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<1234567…34>
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... $=CHR$(16)+CHR$(2)+CHR$(17)+CHR$(6)+"HELLO"+CHR$(16)+CHR$(1)+CHR$(17)+CHR ... $[/code]

    CHR$ 16 corresponds to INK
    CHR$ 18 corresponds to FLASH
    CHR$ 19 corresponds ... BRIGHT
    CHR$ 20 corresponds to INVERSE
    CHR$ 21 corresponds ...
    na_th_an na_th_an February 2012 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ...
    ; SCREEN$ treats plain & inverse CHR$ as equal, so if a ... graphics; eg. if CHR$ $92 has a separate inverse UDG form
    ;if not use the inverse character code (=CHR$ XOR $0f),
    ;as ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • multiface basic loaderdoes anyone know how I can see whats in the basic loader of the multiface 1 and 128 basic loaders and how I could convert a tape save from the 1 and…

    ... (bk OPEN # ""+CHR 128+"\ OUT bk RESTORE INVERSE LLIST CAT ; INVERSE ! CIRCLE ap ... @> COPY 7 STEP ©\ INVERSE !@"+CHR 143 ... +"> COPY 7 STEP ©\ STEP RETURN a INVERSE !V ...
    caver99 caver99 December 2017 Sinclair Basic
  • A couple of random questions......because, why not? (1) USR0 mode on the +3/+2A/B I know of its existence, I know how it's used, and I have some games that require it to work o…

    The inverse chr is added by the 81. ... and upon reading the last chr of the file name (now ... file name after the first inverse chr it meets as it believes ... it to be the last chr.

    I'm not ...
    moggy moggy March 2020 Sinclair Miscellaneous
  • ZX Spectrum CHR$ sets (fonts)I'm satisfied enough with my _ZX Spectrum CHR$ sets (fonts)_ web page and I published it at [url="http://mstancevic.tripod.com/SpectrumCHRs/ZX_Spectr…

    ... enough with my _ZX Spectrum CHR$ sets (fonts)_ web page ...
    mstancevic mstancevic December 2004 Announcements
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... OUT : E : SYM + O
    CHR$ : E : U OVER : E : SYM ... THEN : KLC : SYM + G
    INVERSE : E : SYM + M TO : KLC ... Caps Shift and '1'
    Inverse Video Caps Shift and '4 ...
    icabod icabod March 2008 Sinclair Basic
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... the others:

    [code]Chr$ Token Asm Ouch 1 2 ...
    ajmoss ajmoss June 2010 Development
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... b$=CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 1+CHR$ 22+CHR$ 0+CHR$ 0 ... TO 160: LET b$=b$+CHR$ 143: NEXT a
    CHR$ 144: NEXT a
    CHR$ 145: NEXT a
    CHR$ 146: NEXT a
    INVERSE 1;255,0: DRAW INVERSE 1;0,175 ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... the best way to convert .chr files created with ZX-Paintbrush ...
    utz utz August 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 1055 (50 secs) & 1075 (35 secs). Any suggestions on how to speed up those two parts (other than rewriting ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    byval
    cast
    chr
    circle
    cls
    inkey
    int
    inverse
    italic
    lbound
    pkersey pkersey February 2014 Development
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... +1 TO bytes+10: PRINT INVERSE 1;CHR$ PEEK a;: NEXT a ... c>=32 THEN PRINT CHR$ c;: LET a=a+1 ... /> PRINT INK 6; PAPER 0; INVERSE iv;PEEK d;: LET iv ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... were two characters in size; CHR$(1) followed by the character ... , and no longer require the CHR$ 1 prefix in a string ... descending order by adding the INVERSE switch
    All commands which ...
    Dunny Dunny February 2015 Sinclair Basic
  • How do you use CHR$ properly in a string ?So I trawled through the manual and found the bit on the character set. It says CHR$ 17 gives you paper control and CHR$ 16 gives you ink. But how do…

    ... the character set. It says CHR$ 17 gives you paper control ... and CHR$ 16 gives you ink. But ... /> I tried
    a$=CHR$ 17+CHR$ 6 + CHR$ 16 + CHR$ 4
    but ...
    ivanb303 ivanb303 May 2017 BASIC
  • Help with CHR$ codes 0 to 5Hi, I'm looking a piece of code in a listing similar to: Let a$ = CHR$ 0 Let b$ = CHR$ 1 Let c$ = CHR$ 2 Let d$ = CHR$ 3 Let e$ = CHR$ 4 Let f…

    ... :
    Let a$ = CHR$ 0
    Let b$ = CHR$ 1
    Let ... c$ = CHR$ 2
    Let ... d$ = CHR$ 3
    Let ...
    Let f$ = CHR$ 5
    As these CHR$ aren't characters ...
    LevelUp LevelUp June 2020 BASIC
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... AT 20,20; INK 2; CHR$(144): REM UDG A
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 1
    Chr$ 4 = True video (or inverse 0)
    Chr$ 5 = Inv ... . video (or inverse 1)
    Chr$ 6 ... = Print komma (or a Tabulation key)
    Chr ... ,0-1
    Chr$ 20 = Inverse 20,0-1
    Chr$ 21 = Over ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... test on return. Only the chr$ 13 on the end is ... the BASIC.

    LPRINT INVERSE USR start

    The ... (30 Bytes)

    LPRINT INVERSE USR start

    [code ... bytes extra to the printer: INVERSE 0.
    This will probably ...
    Dr BEEP Dr BEEP August 2005 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 70 PRINT INVERSE m;AT y*3,x*3;CHR$ c(a ... );AT w*3,v*3;CHR$ c(b) AND c(b ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 70 PRINT INVERSE m;AT y*3,x*3;CHR$ c(a ... );AT w*3,v*3;CHR$ c(b) AND c(b ...
    Digital Prawn Digital Prawn September 2007 Development
<1234567…34>

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  • Help with CHR$ codes 0 to 5Hi,<br /> I'm looking a piece of code in a listing similar to:<br /> Let a$ = CHR$ 0<br /> Let b$ = CHR$ 1<br /> Let c$ = CHR$ 2<br /> Let d$ = …

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