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  • SIDBlaster/ZX - new soundcard for ZX-SpectrumThis soundcard is for ZX-Spectrum compatible computers. It uses in its work MOS Technology SID soundchip, which together with MOS Technology 6510 mic…

    ... tracks are playing on 50Hz interrupts. Many tracks are for other ...
    Yerzmyey Yerzmyey February 2012 Announcements
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    Congrats on learning how to use non ROM interrupts ;)
    Baggers Baggers February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... third party peripherals that generate interrupts could get screwed over by ...
    AndyC AndyC February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... third party peripherals that generate interrupts could get screwed over by ...
    Patrik Rak Patrik Rak February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... . Did a quick search for interrupts but couldn't find it ...
    Morkin Morkin February 2012 Development
  • Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…

    ... contended memory, counting between two interrupts, to see if I'm ...
    joefish joefish February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... about using the ROM for interrupts in this way broke on ...
    joefish joefish February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... about using the ROM for interrupts in this way broke on ...
    Patrik Rak Patrik Rak February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... about using the ROM for interrupts in this way broke on ...
    gasman gasman February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... about using the ROM for interrupts in this way broke on ...
    Einar Saukas Einar Saukas February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... can at least schedule raster interrupts on any scanline you want ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... can at least schedule raster interrupts on any scanline you want ... CPC Mode 1, because elaborate interrupts are not really that useable ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... the Master System's programmable interrupts are glitchy for palette changes ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • raspberry pion the bbc news at the moment..

    ... ASM prolly back then.. especially interrupts , being the biggy perhaps regardless ... show me how to do interrupts on c64.

    other ...
    fog fog February 2012 Chit chat
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    holy crap!

    That is looking mighty impressive. It's sounding pretty damn cool too.
    Only thing you've missed from the C64 version is the gap between the body and legs where the coders couldn't get the sprite interrupts right ;)
    sack sack March 2012 Development
  • SIDBlaster/ZX - new soundcard for ZX-SpectrumThis soundcard is for ZX-Spectrum compatible computers. It uses in its work MOS Technology SID soundchip, which together with MOS Technology 6510 mic…

    ... on them? For example, mixed interrupts from CIA1 and VIC-II ...
    BYTEMAN BYTEMAN March 2012 Announcements
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    [QUOTE=Timmy;594378]Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... noticed some official subroutines disable interrupts temporarily (for instance "putTile"), this ... calling a subroutine that disable interrupts, you should be able to ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • SIDBlaster/ZX - new soundcard for ZX-SpectrumThis soundcard is for ZX-Spectrum compatible computers. It uses in its work MOS Technology SID soundchip, which together with MOS Technology 6510 mic…

    ... on them? For example, mixed interrupts from CIA1 and VIC-II ...
    Yerzmyey Yerzmyey March 2012 Announcements
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... engine doesn't work on interrupts at all. It uses a ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... engine doesn't work on interrupts at all. It uses a ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... (well, Benway) don't disable interrupts while switching pages. It's ... to do your transfers with interrupts disabled, as you could be ... section, to be executed without interrupts
    ld A, (#5B5C) ; en ...
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    }


    // Disable Interrupts, just in case. :)
    #asm ...
    Timmy Timmy March 2012 Brand new software
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... than RAM0 is paged in, interrupts are disabled...
    - Save for ...
    na_th_an na_th_an March 2012 Games
  • Strange behaviour in real hardware but not in emulatorsWell, at least not in any emulator I've tried. I've been reported by fellow forum member Macc that both our Maritrini Monster Slayer and Retroworks'…

    ... in contended memory even when interrupts are disabled.

    ULA ... safe value (making sure the interrupts are disabled) at any point ...
    Jmk Jmk March 2012 Emulators
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    When the I register is in contended RAM on a 48K, Toastrack or +2 Grey the ULA snow will appear. The +3 and +2a do NOT exhibit this behaviour, EVEN when secaria's floating bus fix is implemented (a resistor soldered on the bottom of the board). The ...
    nuggetreggae nuggetreggae March 2012 Games
  • ULA snowHow is this feature implemented in emulators ? And how exact is the emulation ? I somehow supposed that ULA snow is something that is not very determ…

    ... to contended memory, even whilst interrupts are disabled. I think it ...
    AndyC AndyC March 2012 Emulators
  • ULA snowHow is this feature implemented in emulators ? And how exact is the emulation ? I somehow supposed that ULA snow is something that is not very determ…

    ... ?)[/QUOTE]


    Disabling interrupts will only stop the ULA ...
    BloodBaz BloodBaz March 2012 Emulators
  • ULA snowHow is this feature implemented in emulators ? And how exact is the emulation ? I somehow supposed that ULA snow is something that is not very determ…

    ... in the ISR or with interrupts disabled, this works for me ...
    na_th_an na_th_an March 2012 Emulators
  • Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…

    ... and getting my head around interrupts is a minor miracle
    ASH-II ASH-II March 2012 Sinclair Miscellaneous
<1…26272829303132…34>

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