bunny January 2013 Games
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... +2A (try to load Amaurote 128k from tape and see what ... ? I definitely loaded the Amaurote 128k version on the +2A, as ... routine as part of the interrupt procedure.


    [quote ... the standard 48k & extended 128k system variables.

    I ...
    Battle Bunny Battle Bunny January 2013 Games
  • Converting games to disk: difficult loadersThis thread has an spanish version in foro speccy, but I haven't gathered enough information to overcome my problems. I've been converting some game…

    ... know that the game uses 128k, and it triggers usually in ... location of SP and the interrupt status at that moment.
    128k games it needs some more ...
    Zup Zup January 2013 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... the extra memory in the 128K models is rather simple: I ... a data storage facility. My 128K games are in fact 48K ... /> The drawback is that my 128K games are not more complex ... the music data, so every interrupt it gets paged in, does ...
    na_th_an na_th_an February 2013 New game ideas
  • Accidental rainbow effects.. How do I adapt?I've somehow bizzarrely created a rainbow text effect on my title screen by accident. The title was just supposed to flash different colours whilst …

    ... b, and also on a 128k or other models*. You can ...
    di ;when EI the interrupt keyread takes different amount of ...
    R-Tape R-Tape February 2013 Development
  • Why do games work using USR0?I'm trying to get Terramex to work from disk. In the [url=http://www.worldofspectrum.org/forums/showthread.php?t=34332]thread about +2A/+3 incompatib…

    ... 128K BASIC needs POKE 23388 and OUT 32765 because next available interrupt ... loader can be modified for 128K BASIC.
    LCD LCD February 2013 Games
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... of memory for a custom interrupt routine to play AY music ... uses AY music which is 128k only, and is different to ...
    R-Tape R-Tape March 2013 Development
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... of memory for a custom interrupt routine to play AY music ... uses AY music which is 128k only, and is different to ...
    gabriele amore gabriele amore March 2013 Development
  • Just a curiosity of mixing synth with samplesThis is really a proof of concept, I made for the idea of playing simultaneously two ZX Spectrum computers, where one is playing chiptune music and t…

    ... SampleTracker player has its own interrupt routine, so that would have ... all CPU time... if the interrupt routine takes too long, it ... (it would have to be 128K only, and even then it ...
    gasman gasman March 2013 Sinclair Miscellaneous
  • Just a curiosity of mixing synth with samplesThis is really a proof of concept, I made for the idea of playing simultaneously two ZX Spectrum computers, where one is playing chiptune music and t…

    ... SampleTracker player has its own interrupt routine, so that would have ... all CPU time... if the interrupt routine takes too long, it ... (it would have to be 128K only, and even then it ...
    Yerzmyey Yerzmyey March 2013 Sinclair Miscellaneous
  • Windows emus on LinuxYesterday I tested my new Fuduntu Linux distribution and of course my favorite windows emulators. I was really pleasantly surprised at how well they …

    ... doesn't provide a Spanish 128K option. Users are instead expected ... to provide their own Spanish 128K ROM. I'm not claiming ... very simple to select maskable interrupt frequency of TK90X (50 or ...
    TK90XFan TK90XFan March 2013 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... simple trick: in a Spectrum 128K, load BIFROST* in bank 0 ... enable BIFROST* and, after every interrupt, switch between bank 0 and ...
    Einar Saukas Einar Saukas March 2013 Brand new software
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... between the 50/60 Hz interrupt and contention for the first ... applied as per the 48K/128K (but fixed in the +3 ... length of the frame sync interrupt and whether early/late timing ...
    zub zub March 2013 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... between the 50/60 Hz interrupt and contention for the first ... applied as per the 48K/128K (but fixed in the +3 ... length of the frame sync interrupt and whether early/late timing ...
    TK90XFan TK90XFan March 2013 Emulators
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... it is used in the 128K model). You only have to ... scan lines. A very small interrupt routine could simply toggle between ... displaying these screens at each interrupt. When used on a LCD ...
    Fruitcake Fruitcake April 2013 Hardware
  • Border art viewerRecently, we were working with diver/4d on border art. The idea was to push the techniques of drawing on the border to the limit and to see, how much…

    ... problem was to tell apart 128k and +3 families, because I ... differing amount of contention on 128k and on +3 (due to ... the loop by the next interrupt. The second byte is a ...
    introspec introspec September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... />
    Screen, 0x4000-0x7fff and 128K banks 1,3,5 and ... your code is running under interrupt or uses HALT (which probably ...
    GoingDigital GoingDigital September 2013 Development
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... work with both 48K and 128K models.

