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<1…21222324252627…34>
  • Games that won't work with the +2a/bIs there a list of all the games that don't work with the +2a/b? Like Fairlight for example. Ta :)

    ... depends massively on timing and interrupt tricks.

    If it ... work with a heatsink-type 128K ROM?
    J?rg Pleumann J?rg Pleumann November 2004 Games
  • How will be the (real) new Speccy "thing"?I read about hundreds of cool and wacky ideas to get Speccy bring to new life. I know (and I adore) this new era of the speccy - new magazines, new g…

    ... it was the 48k or 128k.

    Nowadays if I ... megs ... I know enough about programming to be able to say ...
    Skarpo Skarpo November 2004 Sinclair Miscellaneous
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... just decided to give up programming and become a monk or ... 'm a bit to Speccy programming what Brian May is to ... noise, keep proper time, load 128K files, look nice, save things ...
    Speculator Speculator December 2004 Development
  • Sid Spider on WOS.Can we take it that the inclusion of Sid Spider on WOS is official confirmation that it is no longer being developed? :( :( :(

    ... and either not play the 128k AY music or playing a ... maybe making seperate 48k and 128k versions. Probably would have been ... together and all. Although my programming skills are very limited I ...
    Sadako Sadako December 2004 Games
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... 't tested on the previous 128K machines before release.

    interrupt mode 2. Not a problem ... running it on an earlier 128K model! Course it will run ... enough in most emulators in 128K mode.
    Woody Woody February 2005 Development
  • Didaktik M (ZX Spectrum clone selling)Here is an offer to buy ZX Spectrum clone ( DIDAKTIK M ) from Slovakia, basic info: 100% functionality, Kempston & Sinclair joysticks connectors, tap…

    ... the memory from 48k to 128k. But the AY can be ... of course :) ), but for simple programming it?ll do.
    for ...
    FRGT/10 FRGT/10 May 2005 Sales
  • THE best arcade conversion??After thinking about the ZX Club Hypersports and other games such as Flying Shark what do you think is the best arcade conversion. What makes the gra…

    ... .

    The Tim Follin 128K sound adds an extra dimenion ... a 48K machine the beep programming responds favourably and it plays ...
    Spectea_um Spectea_um June 2005 Games
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... it was a huge great 128k spralling game which took a ... i might look into Speccy programming more and more, do a ...
    psj3809 psj3809 June 2005 Development
  • my new spectrum websiteright well I have now got a website for my spectrum project: Spectrum OS [url="http://www.freewebs.com/specos/index.htm"]http://www.freewebs.com/spec…

    ... for the 128k... or at least thats what im programming it on ...
    javaguy javaguy August 2005 Announcements
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... one load game, even in 128K.

    Me, I'm ... player with no graphics or programming talent whatsoever, but in my ...
    Pascal Tournois Pascal Tournois September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... with, making sure that the interrupt code (and any music ... are paged in when the interrupt routine runs.

    ... the music updated" in the interrupt service routine ... In moggy, ... the whole experience more like programming in BASIC than assembler, where ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... interrupt. Then some paging tests were done to check for 48k/128k ...
    icabod icabod October 2005 Emulators
  • SoftRom emulation possible?Hello. Quick question to all emulator developers: How easy would it be to emulate a SoftRom? The mastering utilites for my protection system XLR-8 a…

    ... RealSpec there is ... 128K IDE, 48K IDE, 128K simple IDE, 48K simple ... R/W routine examples too (programming reference) - you may see there ...
    piters piters November 2005 Development
  • Z80 cycle contentionHi, Does anybody knows exactly when the ula halts the Z80 clock during a memory r/w cycle? I mean which Z80 clock cycle, T1 or T2? Thanks..

    ... 14336 T-states from the interrupt pulse the first byte is ... wrote:
    T1 on 48K/128K/+2. T2 on a +3 ...
    Mp Mp November 2005 Hardware
  • Z80 cycle contentionHi, Does anybody knows exactly when the ula halts the Z80 clock during a memory r/w cycle? I mean which Z80 clock cycle, T1 or T2? Thanks..

