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Search Again :: Adv Search 1000 results in 0.016s
<1234567…34>
  • RST 16 with TASMCan any body tell me what is wong when I assemble this test code with TASM : ;print a long string "help me" start .org 32000 ld a,2 call 5633…

    ... ,(de)
    inc de
    RST 16
    jr loop
    data ... : unrecognized argument. which is the RST 16

    Is it something ...
    Steve(spt) Steve(spt) April 2004 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... /> I'm using UDGs and RST 16 to make a simple canyon ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... nbyte ld a,(hl)
    rst 16
    inc d
    ld ... the BASIC.

    LPRINT INVERSE USR start

    ... 30 Bytes)

    LPRINT INVERSE USR start

    [code ... bytes extra to the printer: INVERSE 0.
    This will ...
    Dr BEEP Dr BEEP August 2005 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... 62 17
    RST 16 ; 27929 215
    ;RST 16 is the standard 'print ...
    LD A, 16 ; 27944 62 16
    RST 16 ; 27946 215
    ... 151 248[/CODE]
    [B]INVERSE 0[/B]
    [CODE] CALL ... 0: INK 7: FLASH 0: INVERSE 0: BRIGHT 0: CLS: BEEP ...
    Jimmy Jimmy May 2011 Development
  • Colour whilst PLOTing in MCI am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its o…

    ... /> How do I make it INVERSE, FLASH, OVER etc?[/QUOTE]
    RST #10 printroutine.

    16 INK
    17 ...
    19 BRIGHT
    20 INVERSE
    21 OVER

    LD A,6
    RST 16

    will set
    Dr BEEP Dr BEEP June 2013 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... about how ROM printing routine (RST 16 or RST $10) works, due to ... and all the attributes and INVERSE and OVER stuffs. I advise ...
    TK90XFan TK90XFan July 2014 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... for the whole loop
    rst 16
    jr ploop ; do it ... equ 15
    ink equ 16 ; ink,x (0-7)
    inverse equ 20 ; inverse,1 (0-1)
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... key reading routine)

    rst 16 ; PRINT character
    jr print2 ...

    ink: equ 16
    paper: equ 17
    bright: equ 19
    inverse: equ 20
    printat: equ ...

    text: db inverse,1
    db printat,1 ...
    FrankT FrankT December 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; bit_3 INVERSE
    ; bit_4 ... /> inverse equ 20 ; inverse,1 ... ret z
    rst 16

    16"
    defm 1,at,1,16,inverse,1,flash,1,"Screen#1at1,16 ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0xFF
    ret z
    rst 16

    ; inc b ; count ... ,0,16,flash,1,"Screen#1at0,16"
    defm at,1,16,inverse,1 ... ,flash,1,"Screen#1at1,16"
    defb ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0xFF
    ret z
    rst 16

    ; inc b ; count ... ,0,16,flash,1,"Screen#1at0,16"
    defm at,1,16,inverse,1 ... ,flash,1,"Screen#1at1,16"
    defb ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0xFF
    ret z
    rst 16

    ; inc b ; count ... ,0,16,flash,1,"Screen#1at0,16"
    defm at,1,16,inverse,1 ... ,flash,1,"Screen#1at1,16"
    defb ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0xFF
    ret z
    rst 16

    ; inc b ; count ... ,0,16,flash,1,"Screen#1at0,16"
    defm at,1,16,inverse,1 ... ,flash,1,"Screen#1at1,16"
    defb ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0xFF
    ret z
    rst 16

    ; inc b ; count ... ,0,16,flash,1,"Screen#1at0,16"
    defm at,1,16,inverse,1 ... ,flash,1,"Screen#1at1,16"
    defb ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... ) ; Fetch byte for print
    rst 16 ; Printing table and screen
    Dr BEEP Dr BEEP September 2004 Development
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... />
    LD a,22
    RST 16
    LD a,10 (x ... -coord)
    RST 16
    LD a,20 (y ... -coord)
    RST 16
    LD a,65 (character ... code)
    RST 16

    I might have ...
    Rickard Rickard July 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... a,"0" ; display number
    rst 16 ; with print
    ret ; Back ...
    Dr BEEP Dr BEEP August 2005 Development
  • MC TipPlace your MC tip here: Here is my first: When using alternate registers (EXX) the HL register must not be affected on return to BASIC. Also the IY…

    ... using ROM-routines (i.e. RST 16).
    or return to BASIC ...
    Dr BEEP Dr BEEP November 2005 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... your program calls ROM routines ( RST 16 and jump
    table vectors ...
    DonkeyPong DonkeyPong January 2007 Development
  • So you want to make a cardgame......but you haven't got a good deck to display. Well here is a fully relocatable routine that will do the job for you. Place the code anywhere in me…

    ... AT
    RST 16
    LD A,B
    RST 16
    LD ...
    Dr BEEP Dr BEEP December 2008 Development
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... a,#69
    daa
    rst 16
    ret
    endp
    Bob Stains Bob Stains January 2009 Development
  • Machine code sub routinesHi everyone, I have noticed that in machine code you can call different "preset" routines like rst 16 or something, or call 6533... where can i fi…

    ... call different "preset" routines like rst 16 or something, or call 6533 ...
    Robin Robin October 2010 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... kind of ROM based code, RST 16 (?), but can that print more ...
    Rickard Rickard October 2010 Development
<1234567…34>

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