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  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... do for the left most pixel I'm sure - quicker ways ...
    cyborg cyborg October 2004 Development
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... playing it with an Inverse pixel-shader, so I could see ...
    b00mzi11a b00mzi11a October 2004 Sinclair Miscellaneous
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... playing it with an Inverse pixel-shader, so I could see ...
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... .

    You could use pixel overlap tests to actually fine ... -collisions, and then do a pixel overlap test (if you require ...
    Arjun Arjun October 2004 Development
  • was there a "perfect game"?i would say bruce lee, what about you? EDIT - trusting my memory i would say bruce lee, but i just downloaded , first got a good impression, just th…

    ... least when it comes to pixel precision platformer. It's gorgeous ...
    Yanek Yanek October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    It certainly wouldn't be impossible, provided that you sacrifice pixel-perfect movement and go for block-based movement instead... Trouble is, it would really bog down on screens with a lot of guardians (even when optimized)...
    GOC GOC October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... it obviously didn't have pixel movement in it.
    Neil^P Neil^P October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... it obviously didn't have pixel movement in it.
    [/quote ...
    darkman darkman October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    Actually you could make it pixel perfect in basic. You could ... animated across the blocks one pixel at a time. You could ... this with all areas needing pixel accuracy. It would be slow ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... /> Actually you could make it pixel perfect in basic. You could ... animated across the blocks one pixel at a time. You could ... this with all areas needing pixel accuracy. It would be slow ... />
    The difficult bit is pixel perfect collision detection with the ...
    AndyC AndyC October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... at all.

    For pixel perfect collision with the gaurdians ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... .

    [quote]
    For pixel perfect collision with the gaurdians ...
    AndyC AndyC October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... of data divided in 8x8 pixel sqare.
    Unfortunally there is ... a memory location with 8 pixel whidth of size it says ...
    Arm73 Arm73 November 2004 Emulators
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... it's smaller that 9x9 pixel ( in other words when I ...
    Arm73 Arm73 November 2004 Emulators
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... in the 64x24 mode (512x192 pixel). Basic64 is a sw program ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Miscellaneous
  • Painting under XPHi, can anyone reccomend me a good, simple painting program that will work under Win XP ? I was looking for something similar to MS Paint (fairly si…

    ... use version 4 for quick pixel-pushing, and it does the ...
    gasman gasman November 2004 Sinclair Miscellaneous
  • Painting under XPHi, can anyone reccomend me a good, simple painting program that will work under Win XP ? I was looking for something similar to MS Paint (fairly si…

    ... .
    Plus, at a low pixel level those marvellous effects don ...
    Arm73 Arm73 November 2004 Sinclair Miscellaneous
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    ... have to be anchored to pixel 0,0? If not, how ...
    monty.mole monty.mole November 2004 Sinclair Basic
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    [quote]
    On 2004-11-16 21:44, dalmudlee wrote:

    I have never seen this graphics restriction before. Why does the Spectrum have this limitation?

    1720 FOR A=0 TO INT ((50*3.14)-38) STEP 3.14/P
    1730 LET Y3=96+Y*A*COS A
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    ... ; Thanks for explaining this subtle pixel characteristic.
    > Would this ... same pixel profile be exhibited by ROMs ...
    Geoff Geoff November 2004 Sinclair Basic
  • Amstrad CPC Emulator?After reading a favourable comment on one of the other threads, I fancy having a look at what the CPC had to offer, since I've never really had the c…

    ... need hardware sprites in those pixel-colour screen modes. THere's ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... 3/4 paper (each 4x4 pixel block had the top-left ... pixel set), and another was half- ... the usual checkerboard either, even pixel lines (counting from 0) were ...
    robert@fm robert@fm November 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... process it significantly less. The pixel encoding in a byte is ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... calculates the screen address one pixel below the given address ? Is ...
    Philip Kendall Philip Kendall November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    If you've got your current pixel address in HL, would inc h not do the job?

    D.
    Dunny Dunny November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    [quote]
    On 2004-11-24 16:43, Dunny wrote:
    If you've got your current pixel address in HL, would inc h not do the job?
    [/quote]

    For every 7 out of 8 lines, yes. On the 8th it would screw up horribly.

    Marko
    Marko Marko November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... calculates the screen address one pixel below the given address ? Is ... move up or down by pixel amounts.

    If you ... or down by a single pixel (or :cool:, it is faster ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... in a window where each pixel is equal to one memory ...
    mel the bell mel the bell December 2004 Emulators
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