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  • 128k programmingOk, I have had the normal man look (ie. not really), I want a good resource for 128k asm programming. Mostly just to find out how the RAM bank switc…

    ... want a good resource for 128k asm programming.

    Mostly just ...
    Kiwi Kiwi November 2013 Development
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... any good resources on assembly programming for the 128?

    Morkin Morkin February 2016 Development
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    I've tried 128K programming and the only thing that seems to make sense is (a) immediately disable the interrupt routine and write your own and (b) never even think about returning to BASIC.
    joefish joefish August 2016 Development
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... ="joefish;870997"]I've tried 128K programming and the only thing that ... is (a) immediately disable the interrupt routine and write your own ... not going to use any 128K specific feature except paging and ...
    Einar Saukas Einar Saukas August 2016 Development
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working. I have a music rou…

    ... [/quote]
    Paging out your interrupt routine or the stack are ... two most common mistakes of 128K programming.

    The third is ... will cause crashes on older 128K machines.
    AndyC AndyC November 2016 Development
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    Hi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker but, in the end - I just learned how to use Soundtracker anyway (Thanks to ZXF for those tutorials!).
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    I Haven't done much 128K programming but it might be worth ...
    Geoff Geoff March 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... ]I Haven't done much 128K programming but it might be worth ... as intended.

    In 128K mode, the routine instead appears ... a slightly different way in 128K mode. Maybe there are extensions ... was bitten by was the 128K BASIC editor environment "paging" ...
    Digital Prawn Digital Prawn March 2008 Development
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... (as well as various other 128K programming specs)

    [URL="http ...
    bobs bobs March 2008 Development
  • ANy Commercial Games use the 128 Screen/Page Flipping...Out of interest, did an commercial 128k games ever use the method of having 2 screens, paging between banks 5 and 7?

    In my bucket of coding/game ideas I've a smooth 16-way scrolling game which uses the two 128K buffers in-game. It's a bit of a pain juggling the screens & memory (as is all 128K programming really), but does do the job.
    bobs bobs September 2009 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... would I have to learn 128K programming to have a go at ...
    joefish joefish July 2010 New game ideas
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... the possibilities yourself? Also, my 128K programming knowledge is very rusty.
    programming easy, even for beginners.
    Timmy Timmy June 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... could do that with regular interrupt-based programming.
    But then the ...
    joefish joefish July 2011 Games
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... .Jun'86 {p.28} : Spectrum 128k Music
    Your Computer
    128K Programming
    Dec'86 {p.59} : Spectrum 128K Programming
    Mar ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • New games - should they be 48K or 128K?Here's a question for new games - which machine should they be developed on? If I write a game for the 48K Spectrum, is it appreciated that it will …

    ... multi-loads?

    Also 128k machines has little advantages over ... AY extensions and such. While 128k programming is different for all kinds ... of 128k machines.

    *Note: my ...
    Timmy Timmy March 2014 Development
  • What was the Best 128K ONLY ZX Spectrum Game?Was it Carrier Command (Rainbird)? .

    Yes this could highlight the achievements of the Russian Programmers which are easy to gain access to with an emulator .So it is a bit of a gateway to this sort of expert Russian 128k programming .
    harriusherbartio harriusherbartio December 2019 Hardware
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... 'm quite new to z80 programming, but i'm attempting to ... be calling +3DOS and running interrupt code here, so i think ... /> In normal operation of the 128k editor, if page 7 is ... +3, although info on the 128k memory model in particular would ...
    rbsfou rbsfou January 2007 Development
  • FLASH EPROM programming on ZXExist any other software for rewriting FLASH EPROM or EEPROM chips on real ZX ? I know only: EEPROM flasher for original DivIDE [url]http://85.132.…

    ... EEPROM (28C64 or 28C64B) programming with mapram support
    ... ld hl, $4000 ;
    di ; interrupt must be disabled (rom will ... jr z, l_5ce2 ; continue in programming if verify ok
    dec ...
    velesoft velesoft July 2009 Hardware
  • divIDE noob question, 128k?Sorry for the noob question...I've been offered a divIDE, I believe it to be the original 57c version? Is that right? but as far as I can tell it's t…

    ... />
    Question:- Can I run 128K games on this device?
    128k version.

    I keep ... me so as you were programming on them, I was feeling ...
    paulcan2 paulcan2 May 2010 Hardware
  • "Programming the Spectrum in Assembly" series in Micro MartI see that Shaun Bebbington is starting a series of articles in Micro Mart magazine on how to program in assembly for those who might know a little b…

    ... know a little bit about programming but want to try and ... I heard that the Spectrum 128K can be a bit faster ... apparently ran faster on a 128K). Yet they all have the ...
    Spector Spector June 2010 Sinclair Miscellaneous
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... />
    the discussion of 128K only games comes up, and ... exactly what games, or programming techniques that might benefit games ...
    I mean, obviously the 128K machine allowed for better sound ... used in any 128K games?

    The 128K also intoruced ...
    ewgf ewgf July 2010 Games
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... 631A plug fitting any Spectrum 128K RS232 socket. I have started ... develop although I hate comms programming more than I hate soldering ...
    ASM ASM October 2010 Hardware
  • 48k games developed on the 128kSeeing as I don't know enough about this subject(or the history of assemblers/C/C++/BASIC/FORTH/COBOL/whatever programming kits), I thought I'd ask h…

    ... C++/BASIC/FORTH/COBOL/whatever programming kits), I thought I ... When I think of the 128k, all I think of is ... 48k games developed on the 128k? I mean, I would ... not be lost to using programming kits on the 48k. ... were developed strictly on the 128k (and then why/how ...
    ZnorXman ZnorXman October 2010 Sinclair Miscellaneous
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    Does anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BASIC) to display them and best practice for timing?
    brownb2 brownb2 February 2011 Development
  • Anyone Recommend: Assembly Programming Book(s) for the Spectrum?Hello there my fellow WoS'ers =) I am looking for some ZX Spectrum Assembly programming books (as the title suggests) I have just finished going th…

    ... for some ZX Spectrum Assembly programming books (as the title suggests ... to the ZX Spectrum 48k/128k, If any fellow member could ...
    Zetr0 Zetr0 April 2011 Sinclair Miscellaneous
  • 128k editor undelete function?I was reading the "Spex" section in an issue of NCE, which gave some of the extended keyboard functions which replicate the external keypad functions…

    ... external keypad functions on the 128k. As far as I knew ... Centre, and Toni Baker's programming feature on the keypad in ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
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  • 128k programmingOk, I have had the normal man look (ie. not really), I want a good resource for 128k asm programming.<br /> <br /> Mostly just to find out how the RA…
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