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<1…21222324252627…34>
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ...
    xor bl,255 ; INVERSE alpha

    mov ... +hermite_and] ; (SAMPLES*oversample*2)-1

    fld1 ; ... word ptr sprlist_len+spr_hits[esi],-1


    ; ...
    ASM ASM October 2010 Development
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... BASIC and compiled using HiSoft 1.2 for +3:

    - Phantomasa 1 (v3) [url]http://www.mojontwins ... to understand the use of "Inverse video" key to insert commands ...
    Baron Ashler Baron Ashler May 2011 Development
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... + 4 (which is like pressin inverse video + true video on a ... a CLEAR 65536-168-2000-1, which will tell HiSoft to ...
    na_th_an na_th_an May 2011 Development
  • Hi there ;) New development groupHi everybody! I'm Baron Ashler, founder and member of a new very little development group called "Kabuto Factory" and this is my first post ;) We'v…

    ... /> [QUOTE=Na_th_an;538449]Forget about Inverse video. It's SHIFT + 3 ... + 4 (which is like pressin inverse video + true video on a ... a CLEAR 65536-168-2000-1, which will tell HiSoft to ...
    Baron Ashler Baron Ashler May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... (The default being REM #1). Unfortunately M2d still emits the ... />
    LINE 1 is therefore just a REM ... 248[/CODE]
    [B]INVERSE 0[/B]
    [CODE] ... [CODE] LD HL, 1 ; 28042 33 1 0
    CALL 63730 ... 300 ; 28048 33 44 1
    CALL 63730 ; ...
    Jimmy Jimmy May 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... lines have only one 21,1 and one 97 and in ... /should be, that in Line 1 its the channel #4 which ... invokes channel #4 to set INVERSE and there's no way ... use the ROM to handle INVERSE, OVER, and other similar statements ...
    Einar Saukas Einar Saukas August 2011 Development
  • PFlagsIs there an explantion somewhere of what bits mean what in the printing flags? 1 23658 FLAGS2 More flags. 1 23693 ATTR P Permanent current col…

    ... /> 1 permanent value for OVER
    2 temporary value for INVERSE
    3 permanent value for INVERSE
    4 ...
    Battle Bunny Battle Bunny December 2011 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... $(6)+"HELLO"+CHR$(16)+CHR$(1)+CHR$(17)+CHR$(4)+"WORLD ...
    CHR$ 20 corresponds to INVERSE
    CHR$ 21 corresponds to ...
    na_th_an na_th_an February 2012 Sinclair Basic
  • Microhobby's Pixel A Pixel compo: help requiredHi! The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url] At the present mome…

    ... and reconversion process?
    1. Scanned images are cropped and ... converting monochrome picture.
    1. Convert an image to a ... selection on image and select "Inverse selection".
    5. Open ... by using some filters:
    1. Select "Filter"/"Blur"/"Smart ...
    moroz1999 moroz1999 May 2012 Sinclair Miscellaneous
  • Pixel plots for entire Spectrum charsetDoes anybody have these, preferably relative to their 8x8 pixel grid, or know an easy way of finding out (i.e in a format similar to the data bin exa…

    ... (x,y): LET c$(x+1)=CHR$ 143 AND p: LET ... p(8-y,x+1)=p
    50 NEXT x ... IF p(8-y,x+1) THEN PLOT x,y: PRINT ... use "0" & "1" in c$ instead of space & inverse space.
    Battle Bunny Battle Bunny July 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... could in 32x24 mode (OVER, INVERSE, UDGs, block graphics, embedded control ... you can only have 1 paper and 1 ink colors active at ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • New Game: El HobbitFirst game presented on Bytemaniacos competition of games based on The Hobbit book. [img]http://www.bytemaniacos.com/web/wp-content/uploads/2012/03/…

    Shortly,
    1) that composer was a bit weird, drunk or somethings;
    2) weird physics either IMO
    3) black-on-white for dnd?! an option for INVERSE, plz;
    4) less straight-line-simplistic plot strongly recommended.
    NRA NRA December 2012 Brand new software
  • New Game: El HobbitFirst game presented on Bytemaniacos competition of games based on The Hobbit book. [img]http://www.bytemaniacos.com/web/wp-content/uploads/2012/03/…

    [QUOTE] Shortly,
    1) that composer was a bit ... for dnd?! an option for INVERSE, plz;
    4) less straight ...
    Ralf Ralf December 2012 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;675689]
    You won't even need the other 0x100 buffer![/QUOTE]

    Yes. This is the code in C, in a single pass without buffer:
    [CODE]
    #include
    int scr2rcs( int i ){ return i&0x1800 | i8&7 | i& ...
    antoniovillena antoniovillena January 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
  • Colour whilst PLOTing in MCI am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its o…

    ... /> The corresponding temporary Over and Inverse settings are in P_FLAG (23697 ... 0 & 2 respectively (bits 1 & 3 are for the ... /> inc b
    ld a,1
    ROTATE: rrca
    djnz ...
    Battle Bunny Battle Bunny June 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... should only behave as a inverse of INC. But I prefer ... /> [/code]

    Result: Returns 1

    [IMG]http://i44 ...
    [/code]

    Returns 1

    [IMG]http://i44 ...
    [/code]

    Returns 1

    [IMG]http://i44 ...
    wibble wibble August 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... [*]7-bit character support: UDG 1.
    [*]8-bit character set ... br /> [*]80 column text: MODE 1.
    [*]Abbreviated command entry: ... an error sound.
    [*]INVERSE support in 80 column mode ... register available in interrupt mode 1
    [*]Key click is ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ) ; test
    xor c ; for inverse
    jr nz, s_scr_nxt ; jump ... /> fstk1 ; x, 1
    fadd ; x + 1
    fstk ; x + 1, 75
    1
    fsub ; r - 1
    fmove ; r - 1, r - 1
    fce ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> auto_l_4:
    ld e, 1 ; signal before current line
    rl e ; E to 1 for curent line, 0 for ... 12 ; set p-flag to inverse
    call print_out ; print cursor ... />
    org 0x190e
    defs 1, 255 ; unused locations (common)
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... cp 25 ; range 1 to 24?
    ... clut
    defb po_1_oper - $ ; inverse
    defb po_1_oper - $ ; over ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... rr b ; determine bit 1 or 3 of graphic< ...
    xor c ; use INVERSE mask
    xor (hl) ...
    chev chev November 2013 Development
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... e
    ld (ix-1),d ;(BLOCK)=runtime BlockData< ... defs 64

    ;1,2: address of character set ... will always be different if inverse character)
    ld a,( ... , BC=length (0 or 1)
    pop hl ;HL ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... - baseline (set the baseline)
    INVERSE - indent (left margin)
    OVER ... print position by +1 to +128 (1 to 128 ) or -1 to -128 ...
    chev chev November 2013 Announcements
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . Instead of one general ink 1 statement, it specifies the ink ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... with [I]INK 1+6*(VAL t$(5)=1)*((j=7)+(j ...
    bigjon bigjon December 2013 Sinclair Basic
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... each pixel for things like INVERSE, clipping rectangles and OVER - ... [code]
    ZXASCII
    AUTO -1
    PROG polygons
    10 ... LET pp=INT(RND*255)+1: LET ik=INT(RND ... (np,2): FOR a=1 TO np: LET p( ... 60 INK ik: FOR a=1 TO np: LET x1=p ... (a,1): LET y1=p(a ...
    Dunny Dunny January 2014 Sinclair Basic
<1…21222324252627…34>

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