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  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... instance, z80_pc being the program counter which is a 16 bit ... -States to complete. Keep a counter, and when you reach 69888 ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ...
    [code]PC = initialPCValue
    counter = 1
    getOpcode = true
    |----------> (if getOpcode = true) then counter = cycles(opcode)
    |
    getOpcode ... /> skipExecute:
    |
    |
    (if counter = 0) then check for interrupts ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... instance, z80_pc being the program counter which is a 16 bit ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... also applies to the program counter - if tehe PC value gets ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... also applies to the program counter - if tehe PC value gets ...
    Woody Woody September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... also applies to the program counter - if tehe PC value gets ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... have it as a dedicated counter rather than using memory location ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... program. If you have a counter which only handles positive numbers ...
    Dr BEEP Dr BEEP September 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ...

    Fall from any height without dieing...

    Poke ... . time and fall from any height pokes)

    [url=" ...

    Fall From Any Height...
    Poke #9B23,#C9
    Poke #9999,0-9 Height


    [ This ...
    BadBeard BadBeard September 2004 Games
  • Little Known Classic GamesI've been spending a while downloading some of my fave speccy games lately, and while I probably have most of the well-known great speccy games on my…

    ... the game. Got to level (height) 7 and (has this happened ...
    SpecMem SpecMem September 2004 Games
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... />
    Of course, decrement the counter at #FE35 to follow suit ...
    BadBeard BadBeard September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... left.
    dec bc ; loop counter.
    ld a,b ; high ... byte of counter.
    or c ; merge with ... processor time to decrement a counter, check to see if it ...
    jonathan jonathan September 2004 Development
  • Speccy games _better_ than their arcade versionsI can only think of one so far - Hunchback. It is cack on the arcade version, try it on MAME. Daren

    yeah Bombjack on the speccy is great but the arcade just about wins out.

    Renegade cacks all over the arcade version from a great height.

    Green Beret is also better than the arcade version, if only cos of the knife thing.
    Bluce_Ree Bluce_Ree September 2004 Games
  • TZXs speed loadingIs it possible to write a program that will play back tzx files at double speed, the way that TAPER can play back z80 files at 3000 baud? The Z802TZX…

    ... shortcut the loop, modifying the counter to suit - thus saving a ...
    Dunny Dunny September 2004 Sinclair Miscellaneous
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... compiled game because the lives counter is signed 16-bit, whereas ...
    robert@fm robert@fm September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... they monitor (from a great height) and released it in 1982 ...
    rich_chandler rich_chandler September 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... />
    curfornextvalue =j
    ;"store counter in var j used as ... /> curfornextvalue =k
    ;"save loop counter value used to set the ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • RZX for Sabre WulfI was just about to send an RZX for Sabre Wulf to the RZX Archive when I noticed they don't accept Ultimate's (and other companies' who haven't given…

    ... and stuff)
    - T-state counter
    - A byte-wise DIFF ...
    J?rg Pleumann J?rg Pleumann October 2004 Games
  • RZX for Sabre WulfI was just about to send an RZX for Sabre Wulf to the RZX Archive when I noticed they don't accept Ultimate's (and other companies' who haven't given…

    ... and stuff)
    - T-state counter
    - A byte-wise DIFF ...
    Dunny Dunny October 2004 Games
  • RZX for Sabre WulfI was just about to send an RZX for Sabre Wulf to the RZX Archive when I noticed they don't accept Ultimate's (and other companies' who haven't given…

    ... and stuff)
    - T-state counter
    - A byte-wise DIFF ...
    J?rg Pleumann J?rg Pleumann October 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... pixel wide sprite (variable height)
    ; directly onto ... Graphic Address
    ; 14 Sprite Height
    ; 15 Reserved
    height= 2 otherwise = 3.
    ... Graphic Address
    ; 13 Sprite Height
    ; 14 Reserved
    robpearmain robpearmain October 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... R is a 7-bit counter only; it's top bit ...
    Philip Kendall Philip Kendall October 2004 Development
  • commodore64just download a c64 emulator and find this interesting site [url="http://www.c64.com"]http://www.c64.com[/url], lots of games and screenshots, ..i re…

    ... very good.

    As counter part the speccy version is ...
    judasEZT judasEZT October 2004 Games
  • New Spectrum, new Spectrum... what about the old one?Suppose Amstrad were to release not a new spectrum but the old one, plain and simple. Well, "rapackaged", say the 128k with a proper keyboard, or wha…

    ... be nice:

    - Tape counter and volume control
    - Ordinary ...
    J?rg Pleumann J?rg Pleumann October 2004 Sinclair Miscellaneous
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... games (the ones with tape counter) uses compressed screen.
    Long ...
    secarica secarica November 2004 Sinclair Miscellaneous
  • What the hell is going on this week....?I've been feeling very "1980's" this week. It all started when I watched that Imagine documentary that someone posted the link too this week. Then …

    ... one of those over the counter and scampered back home to ...
    Arjun Arjun November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... what I mean. But to counter that, I do remember Amstrad ...
    Spector Spector November 2004 Sinclair Miscellaneous
  • First speccy game you ever ever played..Just having a play on Jet-Pac (on my +2 I hasten to add as I would never play a denied game on an emulator...no sireee ;) ) and suddenly realised tha…

    ... did was used the tape counter to register where that game ...
    djbex djbex November 2004 Games
  • A 10/10 from EdgeSorry to be totally un-Speccy related but a 10/10 in Edge magazine is a bit spesh!! (and I know a few of you are looking foward to playing this game)…

    ... up for a game of Counter Strike! How about getting a ...
    Vampyre Vampyre November 2004 Sinclair Miscellaneous
  • How to hack game to find pokes for infinity life and others!Hello! Maybe this has been discused before, but I coulden't find anything via search. My question is this. How do you find the pokes for infinity …

    ... simple to find the lives counter (or whatever it is you ...
    robert@fm robert@fm November 2004 Games
<1…17181920212223…34>

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