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  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... of the screen pixels or attributes:
    [code]
    .org 30000 ...
    BloodBaz BloodBaz October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... of the screen pixels or attributes:
    [code]
    .org 30000 ...
    rich_chandler rich_chandler October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... of the screen pixels or attributes:

    [CODE]
    .org ...
    zx128k zx128k October 2006 Development
  • Mr JumpThis is probably not the place to post this but here goes.. I made a Flash game called Mr Jump, it's a homage to Manic Miner. I'm imagining ZX puris…

    I like the (Speccy) retro-feel when it's clearing the screen and it looks like it goes all crazy with attributes and I need to go to sleep.

    Skarpo
    Zzz.
    Skarpo Skarpo October 2006 Chit chat
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... , technically, by modifying the screen attributes at the same speed as ... possible to change the screen attributes mid-cell, to get more ...
    48K 48K October 2006 Games
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... possible to change the screen attributes mid-cell, to get more ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Games
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... to deal with existing FLASH attributes so here's a second ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... to deal with existing FLASH attributes so here's a second ...
    monty.mole monty.mole November 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    [QUOTE=jonathan]SevenUp has the zigzag option.[/QUOTE]
    So does TommyGun, plus it can invert your mask if required and heaps of other options.
    Kiwi Kiwi November 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    [QUOTE=Kiwi]So does TommyGun, plus it can invert your mask if required and heaps of other options.[/QUOTE]

    Can it draw all my graphics for me while I'm asleep?
    frobush frobush November 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... implemented a couple more things: invert the image data (-iimg) and ...
    icabod icabod November 2006 Development
  • Emulating Spectrum digitizer?Hello everyone, Not sure if this is the right forum part to ask this question...basically, I'm making a video for my brother's band (the song is cal…

    ... images into Speccy screen$ with attributes. You'll need to do ... our beloved SCR format, with attributes. [01/02/02]
    BMP2SCR ...
    DEATH DEATH November 2006 Emulators
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... , m pokes counter co-ords/attributes, l pokes then loads a ...
    FrankT FrankT November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... ,a,o,p) and set attributes(1,2,3,4). (For ... 'm' to poke co-ordinates/attributes.
    Press 'l' to load ... 'm' to poke co-ordinates/attributes.
    Press 'x' to save ...
    FrankT FrankT November 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... of pixel scrolling with colour attributes scrolling every 8 frames.
    48K 48K November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... of pixel scrolling with colour attributes scrolling every 8 frames.[/QUOTE ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... pixels per time then the attributes would have complicated matters.
    ewgf ewgf November 2006 Games
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... /> ld e,l ; now shift attributes
    ld d,h
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... /> [code]
    call scrollattr ; first attributes
    call scrollbmp ; then bitmap ... /> [code]
    call scrollattr ; first attributes
    jp scrollbmp ; then bitmap ...
    Chris P Chris P November 2006 Development
  • New Spectrum GameNow that Izzy Wizzy is finished I've been tinkering around with a few old routines over the past few days and put together a single-level demo of a S…

    ... the gravity, controls and using attributes to give a parallax feel ...
    robpearmain robpearmain November 2006 Announcements
  • Nooooo my speccy died!??!!Hi! I am quite sad. :( Tonight I got a kempston interface so I rushed home to try it on my spectrum+ The edge connector of the interface was narrower…

    ... sometimes.
    However no other attributes should be visible (on your ...
    Sonic Sonic December 2006 Hardware
  • Dead Spectrum diagnosis and desolderingI have two dead Spectrums - one I'm pretty sure is caused by bad memory, and the other - well, perhaps a bad ROM, perhaps a bad CPU (it gets halfway …

    ... of the screen, to flashing attributes slowly scrolling up the screen ...
    Winston Winston December 2006 Hardware
  • Dead Spectrum diagnosis and desolderingI have two dead Spectrums - one I'm pretty sure is caused by bad memory, and the other - well, perhaps a bad ROM, perhaps a bad CPU (it gets halfway …

    ... of the screen, to flashing attributes slowly scrolling up the screen ...
    DEATH DEATH December 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for background graphic and background attributes need to be specified.
    attributes as in the regular spectrum ... find the 8-bytes of attributes and attribute mask to actually ... of this engine to rotate attributes right when the sprite is ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • maskhello i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the message"error re…

    ... zxspin 0.61 enabled the "invert tape polarity" and loaded the ...
    ladderman ladderman December 2006 MIA/STP/SDP
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... , but ZXSpin will retain the "invert tape polarity" switch for authenticity ...
    Dunny Dunny December 2006 Emulators
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... "all things to everyone" - two attributes that don't lend themselves ...
    Chris P Chris P January 2007 Development
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... is the shorter one, then invert the data otherwise flashload as ...
    Luca Luca January 2007 Emulators
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... is the shorter one, then invert the data otherwise flashload as ...
    MikeW MikeW January 2007 Emulators
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... ? THEN ;

    \ Tag ignores attributes; individual tags using them should ...
    glancaster glancaster January 2007 Development
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