    ... 14336 T-states from the interrupt pulse the first byte is ... .com/cssfaq/reference/128kreference.htm"]128k[/url]. Should give you a ...
    icabod icabod November 2005 Hardware
  • 128k, +2, +3ok i`ve asked a lot of questions over the few days but this is gonna be my final one on whats what unless i get lost once i get my apeccy so here goe…

    ... a chance to get a 128K and with what`s been ... just as good on the 128k as they are on the ... to be doing any serious programming (especially in BASIC) then I ... just games, then get the 128k.

    D ...
    Dunny Dunny December 2005 Hardware
  • Starglider players required!Hello all.. I'm in the middle (well, start! Ed) of a Tipshop update, and would like to verify if the following POKEs for Starglider (1) work: 44705…

    ... us use the computers for programming anything we wanted.


    Starglider.. yup, got boxed 128k edition sitting here in front ...
    MatGubbins MatGubbins January 2006 Games
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... going to change. If normal interrupt code is to run, then ... select. ROM 0 is the 128k editor and menu system; ROM ...
    Fikee Fikee February 2006 Development
  • Games that crash because of contended memory.I find these are really annoying. You load up a game like Astro Marine Corps, Fantasy World Dizzy, Dizzy: Prince Of The Yolkfolk and so on (the init…

    ... and play on an original 128K/+2 machine!

    NOTE ... and play on an original 128K/+2 machine!

    Bombjack ... Cisco Heat by moving the interrupt table (years ago, before I ...
    Jmk Jmk February 2006 Games
  • Games that crash because of contended memory.I find these are really annoying. You load up a game like Astro Marine Corps, Fantasy World Dizzy, Dizzy: Prince Of The Yolkfolk and so on (the init…

    ... : POKE 25756,62 - Force 128K mode. (Lemmings checks for the ... it into the old interrupt table, poke a couple ... 3 running on an original 128K machine! (As long ... bus and cause the interrupt to read from 0x03?? ... br />
    At last, 128K users can now fall into ...
    Jmk Jmk March 2006 Games
  • How can I tell if 128k in codeIs there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc

    ... which machine it is (48k, 128k, +2, +3). I think it ... this, set up an IM2 interrupt which does, something like XOR ...
    icabod icabod March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... already have one eye on 128k support for larger games.
    interrupt or not.
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... game on the 128K machine.

    ps. Programming will have to ...
    Kiwi Kiwi April 2006 Development
  • Tomahawk on PocketCliveAnyone knows why Tomahawk crashes on PocketClive 2B?

    ... say the lack of retriggered interrupt handling in the Z80 core ... ? I am not familiar with programming...
    Uros Zupan Uros Zupan April 2006 Games
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... /> This should provide a Spectrum 128k compatible memory map, while
    interrupt sources.

    Just adding ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... getting 12 dungeons/quests in 128K though; that's not a ... know a thing or about programming and game developing. I've ...
    Kiwi Kiwi May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    [QUOTE=48K]1/ Random number generator: I've started using a ld a,r command to grab a number from the memory refresh counter. Only problem is that if I do this in quick succession, the numbers are obviously not very random at all.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... of games which use the 128k models built-in RAM disk ... with the 128 ROM in 128k mode.

    Here is ... commands will mess with the interrupt mode and state. BEEP for ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • BenchmarksSomeone posted a link to a google or youtube video of various computers doing basic benchmarks (which I now can't find) but in the vid they said the…

    ... /> The reason is that the interrupt routine is more complicated. It ... various checks on that flag. 128K BASIC is much slower. Alan ... SPIN etc. to examine the interrupt routine.
    Geoff Geoff July 2006 Sinclair Miscellaneous
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... with the 128 ROM in 128k mode.

    Here is ... commands will mess with the interrupt mode and state. BEEP for ...
    na_th_an na_th_an July 2006 Sinclair Basic
<1…21222324252627…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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