World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.040s
<1234567…34>
  • SP and IM2 woesI have a function that writes the backbuffer to the screen using the method by which SP is stored, I "POP" a load of registers and then chnge SP to t…

    ... />
    I want to put interrupt driven sound and music in the game ... as I Enable the IM2 interrupt, the screen gets corrupt (All ...
    robpearmain robpearmain November 2009 Development
  • Noise channels on AY-3-8912?I'm trying to reproduce a tune that's a jazzed-up version of classical music - i.e. there are drum beats all over the place, to try and mask the low …

    ... channel is playing a drum sound, or anything with any ... should obviously restrict itself to interrupt-driven sound at best. I haven't ... of how Tim Follin's sound engine managed to generate ... to every sound. Only sounds labeled as important could interrupt a busy ...
    ajmoss ajmoss May 2010 Hardware
  • AY Magic version for ZX81 was bornModified Ay magic ,my previous interface for zx48. On board, ay chip based on Zonx interface but with stereo output and rampack 16 or 32 kilo on boa…

    ... Gasman saying the tunes would sound different but not too much ... and it will sound exactly the same, assuming 50Hz interrupt driven sound, and that ...
    chev chev May 2011 Hardware
  • Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…

    ... sounds. You could try an interrupt-driven sound generator but you need to ... that making [i]any[/i] sound on the Speccy will take ...
    Dunny Dunny September 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... are parsed. If you want interrupt driven sound that just goes on in ...
    chev chev October 2013 Brand new software
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... are parsed. If you want interrupt driven sound that just goes on in ...
    daveysludge daveysludge October 2013 Brand new software
  • AY Sound Effects from WAVI'm wondering if someone has crossed this bridge already. There are a bunch of sampled sound effects in wav form that need converting to the AY ch…

    ... are a bunch of sampled sound effects in wav form that ... that approximates sampled speech using interrupt driven AY audio. That's a ... might do with the sampled sound effects yet but I am ...
    Alcoholics Anonymous Alcoholics Anonymous October 2016 Development
  • Interrupt driven code at overclocked pace....Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percen…

    ... do a routine (i.e. interrupt music player, for within/during ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... , but this whole business of interrupt driven audio is proving to be ... copied and pasted in a sound effect from J Cauldwell's ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • MIA: Airline SoftwareAs discussed in another thread, I was recently reunited with a box containing most (not all) of my original cassettes. Thanks to the advice and help …

    ... /> 07. Hex Package
    08. Interrupt Driven Clock
    09. Message Scroller ... Display (128K only)
    12. Sound Sampler
    13. Touch Typing ...
    sj_howlett sj_howlett October 2014 MIA/STP/SDP
  • Something i'd like to see in future spectrum emu'sI haven't checked every emu out so i hope this hasn't been implemented somewhere already...one thing i'd like to see is a special enhanced mode where…

    ... up the cpu speed on interrupt driven games may get more processing ... but the downside is ula sound goes high pitched and quick ... with Technician Ted. Moving the interrupt to the end of the ... screen and does not effect sound. Turning off contended memory can ...
    Fraser Fraser January 2003 Emulators
  • Basic and AY musicis it possible to play an ay-music in background while a basic program is running?

    ... decremented.

    3. interrupt: counter reaches zero. Turn off ... might be doable in an interrupt driven manner: express tone duration as ... to generate as clean a sound as possible. I'm ... a little skeptical good quality sound would be attainable without ...
    Alcoholics Anonymous Alcoholics Anonymous February 2003 Sinclair Basic
  • Basic and AY musicis it possible to play an ay-music in background while a basic program is running?

    ... can't have an interupt driven beeper routine. You said nothing ... might be doable in an interrupt driven manner: express tone duration as ... period of time in each interrupt.[/quote]

    What you ... soon as the interupt ends sound will stop until the next ...
    cyborg cyborg February 2003 Sinclair Basic
  • Vic-20s ARE CRAP! (And a few other ramblings from 1984)There was a great rivalry between myself and some of my computer owning chums in the early/mid eighties. The thread title was a phrase I made good us…

    ... 32 sprites, and multi channel sound. The BASIC-G language looks ... as well as line numbers, interrupt driven sprites and keyboard handling from ...
    chaosmongers chaosmongers November 2003 Games
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... an interrupt-driven player, although it wouldn't really use the better sound ... the capabilities of all supported sound chips and cut out unsupported ... total overkill for what most sound chips can do, but it ...
    Matt_B Matt_B September 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the AY chip in the sound routine (when we get there ... free for the tune and interrupt driven playback routine.

    [edit ... still look like the beeper interrupt-driven music will work?

    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... would be useful to implement interrupt driven sprite routines.

