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<1…16171819202122…34>
  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... on Hewson from a great height...
    Bluce_Ree Bluce_Ree May 2004 Games
  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... on Hewson from a great height...
    [/quote]

    Eh ...
    Arjun Arjun May 2004 Games
  • Accelerated GamesPlaying Driller the other day on Spectaculator, I wondered what sort of improvement could be made by increasing the emulation speed to 10x. That way,…

    ... Darkside uses the internal frame counter to regulate game speed, so ... the job nicely - the time counter still counts down at normal ...
    Dunny Dunny June 2004 Games
  • Games that are easier due to bugsThis is a similar type thread, how many games are made easier due to bugs? I remember being able to bounce past the guardians in Underwurlde without…

    I remember playing Stay Kool by Bug Byte and by pressing the 3 keys (left right and jump) you could fall from any high height.

    This only happened on one particular Spectrum I had and when I upgrade to the 128k - it no longer happened. :(
    GeeKay GeeKay June 2004 Games
  • Opening the safe in Trap Door 1Can't seem to get the safe opened properly, after all that hard work ! I've moved the weight up to a certain point - if I push the safe underneath it…

    ... has to be exactly this height (so that the yellow chain ...
    jil jil June 2004 Games
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... and stop it when the counter got to 000000 when it ...
    cjp_24 cjp_24 June 2004 Games
  • Crash,YS & SU .pdf discsWould someone be kind enough to point me in the direction where I can order these discs please. I have only just registered so am obviously not fam…

    ... don't mean to be counter productive in my replies. It ...
    Andrew Barker Andrew Barker July 2004 Sinclair Miscellaneous
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... each game loop - when a counter reached zero, a certain subroutine ...
    ekoman ekoman July 2004 Development
  • current / forthcoming Cronosoft releasesCurrent and forthcoming Cronosoft releases: SPECTRUM: ZXS1 EGGHEAD IN SPACE ?1.99 (available now) ZXS2 DEAD OR ALIVE …

    ... no timer, scoring or level counter yet (some of that might ...
    TMR TMR July 2004 Sales
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... write on C90s the tape counter values where everything started. I ...
    Gwyn Gwyn July 2004 Games
  • I've just met Matthew Smith!I just saw him doing a Q&A session today at the classic gaming expo in Croydon. Picked up a mint copy of JSW and got it signed by him! He's was real…

    Oh my.... he does look a jolly fellow...

    Also he`s tiny, looks about my height, haha
    CKay CKay July 2004 Sinclair Miscellaneous
  • I know it's not directly admnistered but....Evenin' - Just happened to give the web-interface for IRC chat on the front page a go. Never in the whole time I have been using the net have I bee…

    ... was like being in a counter-strike clan channel all over ...
    DrWu DrWu July 2004 Sinclair Miscellaneous
  • Top 10 Games - All Formats (Pre Playstation era)Without being biased only towards Spectrum games what are your favourite 10 games? (Apologies if this has been asked before) My favourites: 1 Sensi…

    ... thought Speccy RPGs were the height of wonder. Then I saw ...
    The_Sentinel The_Sentinel July 2004 Games
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... ), SIO (serial ports) and CTC (counter/timer) peripheral chips manufactured by ...
    Alcoholics Anonymous Alcoholics Anonymous July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... , which translates to one-pixel height on a sidescroller) and a ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... ' denote the sprite width (or height).

    [code]
    case ...
    ; c = sprite's width(height)
    ; d = rectangle left(top ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... be addressed by one linear counter if I switch some address ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... defined by its width and height not by the screen resolution ...
    Kiwi Kiwi August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... also use different width and height for each sprite, and there ...
    moroz1999 moroz1999 August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... 32 pixel wide, of any height (evenly divisible by 2). However ...
    cispasoiu cispasoiu August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... .
    ; Have a counter, when it reaches target, ... down:
    ; Y Counter
    LD A,(IX+3 ... br /> up:
    ; Y Counter
    LD A,(IX+3 ... br /> ; 8 = RO:Pause Counter
    ; 9 = Pause Target ...
    robpearmain robpearmain August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... (the lack of a tstate counter being the most important here ...
    Philip Kendall Philip Kendall August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... .
    ; Have a counter, when it reaches target, ... down:
    ; Y Counter
    LD A,(IX+3 ... br /> up:
    ; Y Counter
    LD A,(IX+3 ... br /> ; 8 = RO:Pause Counter
    ; 9 = Pause Target ...
    robpearmain robpearmain August 2004 Development
  • Popeye - help!I've been playing Popeye (the first one by Don Priestly) and completly stuck. I've been using the map at: [url="ftp://ftp.worldofspectrum.org/pub/si…

    ... the crusher to the same height as the one in the ...
    Vanamonde Vanamonde September 2004 Games
  • Popeye - help!I've been playing Popeye (the first one by Don Priestly) and completly stuck. I've been using the map at: [url="ftp://ftp.worldofspectrum.org/pub/si…

    ... the crusher to the same height as the one in the ...
    Daren Daren September 2004 Games
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... (2000) claimed to be the height of interaction and involvement. Now ...
    Erlstoned Erlstoned September 2004 Games
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... (2000) claimed to be the height of interaction and involvement. Now ...
    Parky Parky September 2004 Games
  • Tribble trubbleThe levels in tribble trubble are in this order. SHEET 1 Brian is stranded at the foot of Firebug mountains. Firebugs eat tribbles. So dump the trib…

    Unfortunately, the game cannot be completed. The instructions refer to there being 99 levels. However, once you complete level 99, the level counter resets to level 00 and the game carries on indefinitely.
    CT CT September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... -States to complete. Keep a counter, and when you reach 69888 ...
    Dunny Dunny September 2004 Development
<1…16171819202122…34>

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