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<1234567…34>
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... CLS : PRINT
    INVERSE 1;"DUNRIC'S 8K ADVENTURE": PRINT ... L(16)=-1 THEN
    PRINT : PRINT INVERSE 1;"CONGRATULATIONS!": ... FOR X=1 TO 200: PRINT ... "TYPE ";
    INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... on 48k.

    PS#1.
    I forgot to mention ... .
    More experimentation shows PS#1 to be misleading. If I ... End of file" on calls 1,3,5,7 etc. and ... ]
    1719 PRINT #stream; INVERSE 1;t$(1);TAB 0;
    1720 FOR ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... :
    ld (DX1 + 1), hl ; Updates DX1 call address ... :
    ld (DY1 + 1), hl ; Updates DX1 call address ... ; Replace with CPL if INVERSE 1
    __PLOTOVER:
    ... 1 AND INVERSE 0
    ; Replace with AND (hl) if INVERSE 1 ...
    boriel boriel December 2010 Development
  • ZX-Preview 2.0 out nowDear forum readers, I've had published a new version of ZX-Preview today, we have version 2.0 now. :-) You find it on my homepage at [url]http://www…

    ... a very wrong display of INVERSE attributes in Basic listings: Instead ... of setting permanent INVERSE attribute, it was simply toggled ... an occurrence of an INVERSE 0 or INVERSE 1. Very silly bug.
    clausjahn clausjahn October 2011 Sinclair Miscellaneous
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... BORDER 0: PAPER 0: INK 1: CLS
    120 REM ... $ 0+CHR$ 16+CHR$ 1+CHR$ 22+CHR$ 0+CHR ... (143)
    170 FOR a=1 TO 160: LET b$=b ... )
    190 FOR a=1 TO 160: LET b$=b ... )
    210 FOR a=1 TO 160: LET b$=b ...
    290 PLOT INVERSE 1;255,0: DRAW INVERSE 1;0,175
    ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... =tri TO tri-ml*my+1 STEP -my
    1051 IF ... z=y TO (y-my+1) AND my ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... FOR a=bytes+1 TO bytes+10: PRINT INVERSE 1;CHR$ PEEK ... bs,"VARSsize=";vs: POKE mc+1,255:
    POKE mc ... /> PRINT : LET a=a+1: GO TO 15
    ... 2;"[";:
    FOR d=1 TO 5: PRINT BRIGHT bt ... 1+(c>=22):
    PRINT INK 6; PAPER 0; INVERSE ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... /> 600 PRINT INVERSE 1; INK 0;AT 1,1;"LOAD"
    610 PRINT INVERSE 1; INK ... PRINT INVERSE 1; INK 1;AT 1,21;"PROGRAM BY"
    750 PRINT INVERSE 1; INK 1 ... ;AT 2,21;" STEPHEN "
    760 PRINT INVERSE 1; INK 1 ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... (0) or depressed (1). The port addresses are ... /> * Sinclair Interface II: Joystick 1 is mapped to the keys ... the BORDER color (bits 2, 1 and 0).

    On 48K without interface 1

    POKE 23756 ... collission.

    1 LET Y=10: LET X ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... $ 3 = bright 1
    Chr$ 4 = True video (or inverse 0)
    Chr$ 5 = Inv. video (or inverse 1)
    Chr$ 6 = Print komma ... = Bright 19,0-1
    Chr$ 20 = Inverse 20,0-1
    Chr ... $ 21 = Over 21,0-1
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    The SCREEN$ function does work with INVERSE though which is a nice surprise.

    10 PRINT "A"
    20 PRINT INVERSE 1; "A"
    30 PRINT SCREEN$ (0,0)
    40 PRINT SCREEN$ (1,0)

    produces 4 letter "A"s. :-)
    Geoff Geoff May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... SCREEN$ function does work with INVERSE though which is a nice ... PRINT "A"
    20 PRINT INVERSE 1; "A"
    30 PRINT SCREEN ... ,0)
    40 PRINT SCREEN$ (1,0)

    produces 4 ... "s. :-)[/QUOTE]

    Well INVERSE doesn't actually invert the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... =Crisis]I use TAB and INVERSE together!!!