    The ... the sound is playing, thereby demonstrating that the routine is interrupt driven.
    interrupt routine has been POKE'd ...
    Digital Prawn Digital Prawn October 2007 Games
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... ]You could do decent beeper interrupt music but you'd have ... not to sound dreadful. Then you could get multi-channel interrupt driven music ... 'd question as to whether interrupt-driven is entirely appropriate terminology for ...
    Matt_B Matt_B October 2008 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... to have the display routine interrupt driven and have the non-critical ... 'll feel obliged to do sound effects too!
    kphair kphair May 2011 Development
  • Question about 2-channel beeper musicI confess I haven't tried all the available beeper utilities and software. I always found music software confusing and trackers are not for me. I kno…

    ... pure machine-code, multi-channel sound on the 48K spectrum beeper ... looking at playing multi-bit sound samples on the beeper and ... 2kHz, was inferior in overall sound quality to the 3-bit ... /> For music, a 2-channel, interrupt-driven time-limited routine should be ...
    PrinceGaz PrinceGaz May 2012 Development
  • Formant synthesis on the AY-3-8910I was idly pondering ways of getting interesting sounds out of the AY chip, and it occurred to me the envelope system might be useful for formant syn…

    ... a 3 formant synthesiser can sound like, given more data. I ... registers changing on a frame interrupt.
    [url]http://www.youtube ... run interrupt driven speech routines in the same way they currently run sound ...
    GoingDigital GoingDigital September 2013 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... playing samples via interrupt unless your interrupt can be programmed ... frame interrupt so instead of busy waiting, a sound effect ... is played. A few games tried to play interrupt driven ... brief period on each interrupt. The sound is choppy and has ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... whilst it is busy generating sound.

    If you want ... sound in the background whilst BASIC ... music engine that can be interrupt driven (at which point you are ... as that also waits for sound to complete) since the AY ...
    AndyC AndyC December 2016 Sinclair Basic
  • In-game AY music and sound effectsI'm currently working on various aspects of a Spectrum game and thinking now about the sound side of things. I know you can use a utility like Vortex…

    ... 'd like to see an interrupt-driven player that can play two ... -only tunes, and can play sound effects with the third channel ... the noise generator when a sound effect needs to be played ... channel dropping out when a sound effect plays; I'm not ...
    joefish joefish March 2017 Development
  • In-game AY music and sound effectsI'm currently working on various aspects of a Spectrum game and thinking now about the sound side of things. I know you can use a utility like Vortex…

    ... 'd like to see an interrupt-driven player that can play two ... -only tunes, and can play sound effects with the third channel ... of music to accommodate diminished sound effects restricted to a single ... channel.

    For AY sound effects, you can use a ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Development
  • In-game AY music and sound effectsI'm currently working on various aspects of a Spectrum game and thinking now about the sound side of things. I know you can use a utility like Vortex…

    ... can recall is the original sound tracker for which you' ... [/quote]

    VTII is interrupt driven so everything operates at 50Hz ... />
    Yes that would sound better. I was wondering if ... sounding out of sync might sound wrong.

    In ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Development
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ... 's a ruff'n'reddy interrupt driven full screen wobbling routine which ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... feasible is this? Could an interrupt-driven routine be used to, for ...
    na_th_an na_th_an July 2012 Development
  • Simple way to add AY music to AGD games!I have written some scripts and asm to autobuild interrupt driven AY music into any AGD game. The play routine and music is stored in bank4, so y…

    ... scripts and asm to autobuild interrupt driven AY music into any AGD ...
    david_retro david_retro July 2017 Brand new software
  • ULTIMATE SUCK!!I wonder what reaction there will be to this? I just wonder if there are any other ppl out there who agree with me. I never got as much enjoyment ou…

    ... Knight Lore to the constant interrupt driven frame-rate of Batman & ...
    +CotL-DS +CotL-DS May 2002 Games
<1234567…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
interrupt 2.6K 4.5K
driven 1.3K 1.4K
sound 21.9K 30.4K

Related Threads

  • Interrupt driven code at overclocked pace....Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percen…
  • The best sound/sound effects on a Spectrum gameHi, wot do you think was the best sound and or sound effects on a Speccy game. I ask cos I think good sound effects sometimes definetly added to some…
  • Low Sound output + Sound distorting pictureHi, <br /> <br /> I am having a problem with my Grey +2 at the moment while trying to use RGB output. When I load a game the loader tones are fine bu…
  • Spectrum loading sound, in a sound file.Does anyone have, or know where I can find, or know how I can create, the sound of Spectrum loading (just the first two meeeeeeee/beep parts is all I…
  • Domino by Sound-on-Sound missing author[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0014473[/url]<br /> <br /> Same as the other original game released by Sound-on-Sound, Ataque a…
  • Adding echo sound effect to spectrum sound.I have been doing some experimentation with this kit:<br /> <br /> https://www.velleman.eu/products/view/?id=381208<br /> <br /> <br /> After so…
  • Sound emulation...I recently souped an 486 I had with some memory, a Soundblaster 16 and CD-ROM drive. It would have been a monster just a few years ago [img]/__forums…
  • speccy soundI know this sounds a bit vauge but can anyone explain to me why the music on some 48K games was so amazing and so much better than the usual beeper s…
  • Spectrum +3 Sound problems.I recently acquired a Speccy+3 but there is a problem with it - the sound output through the TV is badly distorted, especially lower notes. Both the…
  • Sound jack on grey +2I have aquired a Spectrum 128 +2 grey model, anybody happen to know the size of the sound jack on the back?<br /> <br /> <br /> Washac:)

Related Searches

  • nodes of yesod sound
  • speccy sound voice
  • speccy emulator sound voice
  • 16k interrupt
  • 2 grey sound
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • best place for interrupt table
  • interrupt table
  • sound noise
  • spectrum 2 grey low sound
  • vortex interrupt
  • seud sound
  • interrupt rom
  • ay sound effects
  • qaop sound
  • interrupt sound

Copyright © 2024 World of Spectrum