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  • recovering the stack after an errorMy normal error handler starts with the stack as reset by LD SP,(ERR_SP) in $0053 ERROR_2, sets up some stuff and returns to BASIC via a "JP C,$1e73 …

    Is it not an option to keep interrupts disabled for the entire 'scanning' part of your ASM code?
    Hikaru Hikaru October 2012 Development
  • recovering the stack after an errorMy normal error handler starts with the stack as reset by LD SP,(ERR_SP) in $0053 ERROR_2, sets up some stuff and returns to BASIC via a "JP C,$1e73 …

    ... ]Hikaru[/b]

    Disabling interrupts in the routine itself is ... my routine in the middle interrupts were enabled again! eg.
    interrupts are still disabled from the ...
    Battle Bunny Battle Bunny October 2012 Development
  • recovering the stack after an errorMy normal error handler starts with the stack as reset by LD SP,(ERR_SP) in $0053 ERROR_2, sets up some stuff and returns to BASIC via a "JP C,$1e73 …

    ... fix this problem of the interrupts becoming re-enabled when I ... just did a RET, so interrupts should have been disabled all ... time - but after a while interrupts become enabled again, and eventually ... . I don't understand how interrupts are getting re-enabled, as ...
    Battle Bunny Battle Bunny October 2012 Development
  • recovering the stack after an errorMy normal error handler starts with the stack as reset by LD SP,(ERR_SP) in $0053 ERROR_2, sets up some stuff and returns to BASIC via a "JP C,$1e73 …

    actually, in 48k basic interrupts stays disabled. but in 128k routine at #5B01 (which does ROM swapping) contains DI followed by EI. this is the cause of your problems with mysterious interrupt re-enabling.
    Ketmar Ketmar October 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    ... ?[/QUOTE]

    Preserving the interrupts state from before EI. Ld ...
    Hikaru Hikaru October 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    [QUOTE=Hikaru;655832]Preserving the interrupts state from before EI. Ld ...
    catmeows catmeows October 2012 Development
  • recovering the stack after an errorMy normal error handler starts with the stack as reset by LD SP,(ERR_SP) in $0053 ERROR_2, sets up some stuff and returns to BASIC via a "JP C,$1e73 …

    ... after the error jump with interrupts enabled using an IM2 routine ...
    Battle Bunny Battle Bunny October 2012 Development
  • Using R as a loop counterThis is just something silly I've found a while back. xD [b][How-to][/b] Setup your routine like this:[code] ld a,X ;see below ld r,a loop ;your …

    ... is different, it reflects the interrupts state instead (enabled or disabled ...
    Hikaru Hikaru October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... be a bit dirty:
    * Interrupts are typically enabled when a ...
    Hikaru Hikaru October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... be a bit dirty:
    * Interrupts are typically enabled when a ... here that I have:
    - Interrupts are disabled, guess HALT stop ...
    g0blinish g0blinish October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... here that I have:
    - Interrupts are disabled, guess HALT stop ...
    Hikaru Hikaru October 2012 Development
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    ... "Everything you should know about Interrupts". (Not that one's needed ...
    Battle Bunny Battle Bunny October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... flicker, even without worrying about interrupts (which I'm still learning ...
    Morkin Morkin October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    [QUOTE=Morkin;659467]At first glance it looks smoother and has less flicker, even without worrying about interrupts[/QUOTE]

    Try to execute instruction "HALT" inside your main loop, just before you start to clear and draw sprites.
    Einar Saukas Einar Saukas October 2012 Development
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... is simply caused by Z80 interrupts sometimes imposing a longer delay ...
    Einar Saukas Einar Saukas November 2012 Emulators
  • The next time you play a game in Fuse...The next time you play a game in Fuse, could you do me a favour and capture some profiling info using Fuse's profiling feature? Here's how to do tha…

    ... a subtlety of the retriggered interrupts that we didn't understand ...
    Philip Kendall Philip Kendall November 2012 Games
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... zx spectrum - without using line interrupts to turn the screen on ...
    jamesrjatkinson jamesrjatkinson January 2013 Games
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... - and I couldn't keep interrupts turned off during the whole ... only executed on exit if interrupts were enabled on entry, but ...
    Battle Bunny Battle Bunny January 2013 Games
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    After loading game hold down keys 1,2,3,4,5 to read this messages.
    interrupts must be enabled, but BleepLoader disable it before start game.

    try this
    [url]http://zalil.ru/34192432[/url]
    goodboy goodboy January 2013 Sinclair Miscellaneous
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... . Otherwise you should resort to interrupts, machine code etc. (and that ...
    Alessandro Grussu Alessandro Grussu January 2013 Sinclair Basic
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... the border colour / setting up interrupts. only so many ways to ...
    fog fog February 2013 Development
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... be up to date when interrupts are enabled.
    RES 4 ...
    The_Bert The_Bert February 2013 Sinclair Basic
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... ensure that there's no interrupts!
    guesser guesser February 2013 Sinclair Miscellaneous
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    In fact what you could do is enable interrupts and HALT. Immediately after that you can get the address that it returned to. This way it will work with any ROM without having to worry about safe entry points etc.
    guesser guesser February 2013 Sinclair Miscellaneous
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... reason you can't have interrupts enabled, or don't want ...
    Marko Marko February 2013 Sinclair Miscellaneous
<1…28293031323334>

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