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<1…12131415161718…34>
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... .e. not in those 8 pixel steps), you had to use ...
    Anonymous Anonymous November 2001 Games
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... .e. not in those 8 pixel steps), you had to use ... attribute pattern basically meant that pixel scrolling wasn't that desirable ... Spectrum games would eschew attempting pixel accuracy for the simplicity of ...
    cyborg cyborg November 2001 Games
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... any pros from using 8 pixel scrolling whatsoever, apart from ease ... colour clash. Actually, using 8 pixel scrolling was hell on earth ... /> I personally hated most 8 pixel movement games and stayed clear ... pace. However, using 8 pixel scrolling really doesn't make ...
    Anonymous Anonymous November 2001 Games
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... registers as possible and incorporate pixel routine into it.
    For ... pixel you have to have a ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... , which is called for each pixel. The task is not to ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... br /> ;
    ; Draw a pixel line from (x0,y0) defined ... ; ******************************************************************
    ;
    ; Get absolute pixel address in map of virtual ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... when deciding where the next pixel needs to go there is ... increment L if the last pixel was drawn in the 0 ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... br /> ;
    ; Draw a pixel line from (x0,y0) defined ...

    ; ******************************************************************
    ; Plot pixel at (x,y) coordinate.
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... attempt to count a single pixel being drawn - I use a ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... .
    Then I added some pixel caching a and stack indexing ...
    Mikie Mikie November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... : bc = (y,x) coordinate of pixel
    ex de,hl

    or_fim: ;plot a single pixel

    ld c,h ... ,1
    jr z, or_pixel2 ; pixel is at bit 0...
    rtunes rtunes November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ...
    or_fim2 ;plot um ?nico pixel

    ld b,l ... ,1
    jr z, or_pixel3 ; pixel is at bit 0...
    rtunes rtunes November 2001 Sinclair Miscellaneous
  • What were the most difficult, and pointless, games you ever played?1) Jack and the Beanstalk - incredibly difficult, a system of losing lives that seems to have designed by a certified lunatic, and no real sense of a…

    ... did you have to be pixel perfect with the jump, but ...
    Ed Ed March 2002 Games
  • what did people.................hi there, what did people use their spectrum for? (playing games, programming, graphics, music or just for fun) :) octave

    If you had 64 columns you would have had 4 pixels wide characters. I had that with a mode 7 simulator rom on the electron. # looks odd but most characters can be got used to. Hisoft products can use 5 pixel characters.
    Fraser Fraser March 2002 Sinclair Miscellaneous
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... at 320x240, only each spectrum pixel will be 2x2, instead of ...
    Dunny Dunny June 2002 Emulators
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... bout the high-res blocky pixel thingy. Necessary evil eh?
    Arjun Arjun June 2002 Emulators
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... bout the high-res blocky pixel thingy. Necessary evil eh?
    Dunny Dunny June 2002 Emulators
  • Calling all coding munkeez...Having spent the last 8 years as a Windows application developer I thought I'd try my hand at a bit of Z80 speccy coding - something I missed out on …

    ... acually seen the screen evolve pixel by pixel.
    Thats just my ...
    rich_chandler rich_chandler June 2002 Sinclair Miscellaneous
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... is FAR harder on a pixel level.
    Why? Well ach ...
    Anonymous Anonymous June 2002 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... harder to produce FAST one-pixel horizontal scrolling compared to vertical ...
    Ed Ed June 2002 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    and most dinamic games (AMC1, AMC2, After the war, Navy moves, etc.) use 8 pixel scrolling.
    LinuxHata LinuxHata June 2002 Games
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... have any color on any pixel, it can be seen in ... many demos. but still any pixel in this grafx mode on ... it was something like 21x24 pixel squares on c64 and in ...
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... understand it in each 8x8 pixel section every line 8 pixels ...
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... off some of that 4x2 pixel stuff. there are way more ...
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... colors with in a 8x8 pixel cell.

    dizzy the ...
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... />
    ld hl,04100h ; second pixel line address in hex
    ; next pixel down is 256 memory addresses ... /> ; carry is reset and a pixel is reset
    ; replace and ... is trickier when dealing with pixel scrolls -
    ; it would probably ...
    Anonymous Anonymous June 2002 Games
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... have 2 colors per 8 pixel, and 2 colorsa per the ...
    Alessandro Tommasi Alessandro Tommasi June 2002 Sinclair Miscellaneous
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... have 2 colors per 8 pixel, and 2 colorsa per the ...
    Anonymous Anonymous June 2002 Sinclair Miscellaneous
  • Looking for a Spectrum emulator which supports multi-button joysticksHello, I'm very new to the Spectrum Emulation game, and have tried a few, my favorite being X128. However, I play my games on a 4 button joypad, and…

    ... in games that require absolutely pixel-perfect positioning, like loads of ...
    Jazzbeaux Jazzbeaux August 2002 Emulators
  • Manic Miner - Processing PlantI've tried a search of this site and other user groups and not found an answer. Can you help? How do I jump into the exit box in the Processing …

    you have to jump from the very edge of the platform to the left of the exit,it has to be a pixel perfect jump,you should jump on the last pixel before you would drop off the platform whilst walking right,then you just reach the exit to end that level.
    Andy Gurr Andy Gurr August 2002 Games
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