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  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ...
    49 if you PRINT PEEK 14000
    ivanb303 ivanb303 November 2016 Assembler
  • Astroneer Gamehttps://www.youtube.com/watch?v=ESqPyC4Auds Take a peek, maybe it's just me but this reminds me of what Backpacker's Guide To The Universe would l…

    https://www.youtube.com/watch?v=ESqPyC4Auds

    Take a peek, maybe it's just me but this reminds me of what Backpacker's Guide To The Universe would look like if made today.
    Fizza Fizza December 2016 Chit chat
  • Where does the the Spectrum store the PLOT position ?So try this and it works just fine. The Spectrum must store the PLOT position somewhere as the line moves along. I'm sure someone knows where this is…

    ... this is? Where do I PEEK?
    5 PAUSE 0: RANDOMIZE ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • help with my original issue 3b from when i was a teen. possible lower ram fault.hello, well ive tried to fix my old speccy, but haven't made much progress. could you help me out with some diagnosis. the fault occurred about…

    ... tried to enter the PRINT PEEK 23732 + PEEK 23733 * 256 command but ... />
    if I just PRINT PEEK 23732 I get 0.
    cypher007 cypher007 December 2016 Hardware
  • Upper memory not available in issue 2A friend send me his issue 2 Spectrum for diagnosis. It boots okay but for some reason won't load games over 16kB. He sent also a Smart Card with int…

    ... />
    I did the print peek test and got either 32763 ...
    protek protek January 2017 Hardware
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    I've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency analysis across ranges of 0.05 from 0 to 1 for 65535 values. (Values are all "INT (n*10000)" for printing.) ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    Question 1:

    PRINT PEEK 23732+256*PEEK 23733 returns 65535 for ... 16K Spectrum.
    PRINT PEEK 16388+256*PEEK 16389 returns 32768 on ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • Skool daze and back to skool keep crashingHy. I hope I'm posting in the right area. I tried loading and playing both games with a cell phone to my spectrum. The games load (after a bit of …

    ... memory with the "print peek 23732 + 256* peek 23733" command and the ...
    winnetouch winnetouch August 2017 Games
  • Numeric arrays: floating point or integer?I've just started programming a game in Sinclair BASIC (see the thread 'UFO Defence Command' in game ideas, although I'm going to call it ZXCOM ;) ).…

    ... by using a memory check PEEK formula I've found that ...
    Payndz Payndz September 2017 Sinclair Basic
  • Best practices to avoid data corruption in AGDI've just take a peek at the AGD facebook group and there are lots of codes shared in there. Isn't a pity that all these ideas get difficult to sear…

    I've just take a peek at the AGD facebook group ...
    hikoki hikoki November 2017 Development
  • Need help with keyboard scanning ?After getting frustrated with learning ASM for a while I'm back into it. The little listing below is using the ROM's PRINT AT routine to draw me a sp…

    ... you do
    10 PRINT PEEK 23560
    20 GO TO ...
    ivanb303 ivanb303 November 2017 Development
  • Help with a TIMEX TC2048 and memory problemBought a 2nd hand Timex TC2048 but unfortunately I detected a problem with the machine which is preventing it from working properly. I believe it …

    ... typed the command PRINT PEEK 23732+256*PEEK 23733 and the result ...
    Renegade Renegade December 2017 Hardware
  • Admin peekIn case you are wondering how we maintain the new WoS, here's a sample taken from mags... [img]http://worldofspectrum.org/mag1.png[/img] [img]htt…

    In case you are wondering how we maintain the new WoS, here's a sample taken from mags...

    [img]http://worldofspectrum.org/mag1.png[/img]
    [img]http://worldofspectrum.org/mag2.png[/img]
    [img]http://worldofspectrum.org/mag3.png[/ ...
    Lee Fogarty Lee Fogarty January 2018 Magazines
  • Text Adventure RemakeI just re-coded "SANDS OF EGYPT" 2001 free text adventure by Ambrosine in T.A.B. Is currently being playtested; but if anyone interested would like …

    ... it out or take a peek you can download here: http ...
    catventure catventure February 2018 Chit chat
  • Alternative to Poke 23659,0 to prevent a 'break in' to a Basic Program.Good morning everyone, My memory fails me these days but in the early days of programming I used to use Poke 23659,0 as a crude way of offering so…

    ... the order;
    Poke xxxxx, Peek yyyyy (sorry to be so ...
    Mark Tough Mark Tough March 2018 Sinclair Basic
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... own memory banks and POKE/PEEK them should you desire, similarly ...
    Dunny Dunny May 2018 Sinclair Basic
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... FN p(a)=256*PEEK (a+1)+PEEK a : REM DPEEK(a ... -1
    1040 IF CHR$ PEEK (cha+4)"M" THEN PRINT ... Sect
    1110 LET sect=PEEK (cha+41)
    1120 FOR ... )
    1430 PRINT #N;CHR$ PEEK (cha+593);
    1440 RETURN ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • 48K Issue 2 RAM issuesI have 48K issue 2 board (I've checked, the upper memory is present!). It's not very well. I've not attempted to diagnose one before, so please bear …

    ... fine.

    PRINT PEEK 23732 + PEEK 23733 * 256 returns 32767

    POKE 32768,85 : PRINT PEEK 32768 and this returns 117 ...
    POKE 32768,170 : PRINT PEEK 32768 returns 174

    kurbeco kurbeco August 2019 Hardware
  • ZX Spectrum rescued from a friend, has Issues.Hi guys, I've recovered this ZX spectrum 48K from a friend. It's a 1984 ISSUE 6A. He told me the last time it was turned on was about 30 years ago!.…

    ... , and tried the commands POKE+PEEK to check the RAM, and ...
    TigerZX TigerZX September 2019 Hardware
  • ZEsarUX Beta 8.1Hi! I have uploaded a new ZEsarUX 8.1 BETA version. You can download compiled versions for Windows, Mac, and the source code from: https://gith…

    ... error when using breakpoints like peek/opcode in config file
    chernandezba chernandezba November 2019 Emulators
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... error when using breakpoints like peek/opcode in config file
    chernandezba chernandezba February 2020 Emulators
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... 511
    110 PRINT INK PEEK (poptab+n)+2; "O";
    dmsmith dmsmith April 2020 Sinclair Basic
  • Thin Ice Rescue – a new Game Boy game[img]https://i.imgur.com/8SRUNOd.png[/img] [b]Thin Ice Rescue is an extremely simple casual endless grid-based arcade collect 'em up for the Game …

    ... />
    This was inspired by IvanBASIC's excellent little 'Breaking the ...
    Ersh Ersh July 2020 Chit chat
  • Speed comparison of BASIC CommandsHi everyone, I reactivated my account (thanks Lee!) due to starting to code some BASIC with my daughter. In the tips and tricks thread there is a …

    ... vs GOTO vs INKEY$ vs PEEK vs PRINT commands compare speed ...
    48K 48K July 2020 Sinclair Basic
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  • Speed of variables vs. POKE/PEEKGreetings,<br /> <br /> I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone a…
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