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  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    Yes it is impossible, as Andrew clearly explains on his fab site. However, I'm pretty sure that, with pixel perfect jumping, it is possible to pass right-to-left through the Banyan Tree, without converting the wall block into a floor block.
    jil jil June 2004 Games
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... couldn't even put a pixel on the screen.
    _______________________________
    CKay CKay June 2004 Development
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... , problems with positioning text, 4 pixel limit to accuracy of Scroll ... ) and other stuff like none pixel accuracy of text make it ...
    CKay CKay June 2004 Development
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... HL points to a 8 pixel chunk, INC L moves you ... H moves you down a pixel line, there's essentially no ...
    Philip Kendall Philip Kendall July 2004 Development
  • Street Fighter 2 .TAPHelp! I'm useless, I know! I am trying to get Street fighter 2 converted from my original to .TAP format but am getting absolutly nowhere fast. This…

    ... , if I wanted to play pixel-perfect SF2 I would load ...
    ZX Beccy ZX Beccy July 2004 Games
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    Defender by what company? Its only a sprite based game that appears to scroll. The land can be updated without pixel scrolling.
    Fraser Fraser July 2004 Games
  • Three questions about Spin1) Why when I load a TZX file without any acceleration/flash loading etc. I can't see the familiar red/cyan and yellow/blue stripes but just a series…

    I was wondering the same thing about the full screen pixel resolution too. Maybe I'm just not seeing the option somewhere...
    General_Zod General_Zod July 2004 Emulators
  • Three questions about Spin1) Why when I load a TZX file without any acceleration/flash loading etc. I can't see the familiar red/cyan and yellow/blue stripes but just a series…

    ... (I do not like the pixel scaling effect of Direct Draw ...
    Dunny Dunny July 2004 Emulators
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... the AND opcodes represents a pixel collision.
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... Zynaps-type scroller though, perhaps pixel detection is better. I did ... sizes, bullets calculated separately (one-pixel wide on my 1942-style ... game, which translates to one-pixel height on a sidescroller) and ... a 2-pixel edge "kind" buffer on ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... byte). The best way (for pixel-movement) is probably to make ... stripes being stored every 8th pixel horisontally or vertically.

    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... a paint tool sets a pixel it on the editors internal ... images frame buffer. The plot pixel function will invalidate the image ...
    Kiwi Kiwi August 2004 Development
  • Two colour nice Spectrum screen$Im wanting some 2 colour Spec or SAM screens to use as backgrounds in my OS... i.e. black and white, blue and back etc etc... not using attributes an…

    ... `s 16 colour, with any pixel being able to be any ...
    CKay CKay August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... 512x384 and still maintained the pixel and attribute buffers a sprite ...
    Kiwi Kiwi August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... screenaddress
    ; A returns pixel point
    EX DE,HL ... LD HL,TAB ; table for pixel
    LD C,A < ... br /> XOR (HL) ; reset pixel
    LD (HL),A ; ... You can also calculate the pixel, but it's only ...
    Dr BEEP Dr BEEP August 2004 Development
  • golf gamesIve been playing the fantastic Leaderboard, and trying to increase my ability ;) my question is, there are other cool golf games on speccy?? thank…

    Is crazy golf the same game in which you had to guide a small pixel around a maze of obstacles? If so, I remember it was great fun! Drove me nuts it did!
    Arjun Arjun August 2004 Games
  • golf gamesIve been playing the fantastic Leaderboard, and trying to increase my ability ;) my question is, there are other cool golf games on speccy?? thank…

    ... had to guide a small pixel around a maze of obstacles ...
    MattLamb MattLamb August 2004 Games
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ...

    This assumes the pixel table doesn't cross a ... />
    If you place the pixel table right at the beginning ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... xcoord. AND 7 to find pixel position and multiply by 96 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... of 512, one for each pixel position.
    and each block ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... way:
    [code]256 - 1 pixel shift left
    256 - 2 ... left

    256 - 1 pixel shift right
    256 - 2 ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... same way but shifted one pixel right, and so on.
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... same way but shifted one pixel right, and so on.
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    LD A,C ;taking pixel position
    ADD A,A ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    what about two pixel precission ?

    [ This Message was edited by: Fikee on 2004-08-21 04:09 ]
    Fikee Fikee August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites between 16 and 32 pixel wide, of any height ( ... ,(SPRXCO)
    AND 7 ;Find pixel position 0 - 7
    JP ... />
    LD A,C ;taking pixel position
    ADD A,A ... in unshifted position. Called when pixel position is zero.

    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... sprites between 16 and 32 pixel wide, of any height (evenly ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... starts draw sequence: left border-pixel screen - right border for every ... pixel line (one line takes 224t, ... 192. during this time (drawing pixel part of screen, not left ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... on to the next 8-pixel group
    call label2addr(unscrambleHL ...
    Erlstoned Erlstoned August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ********************************************
    pixel movement, remove this and store ...
    robpearmain robpearmain August 2004 Development
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