World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.015s
<1…18192021222324…34>
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... a platform but an icon-driven adventure.

    Besides, I ... but the code (not graphics, sound etc.) was split between dozens ...
    Alessandro Grussu Alessandro Grussu April 2013 Development
  • Spanish RygarDoes anyone know much about this? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004286[/url] Its Rygar but not the released version- a Spa…

    ... ://www.fiatpunto.co.uk/punto-sound.jpg[/IMG]

    it ... game.

    their keyboard interrupt routine makes the game pretty ...
    fog fog May 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... your code is running under interrupt or uses HALT (which probably ... presumably means turboloaders and beeper sound routines can't be done ...
    GoingDigital GoingDigital September 2013 Development
  • Asm routine for AY playback?Hi, is possible to create and "name" an asm routine for playing some ay data? If yes, how? Example: Ok , I've finished a sound tracker song, now I n…

    ... /> Ok , I've finished a sound tracker song, now I need ... action is happening. Using an interrupt routine is a common way ... 't *need* to use an interrupt routine - if you have a ...
    gasman gasman September 2013 Development
  • Asm routine for AY playback?Hi, is possible to create and "name" an asm routine for playing some ay data? If yes, how? Example: Ok , I've finished a sound tracker song, now I n…

    ... the datas (sfx made with sound tracker and musics too) if ... action is happening. Using an interrupt routine is a common way ... 't *need* to use an interrupt routine - if you have a ...
    DaRkHoRaCe DaRkHoRaCe September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... /> [*]AY-3-891x support: SOUND 1,2;3,4.
    [*]Four channel sound possible by combining BEEP and ... [*]Invalid lines generate an error sound.
    [*]INVERSE support in 80 ... br /> [*]IY register available in interrupt mode 1
    [*]Key ...
    chev chev October 2013 Sinclair Basic
  • New game: Krunel[IMG]http://www.speccy.pl/images/news/krunel_00.png[/IMG] Game name: Krunel Type: logical Author/group: [url]speccy.pl[/url] Platform: ZX Spectrum …

    ... COUPE without any problems with sound and speed.[/QUOTE]

    interrupt position setup). Now is bug ...
    velesoft velesoft October 2013 Brand new software
  • New multi-interface for ZXI have in development new interface for ZX Spectrum. PCB size is similar as K-MOUSE interface and on board is CPLD (programmable logic), up to 1MB st…

    ... 's not compatible with General Sound, but will use COVOX with ... , etc...). It may play samples, sound effects, etc... Multichannel... Don't ... CPU time, sound routine can be called 1x per interrupt (similar as ...
    velesoft velesoft October 2013 Hardware
  • New multi-interface for ZXI have in development new interface for ZX Spectrum. PCB size is similar as K-MOUSE interface and on board is CPLD (programmable logic), up to 1MB st…

    ... 's not compatible with General Sound, but will use COVOX with ... , etc...). It may play samples, sound effects, etc... Multichannel... Don't ... CPU time, sound routine can be called 1x per interrupt (similar as ...
    Yerzmyey Yerzmyey October 2013 Hardware
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ' when it responds to an interrupt. I forgot to mention above ... execute sound effects in that time while waiting for an interrupt to ... flag to determine when an interrupt occurs.

    I do ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... routine that runs every Interrupt, is extended with a ... is decreased by 1 every Interrupt. When the counter reaches ...
    OUT (254),A ;sound + border show
    CALL ...
    roko roko December 2013 Hardware
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... huge difference to the overall sound to do that (particularly ... forum about aligning the main sound loops for various engines ( ... be done (losing some sound quality possibly by changing the ... some limits on setting up interrupt routines(?)

    [QUOTE= ...
    ccowley ccowley January 2014 Announcements
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... /> The problem with modifying the sound engines' code, as chris says ... to be a change in interrupt as well as clock speed ...
    Timmy Timmy January 2014 Announcements
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... a common use of the interrupt routine? I've got interrupts ... there? (and if so - what? sound?) (or is that question too ...
    feynman feynman January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    You've said sound already, so I'll go with keep track of time.

    frame interrupt occurs 1/50th of second. Count up 50 of them and you have a second, etc.
    spud spud January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... a common use of the interrupt routine? I've got ... to put anything inside the interrupt routine. If I remember correctly ... /> Sound might not be a good thing to put in interrupt routines ... remember that anything inside an interrupt routine will be executed just ...
    Timmy Timmy January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... that time with tasks like sound generation that take a known ... is an example.

    Sound effects are brief and sporadic ... /50s" model that work on interrupt.

    Alternatively you can ... small bit of sound each frame? Wont this sound odd?[/QUOTE]
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Please explain how a Kempston interface circuit works.Can someone help me understand how a Kempston joystick interface works, as I want to design and build my own as an experiment. I understand switches…

    ... a tri-state controller is driven.

    So what components ... not inadvertently respond during an interrupt (the Z80 CPU drives /M1 ... it is responding to an interrupt).