    The loaders ... , steal some space from the interrupt vector table so do post ...
    jp jp September 2013 Games
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... the game in the default 128k mode it would freeze when ... much by the time the 128K was out anyway :(

    interrupt mode that got messed when ... working at all on a 128K if a kempston joystick interface ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... the game in the default 128k mode it would freeze when ... , and in +3 BASIC the interrupt routine expects there to be ...
    John Elliott John Elliott September 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... (starting 15920T after interrupt), 228T in a Spectrum 128K (starting 15982T after ... interrupt), and 228T in a ... Spectrum +3 (starting 15977T after interrupt).

    You must previously ...
    Einar Saukas Einar Saukas October 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... with appropriate colors before each interrupt.

    Now ... have preloaded it before interrupt, this won't be ... starting 15936T after interrupt), 228T in a Spectrum 128K (starting 15990T ... after interrupt), and 228T in ...
    Einar Saukas Einar Saukas October 2013 Development
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... 15891T after interrupt), 228T in Spectrum 128K/+2 (starting 15941T after interrupt) and ... +2A/+3 (starting 15944T after interrupt).

    The problem is ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... thinking to use in the 128k version. The problem with ... .

    In the 128k version there won't be ... . The key in the 128k version will be switch between ... little more tricky for traditional interrupt-driven engines. All you ... the beginning of an interrupt.
    Hikaru Hikaru December 2013 Development
  • IX register - using/problemsAre there any rules on using the IX register? Are there any restrictions on the memory locations that it can access? Yes, I know it's slower than us…

    ... 257 bytes plus whatever your Interrupt Service Routine itself takes.[/QUOTE ... 're only writing for Pre-128K machines you can point im2 ... put the code for the 128K add on numeric keyboard in ... I got my pre-production 128K and I also don't ...
    David Jones David Jones December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... at the begining of the interrupt and swap between normal and ... 48k engine. Then make the 128k engine. And finally put them ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... at the begining of the interrupt and swap between normal and ... 48k engine. Then make the 128k engine. And finally put them ... T state delay following an interrupt, possibly substituted by various fixed ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
<1…21222324252627…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
interrupt 2.6K 4.5K
128k 16.7K 25K

Related Threads

  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…
  • old 128K music and nowaday 128k musicthe old "official" specy 128 games has very good music, I love them.<br /> but these music are not uses the capatibilites of the AY chip, why?<br />…
  • Spectrum games that are both 48k and 128k but where the 128k version is infinitely superiorThe only one I can think of is "Rock Star Ate My Hamster" but there must be others . So where are the games where the 128 version is great but where …
  • Pi-Dentity 128k and Moritz The Striker 128k free downloadHi there, <br /> Pi-Dentity 128k ( exclusive version for Fusion - one more level plus more extras compared to the 48k version) and<br /> Moritz The…
  • TZX / TAP of Glider Rider 128KCan anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version o…
  • Wanted: TZX of Technician Ted 128k RemixAfternoon again,<br /> <br /> So anyone have an original or copy of the title mentioned, we only have a Z80 of this one. A TZX of the 128k version w…
  • 48k with keyboard of 128k+2 and tapes..ahoi!i worked to make a 48k+ with keiboard of 128k+2 and i want to send it! so i have many tapes with games, workings'n' demo, compilation, fanzine!!!! fo…

Related Searches

  • poke 128k into 48k mode
  • 128k enhanced
  • 128k enhanced games
  • harlequin 128k
  • fix missing message spectrum 128k 2
  • rom spectrum 128k 2
  • spectrum 128k 2 firmware
  • largest 128k game
  • 128k sna files
  • divmmc 128k
  • trans am 128k
  • ultimate compatible 128k
  • ultimate 128k
  • 16k interrupt
  • 128k rom
  • 128k play command
  • detect 128k pentagon
  • rom 128k pentagon
  • interrupt 128k
  • interrupt 128k programming

Copyright © 2024 World of Spectrum