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<1234567…34>
  • Scrolling by 2 pixelsWhat is the fastest way of scrolling a Spectrum screen line by 2 pixels left or right? When thinking about it I've come to this simple solution: [C…

    ... ... and if you use some interrupt-driven routine to put these already ...
    mattsteel mattsteel August 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... little more tricky for traditional interrupt-driven engines. All you need to ... from the beginning of an interrupt.
    Hikaru Hikaru December 2013 Development
  • 48k AudioI'm at the point in my game where I could use a few beeps and bloops. Ive been looking at loads of different speccy books, but this whole business of…

    ... during an interrupt? Is this also a way to play sound effects ... ?[/QUOTE]

    The interrupt is too ... to play brief snippets at interrupt time. Sound effects work that way ... doing to play the tune. Sound effects tools like the two ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Cybernoid POKE required.Ummm, I'm not absolutely sure this is the right place to post this, but is there a POKE to remove the music from Cybernoid 128k? I still want to kee…

    It's probably interrupt-driven.

    Load it up ... which then point to the interrupt service routine. Somewhere in there ... begun. Nothing worse than stopping interrupt-driven music half-way through and ...
    jonathan jonathan March 2014 Games
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... its I/O is not interrupt driven. The same limitation applies to ... would allow use of an interrupt handler to drive the serial ...
    zub zub March 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... the impression that raising an interrupt upon detection of a ... That said there is an interrupt every 60k cycles. The good ... and send 32 bytes every interrupt using CTS to control ... around 14.400 bauds - of interrupt driven/buffered serial communication - eating ...
    tstih tstih March 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... ]That said there is an interrupt every 60k cycles. The good ... and send 32 bytes every interrupt using CTS to control the ... around 14.400 bauds - of interrupt driven/buffered serial communication - eating 15 ...
    zub zub March 2014 Development
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... , but I thought it's interrupt driven and thus HALT wasn't ...
    Sol_HSA Sol_HSA August 2016 Development
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... , but I thought it's interrupt driven and thus HALT wasn't ...
    Fabrizio Zavagli Fabrizio Zavagli August 2016 Development
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... , but I thought it's interrupt driven and thus HALT wasn't ...
    Timmy Timmy August 2016 Development
  • Sound adviceHappy New Year everyone! I want to write some more Spectrum games this year and I want to improve the sounds in my games. Can anyone recommend a "qui…

    ... sampled sound effects using the 50 Hz interrupt.

    The sound effects ... that are played during the interrupt. They were automatically converted to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... />
    The music is an interrupt-driven asm stub.

    It ...
    Dunny Dunny June 2017 BASIC
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    There are some games which are interrupt driven and run at 50 Hz. These may run at 60 Hz in NTSC. A lot of games are CPU bound and just run as fast as the machine will allow them.
    rga24 rga24 October 2017 Hardware
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    Jet Pac is an example of a game which is interrupt driven and runs faster in NTSC. Manic Miner and Jet Set Willy are examples of games which are not interrupt driven, and simply run at the CPU speed of the machine.
    rga24 rga24 October 2017 Hardware
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    ... are some games which are interrupt driven and run at 50 Hz ...
    Black_Cat Black_Cat October 2017 Hardware
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    ... are some games which are interrupt driven and run at 50 Hz ...
    Renegade Renegade October 2017 Hardware
  • 50 Hz / 60 Hz switch in Timex Computer 2068I'm not sure if this is common knowledge, I've certainly never read about it online, though it may be documented in Portuguese or Polish. There is a…

    ... are some games which are interrupt driven and run at 50 Hz ...
    Black_Cat Black_Cat October 2017 Hardware
  • Custom Menus on the ZX Spectrum +3Today, my Friends, i have the pleasure of presenting a program i have written which gives a set of custom menus on the +3. The main features of my p…

    ... />
    [b]Easy-to-use interrupt system[/b] via IM2 with ... for a user-defined interrupt-routine - the Interrupt system would include things ... [/b]-[b]LOOP[/b] structure; Interrupt-driven sounds and music.