    Some of the ... when a control pin is driven to its active state (most ...
    1024MAK 1024MAK January 2014 Hardware
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... =spud;747148]You've said sound already, so I'll go ... of time.

    frame interrupt occurs 1/50th of second ... halt by
    Do sound until interrupt sets flag
    The advantage ...
    catmeows catmeows January 2014 Development
  • Please explain how a Kempston interface circuit works.Can someone help me understand how a Kempston joystick interface works, as I want to design and build my own as an experiment. I understand switches…

    ... not go low during an interrupt acknowledge. /M1 is sometimes included ... [I]all 3[/I] are driven appropriately, not just the two ...
    joefish joefish January 2014 Hardware
  • SAMPLE-TRACKER vast INSTRUCTION with screensHi, I wrote it mainly for CrashNicker and other 1-bit / Beeper users, but I suppose it could be also useful for every lo-fi musician (YM/AY chip, Co…

    ... play 1 bit songs during interrupt in AY mode? That would ... full 4-bit quality of sound. Although I wouldn't hope ...
    Mister Beep Mister Beep January 2014 Sinclair Miscellaneous
  • X128 - The new BEST emulator?I just got a copy of x128. Have you seen the stuff that this can now emulate? Just out of interest what is now seen as the best ZX emulator?

    ... normally have one. The surround sound system is a bit more ... about that (basically, 4 manually driven DACs in a certain configuration ...
    Jmk Jmk February 2014 Emulators
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... BEEP music (with or without interrupt, that doesn't really matter ... during an interrupt? Is this also a way to play sound effects?
    Atari_Jetman Atari_Jetman March 2014 Development
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... during an interrupt? Is this also a way to play sound effects ...
    Timmy Timmy March 2014 Development
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... recongnisable tune and making a sound effect for a game. ... you don't mind the sound being screechy, noisy or ... actually use the next interrupt to stop the note ... bit of a note every interrupt, it has to be ... can make a 'clink' sound; stepping down to low frequencies ...
    joefish joefish March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... have any resource that explains sound on sharp? I noticed the ... .

    The speaker is driven by an 8253 counter/timer ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • AFX Sound Effects DatabaseGentlemen, I'm converting some games from ColecoVision to MSX (sorry, not 100% ZX Spectrum related, but...) and in some cases, I'll need to completel…

    ... are very sound effect orientated rather than melody driven, relying more ... riffs often make good sound effects... By loading them ... want to associate .AFX sound files with ayfxedit.exe... ... play each consecutive sound effect within that sound bank until you ...
    kgmcneil kgmcneil April 2014 Development
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... using a per-screen-line interrupt to modify the palette, or ... multicolour with a 48K beeper sound-effects engine in [I]Buzzsaw ...
    joefish joefish April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... how restricted are you re: sound effects? Presumably there isn't ... sounds, and the Nirvana interrupt makes them sound different. An example would ... be the sound in El Stompo when you ... 's hard to make them sound different.

    I'm ...
    R-Tape R-Tape April 2014 Brand new software
  • SCF/CCF flags - new discoveryI can't believe that no one is interested in discussing the additional, previously undocumented internal state of the Z80 CPU I have discovered recen…

    ... state of IFF2, however, if interrupt happens _during_ these commands, the ... spectrum is around 1-bit sound. You need to disable interrupts ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Emulators
<1…18192021222324…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 6:19PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 6:04PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21

HitBox

Word Docs Hits
interrupt 2.6K 4.5K
driven 1.3K 1.4K
sound 21.9K 30.4K

Related Threads

  • Interrupt driven code at overclocked pace....Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percen…
  • The best sound/sound effects on a Spectrum gameHi, wot do you think was the best sound and or sound effects on a Speccy game. I ask cos I think good sound effects sometimes definetly added to some…
  • Low Sound output + Sound distorting pictureHi, <br /> <br /> I am having a problem with my Grey +2 at the moment while trying to use RGB output. When I load a game the loader tones are fine bu…
  • Spectrum loading sound, in a sound file.Does anyone have, or know where I can find, or know how I can create, the sound of Spectrum loading (just the first two meeeeeeee/beep parts is all I…
  • Domino by Sound-on-Sound missing author[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0014473[/url]<br /> <br /> Same as the other original game released by Sound-on-Sound, Ataque a…
  • Adding echo sound effect to spectrum sound.I have been doing some experimentation with this kit:<br /> <br /> https://www.velleman.eu/products/view/?id=381208<br /> <br /> <br /> After so…
  • Sound emulation...I recently souped an 486 I had with some memory, a Soundblaster 16 and CD-ROM drive. It would have been a monster just a few years ago [img]/__forums…
  • speccy soundI know this sounds a bit vauge but can anyone explain to me why the music on some 48K games was so amazing and so much better than the usual beeper s…
  • Spectrum +3 Sound problems.I recently acquired a Speccy+3 but there is a problem with it - the sound output through the TV is badly distorted, especially lower notes. Both the…
  • Sound jack on grey +2I have aquired a Spectrum 128 +2 grey model, anybody happen to know the size of the sound jack on the back?<br /> <br /> <br /> Washac:)

Related Searches

  • nodes of yesod sound
  • speccy sound voice
  • speccy emulator sound voice
  • 16k interrupt
  • 2 grey sound
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • best place for interrupt table
  • interrupt table
  • sound noise
  • spectrum 2 grey low sound
  • vortex interrupt
  • seud sound
  • interrupt rom
  • ay sound effects
  • qaop sound
  • interrupt sound

Copyright © 2024 World of Spectrum