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<1…23242526272829…34>
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... not much - 3500..15000t per interrupt depending from player (from ~70000 ... per interrupt available). There is also ways ...
    Shiru Shiru October 2008 Development
  • Pussy - on sale againNo, it is nothing sick, it is just: european users can now buy "Pussy-the Titanic love story" on my homepage [url]http://lcd-one.da.ru[/url] again (p…

    ... just switches video pages every interrupt (so you don't need ...
    Shiru Shiru October 2008 Announcements
  • Pussy - on sale againNo, it is nothing sick, it is just: european users can now buy "Pussy-the Titanic love story" on my homepage [url]http://lcd-one.da.ru[/url] again (p…

    ... just switches video pages every interrupt (so you don't need ...
    LCD LCD October 2008 Announcements
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... as part of the 50Hz interrupt, and don't suffer this ...
    Matt_B Matt_B October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... ]don't[/I] use the interrupt to play the music? Why ...
    Matt_B Matt_B October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... ]don't[/I] use the interrupt to play the music? Why ...
    omega omega October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    [quote=aowen;311118]You mean there are games that [I]don't[/I] use the interrupt to play the music? Why on earth would they do that?[/quote]


    Jetset Willy doesn't use interrupts for it's music. Don't know why not, though.
    ewgf ewgf October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    [QUOTE=aowen;311217]Because interrupt driven beeper music is a pain to do.[/QUOTE]

    It's not that hard to do; it just sounds crap.
    Matt_B Matt_B October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    [QUOTE=Matt_B;311253]It's not that hard to do; it just sounds crap.[/QUOTE]
    Well Savage uses interrupt as well and I wouldn't dare to say it sounds crap. :p
    Patrik Rak Patrik Rak October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... Rak;311352]Well Savage uses interrupt as well and I wouldn ...
    Matt_B Matt_B October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... still reckon that in-game interrupt beeper music is always going ...
    Matt_B Matt_B October 2008 Development
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... ]You could do decent beeper interrupt music but you'd have ... you could get multi-channel interrupt driven music, but as stated ... 'd question as to whether interrupt-driven is entirely appropriate terminology ...
    Matt_B Matt_B October 2008 Development
  • Edge of Disgrace on the other side :)Got my mind blown today... saw the Edge of Disgrace demo on the commie ;-) Regardless if you are a c64 fan or not, you should see it. Effects and Des…

    ... as there's no programmable interrupt.[/QUOTE]

    That's ...
    netraider netraider November 2008 Sinclair Miscellaneous
  • In-game music takes CPU time?If a 128k wants to have music played in-game using the AY sound chip, does that consume a lot of CPU time? What I am after is if the reason why man…

    ... to service it every other interrupt (e.g. 25 times a ... is directly handled inside the interrupt service routine or simply part ...
    BloodBaz BloodBaz November 2008 Development
  • Edge of Disgrace on the other side :)Got my mind blown today... saw the Edge of Disgrace demo on the commie ;-) Regardless if you are a c64 fan or not, you should see it. Effects and Des…

    ... -in that generates a timed interrupt. I doubt anyone would buy ...
    omega omega November 2008 Sinclair Miscellaneous
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... also multicolor renderer hanged on interrupt and rendering current buffer every ...
    Fikee Fikee November 2008 Development
  • Also authored with the Quil: TerrormolinosAs all games by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Trevor+Lever"]Trevor Lever[/URL] and [URL="http://www.worldofspectrum.or…

    I'm guessing that they provided a separate interrupt routine (which then again calls Quills own interrupt routine).
    The President The President November 2008 Infoseek database
  • Which emulator do you use?Note it's not a poll about which emulator you think is best*. Simply which emulator you tend to use. You can vote for multiple emulators if you, like…

    ... , but not implemented)
    c013 interrupt: 00-disabled, other-enabled
    c014 interrupt mode: 0,1 or 2 ...
    Digital Prawn Digital Prawn November 2008 Emulators
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... even have an option to interrupt playback if Break is pressed ...
    zxbruno zxbruno November 2008 Development
  • Small BasicFor all those people who ask "where's the equivalent of Sinclair BASIC for today's generation", I give you (a link to) [url=http://msdn.microsoft.com…

    ... for MS-DOS (using BIOS interrupt 13h).
    One user reported ...
    0sAND1s 0sAND1s November 2008 Sinclair Basic
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... even have an option to interrupt playback if Break is pressed ... AY routine running in the interrupt, but the hardware might require ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • ZXDS 0.8.1 beta 1Hi! The [URL="http://zxds.raxoft.cz"]new version[/URL] is out. The major feature is of course the RZX playback, but support for ZIP archives and POK…

    ... /> Grmph, to detect the retriggered interrupt I have in the end ... rather than something like the interrupt duration divided by four. While ... case of a real retriggered interrupt, Spin seems to generate these ...
    Patrik Rak Patrik Rak November 2008 Emulators
  • A List Of Zx Spectrum Music EditorsWell, not for me actually, as 99,99% of them are for AY, covox and GS cards but several times some people asked about music editors for ZX Spectrum. …

    ... any trackers that can do interrupt driven playback with a fixed ...
    Shiru Shiru December 2008 Development
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... 'd have suggested using an interrupt driven Music Box tune on ... though, it's a short interrupt driven AY chip tune I ...
    Digital Prawn Digital Prawn December 2008 Development
  • ZXDS 0.8.1 beta 1Hi! The [URL="http://zxds.raxoft.cz"]new version[/URL] is out. The major feature is of course the RZX playback, but support for ZIP archives and POK…

    ... ]Grmph, to detect the retriggered interrupt I have in the end ... rather than something like the interrupt duration divided by four.
    Patrik Rak Patrik Rak December 2008 Emulators
  • artist neededany volunteer here on WOS ?

    ... screens and at the next interrupt the actualized screen is switched ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Difference in emulator screen sizes and coloursSeeing as Greencard's gone out drinking... I've done a comparison between Spectaculator and ZXSpin. ZXSpin's full screen with border is taller than S…

    ... [quote]
    The 50 Hz interrupt is synchronized with the video ... . Many programs use the interrupt to synchronize with the frame ... .

    After an interrupt occurs, 64 line times (14336 ... , the frequency of the interrupt varies slightly as the Spectrum ...
    rich_chandler rich_chandler December 2008 Emulators
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... won't be waiting for interrupt (and executing next instructions meanwhile ...
    rich_chandler rich_chandler December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... won't be waiting for interrupt (and executing next instructions meanwhile ...
    Dunny Dunny December 2008 Development
  • Shadow of the Beast, Help!!Anybody can help me? I am playing lately Shadow of the Beast (by the way, excellent game), but I am kind of stuck at one point. Just before fighting…

    ... used to play music via interrupt. There are several disk versions ...
    omega omega December 2008 Games
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