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<1…22232425262728…34>
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... /> On 2004-09-05 19:39, mel the bell wrote:
    jonathan jonathan September 2004 Sinclair Miscellaneous
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... /> On 2004-09-07 15:39, psj3809 wrote:
    [quote]
    MattLamb MattLamb September 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... on 2004-09-09 14:39 ]
    AndyC AndyC September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... some method of timing the interrupt frequency - and handily enough, each ... reach 69888 then cause your interrupt and update your display.
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... some method of timing the interrupt frequency - and handily enough, each ... reach 69888 then cause your interrupt and update your display. [/quote ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    If its DI (disable interrupt) then I think I may have turned a corner :)

    I'm working on the opcodes at the mo. Me thinks it will take some time :)

    @ Woody:
    Thanks a lot. Really appreciate it.

    MadDoc,
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... :
    If its DI (disable interrupt) then I think I may ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... on 2004-09-12 21:39 ]
    cyborg cyborg September 2004 Development
  • Izometric games - the best on SpeccyI begin to think that most of my favourite games on Spectrum are izometric games. Great Escape, Fairlight, Last Ninja 2, Quazatron, Batman, Head over…

    ... on 2004-09-15 22:39 ]
    CKay CKay September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    RET

    ;PREPARES INTERRUPT HANDLING
    INITIM2:

    RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... for a period after the interrupt so that the TV raster ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> COUNT2: DEFB 0
    ;PREPARES INTERRUPT HANDLING
    INITIM2:

    RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... be either immediately after the interrupt or immediately after the first ...
    gasman gasman September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> COUNT2: DEFB 0
    ;PREPARES INTERRUPT HANDLING
    INITIM2:


    RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR ...
    robpearmain robpearmain September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... /> On 2004-09-16 21:39, MadDoc wrote:
    Thanks AndyC ...
    AndyC AndyC September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... T states since the last interrupt -- set a breakpoint at the ... your copy routine after the interrupt. There are about 14000 T ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Slightly OT : Xbox emulationI'm interested if anyone here uses a modded Xbox for emulation purposes. I like the idea of using a console rather than a PC for playing games, but I…

    ... /> On 2004-09-17 18:39, Mort! wrote:
    Emulation on ...
    Spector Spector September 2004 Emulators
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... to wait about 14300T after interrupt but there is way how ...
    Fikee Fikee September 2004 Development
  • Techy Z80 questions****** Question 1 ****** Take the instruction SET b, (HL). This is broken down (in machine cycles) as follows (according to Microprocessor Technolo…

    ... /> On 2004-09-17 19:39, Philip Kendall wrote:
    "When ...
    Woody Woody September 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... /> On 2004-08-30 14:39, Mikal wrote:
    Does a ...
    robert@fm robert@fm September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... on 2004-09-23 13:39 ]
    stinkfoot stinkfoot September 2004 Games
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... check if
    #DBBF CP #39 ; it is either the Mortar ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    ... on 2004-09-24 20:39 ]
    dmsmith dmsmith September 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    ... according to machine) tstates after interrupt?

    If you're ... to the end before an interrupt occurs.

    Alternatively, read ...
    Philip Kendall Philip Kendall September 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    ... first synchronises perfectly with the interrupt, then waits 14112 ( = 14336 - 224 ... tstates which have elapsed since interrupt.

    [ This Message was ...
    Philip Kendall Philip Kendall September 2004 Development
  • Do you know the name of this game ?In this game three men fight on the street. One man has a beard, the other one is wearing a cap and the third man is just wearing trousers. You can c…

    ... on 2004-09-27 14:39 ]

    [ This Message was ...
    judasEZT judasEZT September 2004 Games
  • Help with a type-in programI've been typing in all the programs from "Games for Your ZX Spectrum" by Peter Shaw, & I've hit a snag with the 'Draughts' program. Basically what …

    ... /> On 2004-09-30 21:39, monty.mole wrote:
    Aw ...
    darkman darkman September 2004 Sinclair Miscellaneous
  • Help with a type-in programI've been typing in all the programs from "Games for Your ZX Spectrum" by Peter Shaw, & I've hit a snag with the 'Draughts' program. Basically what …

    [quote]
    On 2004-09-30 21:39, monty.mole wrote:
    The name's Anthony Lycett, anyway. I think Arjun may remember me...
    [/quote]

    Heh heh... howz CCM for zx81 coming along? ;)
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    [quote]
    On 2004-10-01 18:39, Malcolm Hope wrote:
    Now for crying out loud guys, ignore him and maybe he'll go and hassle Lemon64 or something.
    [/quote]

    He'll just bump into me there, as well... =-)
    TMR TMR October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... /> On 2004-10-01 18:39, Malcolm Hope wrote:
    I ...
    biolaboy biolaboy October 2004 Games
<1…22232425262728…34>

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