    ... br /> 20 print f; inverse 1; tab (7+x*8- ... len str$ p); p; INVERSE 0;
    30 next ... attribute settings, effectively making the INVERSE 1 useless...

    ... br /> 20 PRINT f; INVERSE 1; TAB (7+x*8-l ...
    jp jp September 2006 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... it is.
    [code]
    1 CLS : LET b=12: DIM ... b: PRINT AT g,0; INVERSE 1;a$(g): NEXT g: INPUT ... n=n+q*(a$(q,1)="HOUND"(n)): NEXT n: ... +6)=p(e+6)-1: LET l=1+(p(b)=11)*q ... L as variable and the 1 comes in as well.
    All +1 are +1 and no +L
    Dr BEEP Dr BEEP May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... improved version:

    1 BORDER 1: PAPER 0: INK 7: CLS ... : LET s=s+1: NEXT t: PRINT INVERSE 1; FLASH 1; INK 4;AT ... 0,h;"V": PRINT AT 1,1;" ... Congratulations! You survived!": PRINT AT 2,1;"Meteoroids: ";s ...
    wilko0070 wilko0070 July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    PRINT AT 20,0;INVERSE 1;"Lives:";l,"Score:";t,:
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    PRINT AT 20,0;INVERSE 1;"Lives:";l,"Score:";t,:
    INVERSE etc.. See if I can ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... e) Replace ((a-1)/10) with (a/10-.1)

    ... :

    [CODE]
    1 BORDER 0:
    POKE 23693 ... INT (l/10)*3+1,3*l-30*INT ( ... l/10);l+1:
    LET a=.5 ... +RND*(l+1):
    LET c(l+1)=c(a):< ... LET b=53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... liner:

    [CODE]
    1 BORDER 4:
    POKE 23693 ... 30*INT (l/10);l+1:
    LET a=.5+ ... RND*(l+1):
    LET c(l+1)=c(a):
    LET c(a)=1+INT (l/2):
    NEXT ... /> LET b=53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l ... ,3*INT (a/10-.1),3*a-10*y-3 ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of "Graphic+A", code like INVERSE 1 instead of "Shift+4", and ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of "Graphic+A", code like INVERSE 1 instead of "Shift+4", and ...
    Digital Prawn Digital Prawn October 2007 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... br /> 150 input" level (1-20) ";d:gosub 3000< ... int(g):let n=n-1
    460 gosub ... r(n)=int(rnd*n)+1
    2010 randomize: ... 170 data -2,1,-1,2,1,2,2,1
    180 border ... br /> 200 input"level (1-6) ";w:gosub 3000< ...
    240 if n=1 then goto 270
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... 110 gosub 1000:let bl=1:gosub 2000
    120 ... 290 input"flash (0 to 1) ";f(j)
    300 ...
    110 border 1:paper 7:ink 0: ... v=0:let h=0:inverse 0
    130 ... let v=20:let h=1:inverse 1:gosub 700
    ... 1:let t=1:gosub 800:let w=1
    350 if t=1 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 DEF FN a(r,n)= ... ),40)^2:
    FOR g=1 TO 4:
    LET h ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> 10 PRINT INVERSE 1;1;2
    and
    10 PRINT INVERSE 1;1;STR$ 2 ...
    Digital Prawn Digital Prawn March 2008 Development
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... CLS : PRINT
    INVERSE 1;"DUNRIC'S 8K ADVENTURE": PRINT ... L(16)=-1 THEN
    PRINT : PRINT INVERSE 1;"CONGRATULATIONS!": ... FOR X=1 TO 200: PRINT ... "TYPE ";
    INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
<1234567…34>

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