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Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…
... to work with the frame interrupt (i.e the raster line ... sound (and 4) perhaps also interrupt handling in general?). The help ... -
Spectrum digitizer wanted!Hiya everyone, I'm very keen to acquire a digitizer for the Spectrum 128k or +2. It needs to be able to digitize in colour...if anyone has one or can…
... a digitizer for the Spectrum 128k or +2. It needs to ... -
Emulator is better than a real thing?I transffered DigiSID TAPe from [url="http://www.speccy.cz/"]http://www.speccy.cz/[/url] to my really ZX Spectrum 128K +2 (in 128 mode) and the demo …
... ] to my really ZX Spectrum 128K +2 (in 128 mode) and ... -
Inherited stuffI've recently inherited some Spectrum stuff (see list below), and I am now asking if anyone could estimate what it is worth and where I should sell i…
... ; programs[/B]
Gunship 48/128K version (cass) (box)
Microl ... -
Beta Basic Manual 3 and 4?Hi all, The Beta Basic V3 manual is here in a pdf doc :- [url="ftp://ftp.worldofspectrum.org/pub/sinclair/utils-info/BetaBasicV3.0.pdf"]ftp://ftp.w…
... & 4, - is 4 justthe 128k version?
thanks Steve ... -
Crappy composite/TV signal on grey +2 machineI got a grey +2 machine from eBay a couple of days ago. It's working fine, but both the TV signal and the composite signal taken from the monitor con…
... contains interferences. A heatsink-type 128K machine with the same cables ... -
IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…
... start
;a test interrupt function located
;at 35002 ... Basic
;prepares interrupt handling
prepint
ld ... -
An unofficial conversion of City ConnectionLurking in the depths of the WoS archive I found what looks like an unofficial conversion of the Jaleco coin-op [I]City Connection[/I]. The authors a…
... there should have been a 128K version as well. Unfortunately all ... -
Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …
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halt ;Wait for interrupt
call drawsproffscr ;Draw offscreen ... synchronized with the IM2 interrupt when the sprite has ... be synchronized with the interrupt no matter if the ... the main game loop, interrupt synchronization and whether I ...