    The_Bert The_Bert October 2017 Sinclair Basic
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... 32x48?

    Perhaps an interrupt driven routine that syncs to screen ...
    Dax Trajero Dax Trajero August 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... ="Dax Trajero;954563"]Perhaps an interrupt driven routine that syncs to screen ...
    Hikaru Hikaru August 2019 Development
  • Z80 sound enginesI'm looking for a decent sound engine to use in a Z80 program I'm writing, but I've no idea which is the best/fastest/easiest to use. I could do wit…

    ... 'm looking for a decent sound engine to use in a ... least amount of time every interrupt.
    I tried Romford from ...
    polomint polomint September 2011 Development
  • Sound designer wantedAs you may or may not be aware, in a complete IP violation, and written up as a HOW-TO tutorial, I'm writing a pac-man clone. But I'm crap with soun…

    ... sound
    power pill eating sound
    ghost eating sound
    fruit eating sound ...
    fruit appearing sound (fruit ... game)
    death sound (in stages, so ... /> Short enough sound to not interrupt the game (except ...
    Gedlion Gedlion May 2012 Development
  • Problems with AY sound. Experts needed. :-)<div><span style="font-family: Arial, Verdana; font-size: 13.3333330154419px; line-height: normal;">I need to play some AY sound effects, so I've bee…

    ... need to play some AY sound effects, so I've been ... some changes to not use interrupt or have self-modifying code ... press space to play a sound. Simple enough.
    But to ...
    Sokurah Sokurah June 2015 Development
  • In-game AY music and sound effectsI'm currently working on various aspects of a Spectrum game and thinking now about the sound side of things. I know you can use a utility like Vortex…

    ... thinking now about the sound side of things. I ... played in-game via an interrupt routine. I'm thinking ... is possible to implement sound effects in the game ... to continue whilst the sound effect is playing. Am ... the third channel for sound effects? I would need ...
    adrian_singh adrian_singh March 2017 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... BEEP is a cpu-driven exercise so the cpu ... 1.76475MHz and the interrupt rate is 60Hz. For ... written assuming a 50Hz interrupt -- when played on ... interrupt to reduce tempo and that seems to make things sound ... does not include the interrupt routine that must call ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... anywhere. Something like pixel line interrupt will be very handy too ... ) outstanding video and sound chips which were driven by mediocre processor (1MHz ...
    Fikee Fikee January 2008 Games
  • Sound emulation...I recently souped an 486 I had with some memory, a Soundblaster 16 and CD-ROM drive. It would have been a monster just a few years ago [img]/__forums…

    ... an emulator with good, fast sound emulation for this lower spec ...
    Fuzzbucket Fuzzbucket September 2001 Emulators
  • speccy soundI know this sounds a bit vauge but can anyone explain to me why the music on some 48K games was so amazing and so much better than the usual beeper s…

    ... stuff and I love the sound that was capable of being ...
    Matt Matt November 2001 Sinclair Miscellaneous
  • Spectrum +3 Sound problems.I recently acquired a Speccy+3 but there is a problem with it - the sound output through the TV is badly distorted, especially lower notes. Both the…

    ... a problem with it - the sound output through the TV is ... +2A machines and they both sound fine compared to my +3 ...
    Refrenz Refrenz May 2001 Sinclair Miscellaneous
  • Sound jack on grey +2I have aquired a Spectrum 128 +2 grey model, anybody happen to know the size of the sound jack on the back? Washac:)

    I have aquired a Spectrum 128 +2 grey model, anybody happen to know the size of the sound jack on the back?


    Washac:)
    Anonymous Anonymous April 2001 Sinclair Miscellaneous
<1234567…34>

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  • speccy soundI know this sounds a bit vauge but can anyone explain to me why the music on some 48K games was so amazing and so much better than the usual beeper s…
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